
Mysterious cosmic forces have created the Fightland, and they’ve plucked warriors from across space and time to do battle there. Join with up to 100 other players in this massive team battle arena game where individual skill, squad tactics, and overall teamwork will determine the victor!
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About
Mysterious cosmic forces have created the Fightland, and they’ve plucked warriors from all across space and time to do battle in this fun, frantic action combat game. Split into 4 teams of up to 25 players each to scout for advantage, defend your positions, conquer objectives, and emerge victorious!
From the makers of Bloons TD 6 comes a brand new IP and brand new game genre - the massive team battle arena game. We love MOBAs, Battle Arenas, and team combat games, and Fightland's goal is to keep the large team combat intensity high for the whole match. Whether you are playing offense or defense, your team needs your individual skill and excellent squad coordination to deliver victory.
CONSIDER YOUR STRATEGY
Three dynamic victory conditions keep gameplay fresh and varied:
- Last Base Standing: defend your base while effectively striking the other 3 enemy bases
- Crystal Carry: escort precious crystals to your base but be aware there are two crystals in play at once - can your team defend and deliver both?
- Fightzone: capture and hold a single territory that shifts to varied map positions but remains the single point where all teams converge to fight in huge hilarious scrums
CHOOSE YOUR CLASS
Going the Brute path gives you access to heavy-hitting, crowd-clearing weapons. With Rogue, you are fast on your feet, delivering quick, precision attacks. As a Mage, you can damage enemies at range, heal your allies, or join the fray directly!
BUILD YOUR LOADOUT
Each of the 3 classes has bespoke Secondary items and armored Outfits to further specialize your build. Secondaries focus on defense and crowd control, and Outfits enhance one or more stats for fun combinations with Weapons and Secondaries.






MASTER YOUR WEAPONS
Upgrade your base weapons to Mastery level, which evolves functionality in at least one key area. Mastered Weapons are balanced as a group, and their different specialties unlock new playstyles and stunning new visuals.


Enough reading - time for fighting! In Fightland! See you in the skirmish!
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Ninja Kiwi Notes:
Fightland is free to download and play, and all in-game items and levels are available to unlock via in-game play and in-game currency collection and rewards. Please note that all items can also be fast unlocked using in-app purchases using real money.
Please review our Terms of Service and Privacy Policy. You will be prompted in-game to accept these terms in order to cloud save and protect your game progress.
Genres
Stats
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ninja kiwi please lock in brother (it's literally brawl stars but worse)
Yikes, I can see why this one got cancelled. There's a decent amount to unpack here. 1. Microtransactions, holy hell. You can't even get additional "fightlings" without a 5 dollar paywall, as there doesn't seem to be a way to get them through the game itself. The grind is awful, but don't worry, for 11 DOLLARS PER ARMOR/WEAPON you can skip the grind! 2. Game design. The game doesn't seem to be very clear about what is what right now, I often just couldn't find my teammates to group up with during a match. 3. Game Balance. Stun mechanics are insanely strong and lock you from doing absolutely everything, which results in extremely unfun gameplay. Stamina Potions are both a requirement to keep up attacks and are simply too good as you can literally stunlock people with the talons. Also the Rogue is trash. NINJA KIWI FOR THE LOVE OF GOD, PLEASE HIRE MORE MARKETING AND QA PEOPLE. Even if this game was advertised, people would realize pretty quickly that it isn't worth their time. You need more development time for things like this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
add useful quality of life features to btd6 or develop a dumpsterfire that dies in a month
Brawl Stars at home:
Launched with barely any advertising. Many fans of other Ninja Kiwi titles didn't even know Fightland existed. Combat often felt laggy and unresponsive, and being stunned or frozen a lot didn't help. It was fun, but the balance was pretty bad: Brutes Meteorite Cannon, Mages Frost Talon and Lightbourne were the only viable options. And to make things worse, the servers were announced to be shutting down barely a month after launch, before any meaningful updates or fixes could happen.
It's atrocious, heinous, terrible, excruciating, dire, outrageous, grievous, flagitious.... and still these adjectives cannot describe how ♥♥♥♥ this game is. Ninja Kiwi should be accountable for how terrible the experience of this game and I don't care if their are the creator of BTD6 (basically the only game that carries the tower defence genre). You are better of playing LoL, DOTA2, even fricking Brawl Stars (imo is a ♥♥♥♥ game by an ass company but at least is more polished and MORE PLAYABLE than this crap). And you know what... ...IT FEELS LIKE PLAYING THOSE ♥♥♥♥♥♥♥ CRYPTO GAME BUT WITHOUT THE CRYPTO BECAUSE THERE'S AN ATROCIOUS EA LIKE (if not worst) MONETIZATION, THAT'S THE EXPERIENCE
I played the playtest a year ago and nothing has improved. Dead game servers are shutting down soon.
After 3 hours of waiting for a match, I can confidently say that I cannot recommend this game
Nothing special. Nobody plays this game either. Not really worth your time.
I have been holding off on this review for a good while, because I loved what I played of this game and didn't want to contribute to the pile of negative reviews, but with the broken state that this game launched in, I also couldn't genuinely recommend it in good faith. Now that the game is officially shutting down in under 3 days from when this is written, the time has come. Consider this less a review and more a postmortem of a game that had lots of potential but needed more time in the oven, as well as more attention from its developers. I'm not much of a PvP fan, and MOBA style games are especially not my cup of tea. Those types of games are usually very competitively focused, but this offered a more casual, laid-back, low-stakes experience in the genre. This was also supposed to be the first MMOBA, or Massive Multiplayer Online Battle Arena (that I am aware of), since it supported 100-man lobbies, but it never really got there unfortunately. Regardless, when I played this game for the first time, I saw the potential right when I clicked "FIGHT" and was immediately dropped into a match. But with all the bugs it had, including game-breaking ones that led to crashes, as well as no clear tutorial for new players, it wasn't going to work if it wasn't updated fast. The balancing was mostly fine, there were only 2 things that were definitively overpowered: the Crown modifier and the Mage's ice weapon. Alas, the game was released in this state right as the dev team went on holiday, which meant there was nobody there to give it the love and care it truly deserved. And once they came back, they just left it to die, rather than fix the issues that prevented it from reaching its true potential. This 100% should have been an Early Access launch rather than a full release. That way, players would have had more grace in their judgment. Overall, I'm glad I got to experience this game, but heartbroken that I'll never get to experience its true potential. If only this game had just been updated and marketed properly, it could've been something big. But I guess we'll never see that now, unfortunately. I was excited for something new from Ninja Kiwi that wasn't Bloons or Zombie Assault, and I was as willing to leave my comfort zone as they were here, but now my faith in their ability to deliver going forward has fallen. That being said, I'd like to commend them for taking the risk with something new, even if it didn't get the attention it should have.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.