
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UK #96, worst CA #100 · 2 markets collected
About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.
In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


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Engagement
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boyfriend bought this game and told me i should give it a try. i hop on the game after he leaves for work. i blink and its 30 minutes until he comes home. i have played this game for about 10 hours straight in one sitting. i am addicted to the character design. my only complaint is that i cannot romance the old people
i enjoy this better than stardew
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picked this up during the 0.16.3 update, with 1.0 just around the corner, and it's already become one of those games that's way too easy to lose hours in. Cozy without feeling shallow, charming without trying too hard, and packed with enough progression to keep my brain happy. If 1.0 builds on this, it's going to be something special.
I bought this game in early access and had about 30 hours of gameplay before I stopped, and now that 1.0 is out I'm once again extremely addicted! I started playing again last August 6 and I've had about 26.9 hours of gameplay in just 2 days, this game absolutely destroyed by sleeping schedule in the best way. The game itself has your typical cozy farming premise, so if you're a cozy gamer you'd probably know what to already expect - but of course the game does provide other fun lil' additions that add more to the experience. It doesn't go out of it's way to reinvent the genre; but it does make the experience extremely cozy, forgiving and fun. Overall, the UX is very fun and friendly, and the core game loop is satisfying. What Fields of Mistria really excelled at (and what I think makes them stand out as a cozy farming game) is the Worldbuilding and it's Characters. What I noticed in other farming games is that they create the world and create characters that will fit in the story, filling up the gaps the worldbuilding could not - but with Fields of MIstria, it's like they created the world off of it's characters; and it's truly amazing. It's what makes Mistria feel so full of life, every dialogue feels purposefully written, and the heart events are extremely wholesome and satisfying. Each character feels like their own and even at Year 2 I'm learning something new about them each day. Even the main storyline does that, it feels like the world revolves around it's characters so whenever I do something for the town it really feels like I'm making it a better place because the characters always react to the things I do. They made a great job of making Mistria not just a place, but it's people. I love LOVE story driven games and well developed characters, and Fields of Mistria checked both those boxes for me, in just 1.0 - if they can have this level of detail in just it's release, I can't imagine how great the future updates would be. I would also like to thank this game for Ryis, I have never been attached and inlove with a video game character in my life, but getting to know Ryis changed all that. It's really funny because I normally romance characters that give me the best benefits in games like these, but Ryis is the first character where I genuinely and slowly got to know him and actually got attached to his character! I really felt like I was in some Studio Ghibli type of romance! Anyway, TLDR; I love Ryis so much, even my boyfriend doesn't get to hear the end of it. Anyway, this is the first review I've left on steam, and to be honest I just did it because I genuinely need to talk about this game because I love it so so much!!! 9/10 Gameplay, 10/10 Characters, and 10/10 Worldbuilding. I will never get enough of the lore of the characters (Ryis specifically, I love him so much)
Great game, great art style, great soundtrack. Only problem though, why did they have to make it W.O.K.E? Completely ruined the atmosphere for me. As soon as I opened the game the character customization I was met by the "They/Them" pronouns and whatever other ♥♥♥♥ that there is. Ruined my experience.
Pastel Stardew Valley, love it!
Avid cozy gamer here that occasionally suffers from cozy-game burnout, which I'm sure I'm not the first person to create that term. In my opinion, Fields of Mistria is an absolutely adorable joy. The characters are well-written and interactions are surprisingly enjoyable. Friday nights at the Inn are great, don't miss those. The "progress" pacing feels just right when it comes to task management, resource gathering, income generation, and town impact. Put another way, I feel in control of my own progress. Wholesome game that's genuinely cozy and fun and I highly recommend.
