
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UK #96, worst CA #100 · 2 markets collected
About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.
In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


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Engagement
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]THIS[/b] is the new gold standard for cozy games/farming sims. TLDR: if you like cosy games/farming sims, you'll like this, especially if you don't play games with mods. [h3]General thoughts[/h3] I bought this game on sale during the very end of its early access run, but didn't play until the 1.0 release. I've basically played it nonstop since 1.0. I suspected that I would like it, but I didn't expect it to be the best "farming sim" I've ever played. I put "farming sim" in quotations, because the fun is mostly [b]not[/b] in the farming, but everything else. The mines, the main story, the overall mechanics... Even though many things have been done before, many haven't. And even the mechanics that have been used in other games are refined to a very high degree. For being this type of game, the characters are actually interesting, and for the first time ever, I had a hard time deciding who to marry in a game (and I would call all options that were applicable to me [i]viable[/i], which has [i]never[/i] been the case before). Another first, it feels like, is the fact that the game has an actual [i]main story[/i], not just "make the town grow" or "complete the museum". Even though both of those things are in this game, I consider them side plots. So yes, this game has multiple large plots for you to follow, but it can still be as open ended as you want! Let's quickly compare it to "the big indie farming sim": Stardew Valley. I [b]vastly[/b] prefer this game. In fact, it's not even close. I played Stardew Valley earlier this year, got married, ended year 1 and that's it. That's how far I made it back when it was originally released, too. Even though it has some good points, it just feels a bit... shallow, to me. Outdated, at this point too (which is ironic, since it undoubtedly inspired [i]this[/i] game and so many others). And frankly, it didn't feel very fun, either. Fields of Mistria, though? For so many hours in the beginning, I found myself thinking "I'm having so much fun now!" It was a combination of the mechanics, the polish, the world building... Everything, really. It does everything that Stardew Valley and other farming sims do, but in my opinion, better. And let me be perfectly clear: I'm talking about the vanilla game. I don't play games with mods and don't factor that into how enjoyable a game is. And this game is very enjoyable to play vanilla, in the way the developers designed it. I've played quite a few farming sims, but this is the only one I can remember where I haven't completed everything that felt important enough (main story, museums, getting married, etc) during year one. [h3]The ugly[/h3] Of course, it isn't a perfect game. It almost feels like it, up until the point where you have completed the main story and are mostly grinding for the museum and Stillwell. I have 100% the Steam achievements (one of only 3 games I've ever done that for. I'm not an achievement completionist in general, but I felt most of the time that it was worth it for this game) and that was a [i]pain[/i]. The issues mostly stem from RNG, particularly artifacts not spawning. The game could greatly benefit from a hidden mechanic that makes it more likely for rare things to appear when you have completed 80%+ of a collection in the museum. I had to savescum for several real life hours or in other ways cheese the game to complete: [spoiler]the mist artifact set, the ritual artifact set, the fish trap artifact set, the honey set[/spoiler] [spoiler](didn't have legendary honey, and the fairy bees refused to spawn. Also had to sleep through most of summer year 3 just to reach fall, the [i]only[/i] time when you can get legendary bees! So if you don't know that you need those fairy bees during year 1 or 2, you're in trouble).[/spoiler] If I hadn't savescummed the mist artifact set, it would have taken at least an entire in-game season to complete it. Also, if you play long enough, there are no more group interactions at the inn during friday nights, which is a big shame. In general, the characters lose most of their charm, especially your spouse, when their lines keep being repeated. So, increasing the spawn rate of rare things would shorten the game and help save the illusion that the characters are actual characters and not just code repeating the same lines over and over. It would of course also make it [i]way[/i] less frustrating. Because now, when I've gotten the final achievement, I'm very beat. I wouldn't even bother to attempt with completing the museum on a new playthrough after this toil. It was fun at first, of course, but it was only pure stubbornness that brought me to the end. Additionally, in my opinion, Stillwell needed to appear much earlier in the game. [spoiler]Swap when Stillwell and Talifferro join, and it's much more reasonable. But even then, it feels too late to add a quest-heavy NPC so late in the game.