
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Most likely between $17.2M and $48.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $28.7M |
| PlayStation | $3.99 | 90% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $19.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.18 on Xbox · Türkiye (−94%). Compare 45 prices in 15 markets →
Reviews
Themes across 1628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful, atmosphere, chill, laid back game with a fun story too definitely a go to.
una obra de arte
Чил вайб, атмосфера уюта и камерности общения. Привязываешься.
искал вес по рации в лесу
Très bon jeu, très beau, des sujets adultes et des mécanique simples mais sympa. Je recommande à tout ceux qui veulent un jeu qui dure une après midi tranquille.
Firewatch: I started playing Firewatch during that magical period of my life between “It’s complicated” and “It’s over.” You know the one. That beautiful emotional wasteland where you're technically single, technically not single, and somehow still losing arguments with someone who isn't even there. So naturally, I decided to escape into the wilderness. You play Henry, a likeable but somewhat stoic man who runs away from his problems and takes a job as a fire lookout, spending his days doing manual labour, wandering through the woods and staring dramatically into the middle distance. And before you judge the man too harshly: his wife died, you heartless bastards. Have some empathy. Then, somewhere between the trees and the static, comes a voice over the radio. A beautiful voice. The kind you could listen to for hours. Suddenly, being alone in the woods doesn't seem like such a bad idea anymore. Days 1–2: “I've come here to disappear.” Days 3–77: “So anyway, there's this woman I've been talking to…” You spend the game exploring the wilderness, solving a mystery, uncovering increasingly strange things and developing a relationship with someone you've never physically met. Basically, Tinder for emotionally damaged people with walkie-talkies. Then the final stretch arrives. The mystery unfolds, the wilderness starts feeling very different, and an emergency evacuation is called. Suddenly, it's time to leave. I went in expecting a walking simulator with pretty scenery and some decent dialogue. Instead, I got emotionally mugged by a woman with a radio, and underneath all the mystery and humour, Firewatch understands something rather uncomfortable: sometimes you don't go somewhere to find yourself. Sometimes you go somewhere because you don't know what else to do. I recommended if you're going through some ♥♥♥♥. You might come out with a little perspective, and possibly an unhealthy attachment to a woman you've only ever spoken to through a radio. 🖖 Brom
独特の、でも綺麗なグラフィックで山をめぐるゲーム。 綺麗な景色を見ながら、上司のデイラの指示でワイオミングの山のあちこちを徘徊する。基本の指示は明確なので、地図やフィールドを見ながら少し試行錯誤すれば攻略できる程度なので、ゲーマーでなくてもやりやすいです。 この山にまつわる人たちのメモや噂を聞きながらいろいろ想像を膨らませていくゲームです。ゲームっていうか探索というか……。 テキストを読んで人間模様やキャラクターについて推測を膨らませつつ、ミニゲームを攻略していく。 テキストを読むのが好きな人向けかな、という気がします。私はすごく好きでした。 ―――以下ネタバレ――― 当初から、デイラは主人公ヘンリー(既婚・病気の妻から逃避するようにこの仕事についている)に秋波を送っていて、これをどうかわしたらいいんだろうか…もしくは受け入れちゃったほうがアメリカ流?とかもやもや考えながらプレイしていました。 が、最終的にもう一人の男性も交えて、中年もとい大人の非接触(なんなら非会話w)恋愛が繰り広げられていることがわかり、、、おおお、、、 いや、もちろんブライアンの死もびっくりなんですけど…これは結構当初から「もう生きてないんじゃないかな…」と予想していた節があったので。すみません。 途中で出てきた通信傍受の報告書に、「デイラは認知の歪みあり」「交際している人がいるにも関わらず複数の男性と関係を持つ」と、デイラ本人の言と食い違うものが出てくるので「アレ?」と思って。最初はデイラが嘘を言っているのかなー、と考えていたのですが、最後にネッドの部屋のあれそれを見ているうちに、「あ、こいつデイラの通信傍受しているうちにデイラのことを好きになって…というか自分がデイラと交際していると勘違いしちゃったのでは?」「だからヘンリーについて書いた報告書の、初期段階のものには『クソ』とか悪口とか書いてあって…嫉妬なんかいw」と一本の線に繋がるところがありました。 でも最後はネッドもヘンリーを「いいやつだ」と言っていたり… 根が素直なんですよね。常識はなさそうだけど。なんだか東野圭吾作品の犯人っぽいです。イケメンだけど。(クレジットに出てきてびっくりしちゃった) 私はヘンリーは妻一筋男としてプレイしちゃいましたが、デイラになびくルートをやったらどんな感じにテキスト変わったのかなーというのは気になります。
Firewatch is less of a game and more of an interactive story. Outside of "using a map to navigate" there basically isn't any gameplay, besides walking around. Choices appear to have very little meaning and exploration slows the story down while adding more or less nothing to your experience (with possibly a single exception). So, that is to say, exploration is not really rewarded, despite the world feeling inviting. It's an interesting choice to make a big inviting world, but basically waste your time for exploring it. On top of that, it's actually pretty buggy. Navigation with mouse and keyboard is strange (with my speed sometimes being slowed for no reason) and interactable (like padlocks) will sometimes move you away from them when you try to click on them, instead of actually interacting with them. I'm genuinely shocked they haven't patched this game's bugs by now, given its success. All that having been said, if your expectations are in the right place, the story (once it gets going) is really quite good and the main cast deliver their dialogue (of which there is a TON) extremely well. The ultimate resolution of the story is generally strong and satisfying, at least in regards to the mysteries presented, and the characters conclusions are... well... what you make of them. If you are merely interested in an interactive story, Firewatch delivers in spades. If you want a game to play, you will probably be disappointed. It took me a while to reset my expectations, but once I did, I enjoyed the ride.
Amazing game. I overall don't like games like, but this one I love.
一个很好玩的走路模拟器,风景真不错