[b]THIS[/b] is the new gold standard for cozy games/farming sims. TLDR: if you like cosy games/farming sims, you'll like this, especially if you don't play games with mods. [h3]General thoughts[/h3] I bought this game on sale during the very end of its early access run, but didn't play until the 1.0 release. I've basically played it nonstop since 1.0. I suspected that I would like it, but I didn't expect it to be the best "farming sim" I've ever played. I put "farming sim" in quotations, because the fun is mostly [b]not[/b] in the farming, but everything else. The mines, the main story, the overall mechanics... Even though many things have been done before, many haven't. And even the mechanics that have been used in other games are refined to a very high degree. For being this type of game, the characters are actually interesting, and for the first time ever, I had a hard time deciding who to marry in a game (and I would call all options that were applicable to me [i]viable[/i], which has [i]never[/i] been the case before). Another first, it feels like, is the fact that the game has an actual [i]main story[/i], not just "make the town grow" or "complete the museum". Even though both of those things are in this game, I consider them side plots. So yes, this game has multiple large plots for you to follow, but it can still be as open ended as you want! Let's quickly compare it to "the big indie farming sim": Stardew Valley. I [b]vastly[/b] prefer this game. In fact, it's not even close. I played Stardew Valley earlier this year, got married, ended year 1 and that's it. That's how far I made it back when it was originally released, too. Even though it has some good points, it just feels a bit... shallow, to me. Outdated, at this point too (which is ironic, since it undoubtedly inspired [i]this[/i] game and so many others). And frankly, it didn't feel very fun, either. Fields of Mistria, though? For so many hours in the beginning, I found myself thinking "I'm having so much fun now!" It was a combination of the mechanics, the polish, the world building... Everything, really. It does everything that Stardew Valley and other farming sims do, but in my opinion, better. And let me be perfectly clear: I'm talking about the vanilla game. I don't play games with mods and don't factor that into how enjoyable a game is. And this game is very enjoyable to play vanilla, in the way the developers designed it. I've played quite a few farming sims, but this is the only one I can remember where I haven't completed everything that felt important enough (main story, museums, getting married, etc) during year one. [h3]The ugly[/h3] Of course, it isn't a perfect game. It almost feels like it, up until the point where you have completed the main story and are mostly grinding for the museum and Stillwell. I have 100% the Steam achievements (one of only 3 games I've ever done that for. I'm not an achievement completionist in general, but I felt most of the time that it was worth it for this game) and that was a [i]pain[/i]. The issues mostly stem from RNG, particularly artifacts not spawning. The game could greatly benefit from a hidden mechanic that makes it more likely for rare things to appear when you have completed 80%+ of a collection in the museum. I had to savescum for several real life hours or in other ways cheese the game to complete: [spoiler]the mist artifact set, the ritual artifact set, the fish trap artifact set, the honey set[/spoiler] [spoiler](didn't have legendary honey, and the fairy bees refused to spawn. Also had to sleep through most of summer year 3 just to reach fall, the [i]only[/i] time when you can get legendary bees! So if you don't know that you need those fairy bees during year 1 or 2, you're in trouble).[/spoiler] If I hadn't savescummed the mist artifact set, it would have taken at least an entire in-game season to complete it. Also, if you play long enough, there are no more group interactions at the inn during friday nights, which is a big shame. In general, the characters lose most of their charm, especially your spouse, when their lines keep being repeated. So, increasing the spawn rate of rare things would shorten the game and help save the illusion that the characters are actual characters and not just code repeating the same lines over and over. It would of course also make it [i]way[/i] less frustrating. Because now, when I've gotten the final achievement, I'm very beat. I wouldn't even bother to attempt with completing the museum on a new playthrough after this toil. It was fun at first, of course, but it was only pure stubbornness that brought me to the end. Additionally, in my opinion, Stillwell needed to appear much earlier in the game. [spoiler]Swap when Stillwell and Talifferro join, and it's much more reasonable. But even then, it feels too late to add a quest-heavy NPC so late in the game.[/spoiler] [h3]Pros and cons[/h3] [b]Pros[/b] -Beautiful art, great character designs (mostly) -A game world and setting that doesn't feel overused in the genre -Actually interesting characters that feel like they contribute to the town and game world (unless you play for too long) -Fun general gameplay loop -Has an actual main story and a few important side stories too -New mechanics and functions get added for a long time, helping the game feel fresh for 50+ hours -Nice sound effects and music -Unless you're a completionist, there's no need for any external wikis or similar. The game is really good at teaching you as you go -[i]So much customization[/i] for your house and farm -The best wedding ceremony-stuff in any farming sim I've played [b]Cons[/b] -The endgame is [i]very[/i] grindy, and not fun -Sudden lag spikes. They became fewer with more updates, though -Too few unique group meetings during Friday nights at the inn -The characters (especially your spouse) start feeling very shallow after playing more than one or two seasons after getting married -Fairy bees can block the museum completion for a long time if you don't know that they're the only way of getting legendary honey (something you might never figure out without using a wiki or you might discover it very late in the game) -Spawn rates, especially for artifacts -Stillwell -Personally, I'm not that big a fan of the "modern" customization options for the player character, or Valen's character design, since they don't really fit the overall fantasy theme [h3]Is it worth it?[/h3] The game itself, for any price (even full)? [b]Yes[/b] Completing everything, especially for all of the Steam achievements? [b]No[/b]
Now this will be my sweet home for the rest of my life, thanks
super addicting! lots of content to keep you entertained for hours
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