
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Most likely between $17.2M and $48.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $28.7M |
| PlayStation | $3.99 | 90% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $19.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.18 on Xbox · Türkiye (−94%). Compare 45 prices in 15 markets →
Reviews
Themes across 1628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Честно? Игра мне понравилась, прошлась на 1 дыхании, но меня бесило всё прохождение женщина из рации. Ну серьезно, у главного героя есть жена, после всех отказов она еще и обижается, тупость нереальная, жаль нельзя оборвать вообще с ней связь и не слушать это нытье всю игру(
はリリース当初からずっと大好きな作品で、あの圧倒的な没入感と、ワイオミングの大自然が醸し出す美しい雰囲気に一瞬で心を奪われました。孤独感の中にどこか温かさと切なさが漂うあの独特な空気感は、発売から何年経った今でも色褪せません。10/10
Really enjoyed the visuals and the story. A little short, get it on sale.
peak game
its deep
No esperaba que un juego tan simple me fuera a gustar tanto.
очень вайбовая и крутая игрушка
**spoilers ahead** They were right when they say that affordable indie experiences change you. I got this game for the whopping sum of 3.90 bucks and every minute of those 3 hours 20 where met. I knew the game from somewhere — at this point I don't even bother trying to remember how I heard about stuff. The game just doesn't let me down. It was a short while and that's why I wanted to play it since I just 100% completed Gran Turismo 4 a week ago. It just gives me so much immersion for what it is that it just deserves a spot up there, the only other game that had me on a paper map with a compass was Far cry 2 which is an outliar in terms of ubisoft. The graphics were also gorgeous and really did get the most of what a Wyoming sunset looks like. As for the music it's a really strong point here, everytime a song cam on breaking the quietness of the wild it just sent chills down my spine and that's because one it's amazingly fitting for this american pastoral scene but secondly also because as far as the detective work and the plot go, this just had me on my damn toes — the prime example would be the first time you get to see that shadow meddling around at your tower. And here the real shiner let's be real is the story, talking about which I found the gameplay really fitting unlike some people who were really annoyed at the thought of a "walking simulator" as they call it" and yeah that's what you get for your picturesque setpiece, but if I really wanted to play something high octane I would rather be on Metal gear rising or something man. So yeah, the laid back slower paced roaming around really helped me take in those aforementioned visuals and sound (nice tortoise by the way). It starts with a kind of RPG choice based intro to set you up in the world putting in the process the weight of a dementia affected wife and not so young dog that I did get to pick. Although you never get to see said wife (you do see a picture in the tower) more on that in a bit, you get to see the Henry's mental state and gymnastics all throughout. The game shines in a really unique manner that I have never and hope to never see again (please be a once in a lifetime experience), it is the fact that even though you interact with people on the job — mainly Delilah — you never and I mean ever get to see a single face during the whole thing. And as far as the narrative goes, I really really admire the implications and weight that this can hold. It brings mystery and doubt all the way and helps to wrap it up great with a clear and concise ending. Now the fact that I never got to see a single soul with whom I interacted led me to some hasty conclusions while playing that make me theorize about events in the game and particular relationships. My thought process sparked mainly from that scene where Henry gets a call from Delilah in the middle of the night that turns into a discussion with your wife only to be reminded around the next day that you called her only to start mumbling about you wife. That could very well be fatigue and exhaustion from such predicaments but the game lets you more than once wonder in your dialogue options if you were — I don't know — perhaps imagining things and hallucinating things. And I know that the wife Alzheimer's is real because she has a picture but I still wonder if maybe just maybe Henry had a mental illness of his own, I mean they never tell you what really happened that night and it just makes me wonder if he couldn't have experienced a bit of schizophrenia at some point. While the body is real and his dad sure is too considering how long he's been there, as I said some of this stuff doesn't get cleared and it's better that way. Anyways, I don't know if the community made hundreds of videos dissecting that since I didn't really interact with the community, only saw some people talking about the walking. Futhermore, great stuff and I am left satisfied with that money spent.
just play it, you won't regret it :)
Too much walking, the environment is too samey, and the story lacks compelling hooks.