YOU ARE THE PEST
Every other game makes you the hero. This one makes you the thing people swat.
You're a filthy fly with a bandana and a bad attitude, and the entire insect kingdom has decided today is the day. Ants by the hundred. Honey bees that kite you. Armored beetles that lower their heads and charge. Medic ants healing the swarm faster than you can chew through it. And somewhere past the twentieth wave, something wearing a bottle cap as a crown.
Kill bugs. Slurp the XP. Draft revolting upgrades. Get filthier.
NINE DISGUSTING WEAPONS — STACK SIX
Acid spit. An ovipositor that fires eggs like a machine gun. Orbiting wing blades. A trailing cloud of miasma. Chain lightning that forks bug to bug. Arcing dung bombs. Homing stingers. A brood of maggot minions that chomp their own way through the horde. Honey traps laid down by your dash.
Take six into a run and let them all scream at once — then evolve the right ones into
Tesla Swarm,
Fecal Storm, and
Hive Mind, golden versions that stop being weapons and start being weather.
EGG DEFENSE: HOW GREEDY ARE YOU?
Mid-fight, an egg drops. Hold a shrinking circle for ten seconds while the horde pours in on you, and the hatch pays out in Maggots and a burst of XP. Walk away and you get nothing. Every wave asks the same question, and running is always the safe, boring answer.
FOUR BOSSES WORTH LEARNING
A
Tarantula that pins you in webbing. A
Praying Mantis that telegraphs its pounce, then bursts in every direction at once.
The Toad — not even a bug, and it doesn't care — lashing its tongue down the sewer and hopping clean over the canal. And
The Crumb King: a bloated, crowned cockroach who zig-zags across the picnic blanket, vomits a trail of slowing jelly, and slams his shell hard enough to shockwave the table.
Every attack is telegraphed. Every boss is beatable once you learn to read it.
DIE. MUTATE. GO AGAIN.
Death is just the commute home. The Heap is your mound of garbage — a sprawling, fog-of-war mutation tree where Maggots buy permanent upgrades: thicker carapace, faster wings, sharper luck, extra rerolls, new weapons unlocked into the draft pool, and capstone mutations like
Maggot Rebirth — a once-per-run revive that bursts every bug standing over your corpse.
Nothing is ever lost on death. You just come back worse.
THREE FILTHY ARENAS
- The Picnic — a giant tabletop of baskets, spilled jam, toothpicks, and water glasses you can shatter into slowing puddles
- The Dust Bowl — cracked desert earth, rock cover, and nowhere good to hide
- The Undergut — a sewer split by a flowing canal; your XP gems drift downstream, fliers cross it, you don't
Each has its own boss, its own hazards, and Easy / Hard / Nightmare tiers that pay out more the deeper you're willing to go.
FEATURES
- Play the pest — one filthy fly against the entire insect kingdom
- 9 stackable weapons, 6 per run, 3 golden evolutions
- 4 arthropod bosses with telegraphed, learnable attack kits
- Egg-defense stands that reward greed and punish caution
- The Heap — a trash-pile mutation tree of permanent upgrades that never resets
- 3 arenas, 3 difficulty tiers, 10–20 minute "one more run" sessions
- Slot-machine upgrade drafts, gib-bursting kills, screen shake with teeth, and an original soundtrack that rearranges its theme for every map
THE FREE DEMO
The demo hands you the complete Picnic: all nine weapons, every evolution, the full Heap progression, and the twenty-wave climb to The Crumb King himself. Beat him and you'll unlock the Botfly — the Broodmother — and she'll be waiting for you in the full game, along with every mutation you bought. Your Heap carries over.