
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Most likely between $17.2M and $48.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 90% | approximately $28.7M |
| PlayStation | $3.99 | 90% | — |
| Xbox | $19.99 | 92% | — |
| GOG | $19.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.18 on Xbox · Türkiye (−94%). Compare 45 prices in 15 markets →
Reviews
Themes across 1628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I went into Firewatch not really knowing what to expect, and it ended up being one of those games that sticks with you. The conversations between Henry and Delilah felt so real that I actually found myself looking forward to every radio call. It never felt forced or overly dramatic. The world is gorgeous too. Walking through the forest while the story slowly unfolds is surprisingly relaxing, even when things start getting creepy. The atmosphere does a great job of making you feel isolated without relying on cheap scares. I know some people weren't happy with the ending, neither was i. Why couldn't she just wait a minute? I actually wanted to see how she looks like after speaking to her over the radio for so long!! If you're looking for fast-paced gameplay, this probably isn't for you. But if you enjoy games with great writing, memorable characters, and a story that stays with you after you finish it, I'd definitely recommend giving Firewatch a try.
While the atmosphere and the art direction are pretty nice, the story commits the greatest possible sin in fiction: being pointless. It might as well not have happened at all. It’s like the writer set out to set up plot lines and resolve them in the most mundane, least interesting way possible. There’s dialogue and action decisions at various points, too, but none of them materially affect the outcome, beyond a character saying a different line. [spoiler] * The girls who get reported missing? They just went for a joyride and ended up in jail. * The love interest? She just flirts for no reason and is not at all interested in the protagonist. * The shady research facility out in the woods? It’s just a perfectly ordinary scientific installation tracking the movement and behaviors of fauna. (This is actually not even a mystery really; it’s quite obvious to any player right from the start.) * The main characters being spied on? It’s just a crazy veteran messing with them for no reason. * The protagonist’s personal problems surrounding his sick wife? Nothing gets resolved by the end one way or another. The trip to the wilderness was a waste of time that just put a pause on things and he returns home neither better nor worse than he left. [/spoiler] If the message is that running away from your problems doesn’t achieve anything, I guess it’s applicable, but it falls flat because it just feels like the narrative is incompetently constructed instead.
- so , what's wrong with you
Peak game. 10/10.
[b]Може, я душніла, та гра мені не сподобалася.[/b] Графіка дуже красива, як для 2016 року. Увага до деталей, аж до тексту на обкладинках журналів — це безперечно плюс. Cюжет? Дуже слабенько. [spoiler]Краще б ця гра дійсно виявилася містикою або теорією змови, аніж просто історією про нещасний випадок. Саспенс намагалися натягнути, та я все зрозумів ще на першій годині гри. Тому мені не було ані цікаво, ані страшно в тій печері. Я так і знав, що там ніх*я не буде. Я здивувався б, якби було інакше [/spoiler] [hr][/hr] [i]Anyway...[/i] [h2]7/12 ЯкщоДужеХочеться [/h2] Суто за хорошу роботу акторів озвучення та левел-дизайн [i]За моєю особистою шкалою, де: 1-6 — скіп, 8 — ніша, 9 — міцний норміс, 10 — шедевр, 11-12 — легендиp[/i]
一个散步模拟小游戏,一周目流程大约四五小时。 游戏玩法很简单,跟着任务指导走完路就行。 剧情略有悬疑,但是不算精彩。游戏全流程都是人在对话,所以并没有很强的孤独感。总体来言每个角色都在表达迷茫和不同人面对挫折的主题,表达地还不错。 音乐良好,算不算优秀,是游戏氛围感不可或缺的调味剂。 最优秀的应该是美术了,类似于写实幻想风,美术素材是偏写实的,但打光颜色很浓,氛围特别强。 而游戏有点bug,比如路上的小石头会硌玩家的脚导致走不动,还有退出游戏会自动切换英文,以及成就不弹等等。 所以总结下来,原价是配不上这个游戏的。推荐是真的没什么游戏玩了,来打折购买,然后花一天或者一下午的时间玩完。
对于生活中的种种不幸,大多数人最先想着的是逃避,可真正能够解决其不幸的根源的方法便是面对它,森林中那对父子的悲剧对应了主角的逃避,如果说主角最后能学到什么,便就是回头去面对自己的妻子,面对自己生活中的不幸,主角和女主一直无线电对话却没见到面,给我的感觉就像人与人的关系都是遵循距离产生美的定律的,一旦见面以及走近了也许就没有当初的那份幻想与美好了,总的来说游戏的剧情还是挺不错的,有种淡淡的感觉,但恰到好处,游戏的其他方面的话就是有点小BUG,交互的时候主角可能会一直往后退,以及被障碍物挡住的时候可能会被卡住,但也都是些小BUG,作为独立游戏已经很不错了,推荐喜欢偏剧情向的游戏玩家游玩
очень вайбовая и крутая игрушка
I really wanted to play this game but the bugs in the walking mechanic are crazy
Hmmm... Game wise, it's good. I enjoyed it and the quality makes the exploration more enjoyable. But is it (almost) 17£ worth for just 5 or so hours of gametime if you aren't chasing the achievements? No, it is not. Although the plot of the game is very good, the ending is just not that worth it. I am pretty sure it's priced so high just to pay the voice actors. For a 2016 game? yeah it's great. But for a game to play 10 years later? nah.