
Firing Vibes is an online multiplayer shooter where you shoot with music. It also features a tremendous amount of verticality and a unique set of movement abilities to go with it. Outplay your opponents with better aiming, movement skills and a hint of rhythm.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
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Reviews
A game with a LOT of potential I can't really recommend. The movement so far is okay but needs more horizontal speed to go with it. A sprint/increase to base movement speed would help tremendously with this game's feel, if not a dash as well. The different songs all changing your firerate is extremely compelling but it doesn't feel THAT crucial to gameplay; maybe have it so the player earns rewards like higher DMG if they manually shoot on the beat of the song? The building mechanic is interesting but feels clunky and almost unneeded, and having to shoot down a series of blocks to be able to do it detracts from the fast-paced gameplay that it feels like this game is going for. Overall, I like this game so far in terms of what it represents. However, it needs more time in the oven and a greater-focus on this fast-paced FPS/rhythm game idea, plus a better implementation of it's building.
It's so bright it is like looking at the sun. On top of that the game is dead on arrival, with 0 players playing. A shame, because Gomer loved the firing speed in the rhythm of music gimmick.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
This game has potential! The concept of your gun firing to the melody of a song is interesting. Some issues are apparent such as confusing UI elements, lack of settings options, and confusing map layouts. A bug also occurred during my play through which cut my time with this game short. While playing, the game window began to shake violently, tabbing in and out rapidly. Suddenly, the game window returned to normal and to my shock Mr. Firing Vibes appeared on my screen. Their eyes were pitch black and they said, "Its firing time". Scariest experience of my life. tldr: 10/10 might play again
Firing Vibes, müzikle çekim yaptığınız çevrimiçi çok oyunculu bir nişancı oyunudur. Aynı zamanda muazzam miktarda dikeyliğe ve buna uygun benzersiz hareket yeteneklerine sahiptir. Daha iyi nişan alma, hareket becerileri ve hafif bir ritimle rakiplerinizi geride bırakın.
The concept is cool, the execution in the other hand...
Hi all o7 First thing - go to options and turn down the brightness. I almost finished the tutorial, run out of vertical cubes. Was fun to shoot in classical music rhythm. I didn't play any online match, as there were no ppl online. Could use a PvE mode, so ppl could get a better look in to this game. Unless you have a group of friends that would play with you, you can only go through the tutorial. Could be fun, hope the dev will get back to this project. Cheers!
Безобразная игра про пиу-пиу.
overall its not a very good game, it has potential, but there is not much to do, the tutorial has no restart button so if you mess up you have to close then re-open your game, and the mechanics of the game feel slippery and clunky without it trying to be. the hud is very bright and blends in with the game too much to the developer, if you are reading this. your game needs more things to do, the trails are boring, nobody is ever online, and its hard to see some things. please adjust the color of the hud, add some bots so that you can play multiplayer even if no one is online, and make the parkour trials better, like i said, the game has potential, it just needs work.
ehhhh its a cool idea but its a bit to complacated. if it was just an FPS it would be great but you have to build, and you shoot to the beat of randome old ass peaces of music. maybe add more songs to apeal to younger people. over all its an ehh for me
This game is so hard i cant even beat the tutorial.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.