
Vampire princess Mina needs your help! A wicked curse has fallen on the people of the Kingdom of Vempire - everyone has turned to stone! In order to reverse the curse, Mina has to travel to the evil witch's tower and defeat her, but she can't do it alone!
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Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
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Final Dusk, herkesi taşa çeviren kötü bir laneti tersine çevirmek için krallığı boyunca kötü cadının kulesine seyahat etmesi gereken Vampir Prenses Mina'nın hikayesini takip eden bir bulmaca ve aksiyon oyunudur. Oyunda 4 benzersiz bölüme yayılmış 80 seviye bulunur ve her seviye iki farklı aşamadan oluşur. İlk aşamada, oyuncu Mina için güvenli bir yol oluşturmak için birden fazla güç kullanarak çevreyi manipüle etmeli, ikinci aşamada ise oyuncu Mina'yı hedefine giden yolda aktif olarak korumalıdır. Oyunda her biri iki moda sahip dört farklı güç bulunur ve oyuncu her seviyeyi tamamlamak için bunları birleştirmeyi öğrenmelidir. Bulmacalar mantık ve aksiyon tabanlıdır ve oyuncu bunları birden fazla şekilde çözebilir. Oyunda ayrıca zorlu bosslar, kullanıcı dostu bir arayüz ve hoş bir manga sanat stili ve güzel 2D animasyonlar ile komik ve ilginç bir hikaye bulunmaktadır. Genel olarak Final Dusk, bulmaca ve aksiyon unsurlarını birleştiren, zorlu ve eğlenceli bir oyun deneyimi sunan benzersiz ve eğlenceli bir oyundur. Oyunun hikayesi, sanat tarzı ve seviye tasarımı iyi bir şekilde uygulanmıştır ve bu da onu türün hayranları için mükemmel bir seçim haline getirmektedir.
[h1]Introduction[/h1] Final Dusk at it's core is a casual puzzle game with action elements. You play as Mina the Vampire Princess and the goal of each level is to guide Mina to the Exit Door while avoiding obstacles and / or enemies. Each level also has 3 pieces of garlic to collect mostly for the extra challenge but it also gates your access to the next chapter. A level is separated into 2 phases - 1. A Planning Phase where you manipulate the environment to create a route for Mina to get to the Exit Door (mostly by blocking out light sources and deciding on the order of tasks - i.e. do you go up the stairs first or clear the area below first?) 2. An Action Phase where you need to execute the route you had planned out. The action part comes in the form of timing when to use skills / consumables you have. Mostly this means managing the cooldowns of the skills as well as deciding if and when to use your consumables. All told the game has 4 chapters of 20 levels with the final level of each chapter being a boss level for a total of 80 levels. [h1]The Game in Practice[/h1] At first glance, the idea of having a planning phase and action phase is an interesting one. In practice, what happens is that you 1. Find out during the Action Phase that you missed tweaking something during the Planning Phase or 2. Time one of your skills incorrectly. In case #1 you can't just return to the Planning Phase and just tweak the element that you missed (or I did not find a way to do so in my entire playthrough) so you need to restart the entire level and re-do the same item placements / tweaks. In case #2, you have Checkpoints which save the state of the game which you did during the Planning Phase and allows you to replay the Action Phase. The problem is that you for the larger, longer levels when you make a mistake close to the end of the level you have to re-play the entire Action Phase for the level. As you can imagine this gets annoying very quickly. While there's an option to fast forward it's not meaningful because a) the speed up is barely noticeable b) because you need to activate your skills you probably end up not speeding up anyway lest you screw up the timing again... A better solution would have been to have a rewind option but sadly there is none. Separately there are 2 issues which lead to said mis-timings of skills during the Action Phase. 1. The camera follows the character around which makes clicking upcoming obstacles / enemies to trigger skills very iffy. 2. For me, I didn't realize until later that when you block light sources with objects, you can only trigger the bats to block the light source if you click on the [b]visible area[/b] of the light source. This led to multiple times where I'd be left wondering why the skill didn't trigger. There's also the issue of field of view. You can't zoom out to have a full view of the entire level. You can only scroll around the level and piece together the full view in your mind. Fortunately, the levels are not that huge and are fairly linear so usually you break the level into sections and once you've solved a section you move on and look at the next section. [h1]Conclusion[/h1] All told, if I came into the game knowing all those issues I mentioned maybe my experience wouldn't have been so bad as I would have set my expectations correspondingly. Final Dusk isn't a bad game per se because the puzzles themselves are fine as casual fun and the visual novel bits of story at the beginning and end of each chapter is both enjoyable and funny. It's just that the overall gaming experience is hampered by the issues I mentioned. So I wouldn't recommend this game if you're expecting a casual puzzle game with a fuss-free experience. Just go in knowing there are issues with the game and you'll be fine.
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I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories. 2 Comments
Не бавився дану ігрулю, але в відосиках виглядає годно. Фармив карточки. Зачот
since nobody will read the reviews, i’ll say in this review i’m gay and i love crossdressing as a femboy
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Premièrement, le jeu n'est plus disponible mais je ne prends pas ça en compte dans mon évaluation. Si les premiers monde sont plutôt bien fait mais on sent que la fin a été un peu rush à certain endroit. La fin est baclé. Les dev n'ont pas eu le temps/envie/moyen de mettre le projet à terme et c'est dommage.
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