[/spoiler] [h3]Pros and cons[/h3] [b]Pros[/b] -Beautiful art, great character designs (mostly) -A game world and setting that doesn't feel overused in the genre -Actually interesting characters that feel like they contribute to the town and game world (unless you play for too long) -Fun general gameplay loop -Has an actual main story and a few important side stories too -New mechanics and functions get added for a long time, helping the game feel fresh for 50+ hours -Nice sound effects and music -Unless you're a completionist, there's no need for any external wikis or similar. The game is really good at teaching you as you go -[i]So much customization[/i] for your house and farm -The best wedding ceremony-stuff in any farming sim I've played [b]Cons[/b] -The endgame is [i]very[/i] grindy, and not fun -Sudden lag spikes. They became fewer with more updates, though -Too few unique group meetings during Friday nights at the inn -The characters (especially your spouse) start feeling very shallow after playing more than one or two seasons after getting married -Fairy bees can block the museum completion for a long time if you don't know that they're the only way of getting legendary honey (something you might never figure out without using a wiki or you might discover it very late in the game) -Spawn rates, especially for artifacts -Stillwell -Personally, I'm not that big a fan of the "modern" customization options for the player character, or Valen's character design, since they don't really fit the overall fantasy theme [h3]Is it worth it?[/h3] The game itself, for any price (even full)? [b]Yes[/b] Completing everything, especially for all of the Steam achievements? [b]No[/b]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so cozy and cute
it good
I am constantly delighted by the character writing and storyline of this game. Truly I've blushed and giggled at many of the romance dialogues, and even some of the non-romanceable characters have depth and background you wouldn't expect. Still some bugs for early game, but overall the experience has been great and I am excited to see what's in store for the future. Hoping for a mastery type post - 100% type update like stardew had. I can see this having some good replayability though.
It's like Stardew Valley, but different and improved. 40+ hours into the game and I know that I'm nowhere near the "end game" content. :) Makes the $14 price tag well worth it. Why is it better than Stardew? - You don't have to wait for vendors to be home to purchase from their shops. - Fishing is waaay more accessible (think like Animal Crossing) - Mines progression feels more impactful to the story - Minimap shows where NPCs are currently at. - NPC info gives details about liked/loved gifts. Stardew built the cozy farming sim genre, Fields of Mistria perfected it.
I cant play the game its constantly crashing
Great game, great art style, great soundtrack. Only problem though, why did they have to make it W.O.K.E? Completely ruined the atmosphere for me. As soon as I opened the game the character customization I was met by the "They/Them" pronouns and whatever other ♥♥♥♥ that there is. Ruined my experience.
아이템 등장률이 좀.... 이상함 랜덤이라고해도 이렇게 운이 없을수가 있는건지...?? 인게임 시간으로 진짜 석달이 지나가도록 금광만 캤는데 완벽한 다이아몬드 하나가 안나옴 근데 이거 달라는 새끼들이 네명임 그리고 점프 판정이 이상할때가 너무 많음 아무리 생각해도 불 동굴은 디자인을 잘못한 맵임 지도 자체가 개 더러운데 점프도 안되고 불쏘는 몹도 짜증이남 얘가 쏘는 불 피하다 보면 내가 지금 미스트리아를 하는건지 퍼킹 서커스 게임을 하고있는건지 구분이 안갈정도 근데 스프링쿨러 만들려면 또 여길 ㅈㄴ돌아야됨 진짜 전반적으로 맘에 들었는데 다이아구하러 광산런하다 정이란 정이 다 떨어져버림
I like the game but since it's not possible to give a maybe, I have to make it not recommended for now. My main issues: Non-stop grind and random time-gated stuff, weird controls and bad hit/placement detection logic. The days are shorter than Stardew by only 1min 30s but man you will never have enough time to do what you want, a basic farm will take half your day if not automated, but automating it means no skill xp, so automation is only something you should use when you are basically done with the game anyway... Also, story events are blocked by friendship levels so you need to speak and gift to some NPCs every day taking another couple hours out of your very short day. The best way I can put it is that you can feel that it was developed in early access because of the weird pacing. One last criticism is that the events feel boring, no minigame, no real planning before going; just go to town buy the stuff and leave. Celebrations just don't feel lively, which is weird because every Friday night you have the perfect example with the Inn. The good: the crafting is nice, global chest access is the best, varied combat mechanics, NPC and stories are good too, it's not weirdly preachy or lacking charm like some other stardew likes and the art is nice.
boyfriend bought this game and told me i should give it a try. i hop on the game after he leaves for work. i blink and its 30 minutes until he comes home. i have played this game for about 10 hours straight in one sitting. i am addicted to the character design. my only complaint is that i cannot romance the old people
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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