
A puzzle game with an eye in it. And it's free. The game, not the eye.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Figure it Out! is:
Free
Minimalistic
Relaxing
Zen
A 2-3 hour experience
Our first game (cooked with a lot of love) ^^
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +91 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
非常有趣,谜题的设计是抽一段时间刚好能一口气打完的量,比较集中,不会太难但也能很好的运用大脑。 我在其中遇到过几次达成目标后手上还剩道具的情况,7-7那一关更是用了一种非常抽象的方法,大概意思就是这个游戏在一定程度上是支持多解的,比较开放,也更好发挥 常规思路基本不会遇到特别吃手速的地方,都是一步一步的
Decent proof of concept. I would prefer not to complain about a (visually) well-made, small game without monetization. Nonetheless, I don't think I can recommend this game other than to showcase the difficulties of designing good puzzles. Let's start with the positives: The game runs smoothly and has a cohesive and (in my opinion) appealing visual style. In terms of gameplay, It (mostly) manages to explain its mechanics in an organic, intuitive way without requiring any text. I think the first few levels of each section are good examples of of how to seamlessly introduce new mechanics to the players. Unfortunately, that's where my praise ends. I don't think it is a good puzzle game. While it proposes a few interesting mechanics, it does very little with them. I think the main problem is that the "difficulty" of the puzzles in this game isn't derived from increasing the complexity of the interaction between mechanics but from simply increasing the number of elements in the puzzle. Level x.8 is "more difficult" than x.1 in the same way that performing five multiplications is "more difficult: than performing 1: It's not an intrinsically more complex process; it's simply longer and more tedious. Consequently, you will be able to figure out the puzzle aspect of each level fairly quickly, and you will spend most of your time simply trying to execute the required actions in the correct timing and order. Clearly, the developers have the skills to pull out well-made and polished games. Hopefully, after this is out, they can get the attention and the funding to create a fully developed product.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
类似“传送带过安检”的解密游戏。 没有任何文字提示,规则由自己探索,但其实都很简单。 画面简洁优雅。 七个大关卡,会逐步添加新元素,很可惜的是没有一个融合所有元素的关卡,也没有那种很精妙的复杂一点的关卡出现-。-
Intuitivo y divertido
8/10⭐
it constanrly introduces new mechanics its free just play it
confusing endings, difficulty is all over the place but good enough
La verdad es que es un juego super entretenido, tranquilo aunque te haga pensar un poco, perfecto para cuando estas cansado y no sabes que hacer, o mientras teletrabajas eso ya a riesgo de cada uno, me gustó mucho porque es sencillo y tampoco dura 10h asique muy bien, para mi notaza.
Jueguito muy chulo que tiene algunos puzzles en los que aun tienes que pensar y otros que se pueden sacar a la fuerza, pero son todos satisfactorios de resolver. Son 2-3 horitas muy entretenidas (he tardado 5 horas porque he dejado el juego abierto mientras hacía otras cosas). Recomendadísimo. Echadle siempre un ojo al "ojo" ;)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $58.4M | 91.9K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Brotato | $7.4M | 116.6K | 96% | $4.99 |
| The Spell Brigade | $4.7M | 14.2K | 81% | $12.99 |
| BMX Streets | $3.3M | 4.3K | 81% | $24.99 |
| Drunken Wrestlers 2 | $1.9M | 18.7K | 87% | $3.99 |