
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UK #96, worst CA #100 · 2 markets collected
About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.
In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


Updates
Engagement
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm love this game so much! It's very similar to stardew valley but definitely leans more into the relationships and magic portion of the game. I love the concept of the kingdom and the backstory! The events are also to die for. Always something new to do! Never bored! Highly recommend <3
I like the bug catching mechanic. I did get stuck in the museum and had to reload tho
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.9M | 58.4K | 93% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $19M | 18.1K | 91% | $59.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $19M | 19.6K | 84% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.1K | 92% | $29.99 | |
| $24.3K | 102 | 85% | $7.99 | |
| — | 0 | — | — | |
| $246.8M | 1M | 98% | $14.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $373.3K | 664 | 88% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
THE GAME IS SO SLOOOOOOW
某農場ゲーによく似たゲーム。 だがすべてが同じではなくこちらにも良いところはたくさんある まずキャラクター(プレイヤーNPCに限らず)がかわいい。きせかえも多く某の方は顔変更MODが出回るぐらいアメリカンな顔たちであるがこちらはときメモのようなキャラクター依頼のやる気も爆上がり! そして何より某と違うのはスローライフと見せかけたギチギチのタイムスケジュールゲーではないこと。 もちろん時限イベントや誕生日等いろいろあるが、こっちはちゃんとスローラーフ出来る。 どっちがいいとかどっちが悪いとかはなくお互いいいとこ悪いとこあるのでキャラデザで考えるのがいいと思う。
めちゃくちゃ面白いし何より可愛い!そしてローカライズが本当に丁寧で素敵!! 近年こういうゲームの翻訳が機械翻訳丸出しでやる気がなくなることが多かったけど、このゲームは本当に丁寧に日本語翻訳をしてくれていてキャラに愛着がわきます! 翻訳自体はベータ版らしいのでたまに英語だったりするけど全然遊べるレベルです。 1.0のムービーを見たけど、マルクが特にるーみっくのアニメの表現そのままだったり、前から思っていたけどジュニパーはセーラームーンに出てきそうなキャラデザだったりして、もしや日本のアニメが好きな方が携わってるのかな?ってちょっと嬉しかったです。
Now this will be my sweet home for the rest of my life, thanks
boyfriend bought this game and told me i should give it a try. i hop on the game after he leaves for work. i blink and its 30 minutes until he comes home. i have played this game for about 10 hours straight in one sitting. i am addicted to the character design. my only complaint is that i cannot romance the old people
I'm riding the line on this one. I'm a spoiled Stardew Valley brat; it really spoiled me in terms of the genre and now I'm fussy and hard to please. As Stardew Valley exists, every farming sim like this is going to be inevitably compared to it as it currently is and probably will remain the gold standard. IMO, Concerned Ape earned every dime he made on sales. If you're going to be a contender, you've got to bring something fairly new and innovative to the table and make sure your genre standard mechanics are up to snuff. Does Fields of Mistria do this in my opinion... well, kind of. The art style is really solid, the dialogue is awesome and a bit less hokey than most games in the genre, the magic mechanic gives it a little distinction, the customization options are insanely thorough, and there's a decent variety of things to keep you busy. That said, there are some pretty glaring downsides. Festivals in particular need a complete overhaul. I'm not sure if more slowly unlock, but the ones I've done so far are completely lackluster and disappointing. Daily activities start boiling down to fetch quests drip fed once daily via the message board, and even quest activities are basically 'gather x stone and x wood and pay x money and x will open up'. Compared to the community center in Stardew Valley, which encouraged you to collect various things to unlock different rewards and new buildings, this game goes the infamous museum route where you just dump (almost) every new item you find off for cosmetic items in return. There's a wide variety of cooking recipes, but beyond gifts, it almost feels like there are too many and finding space for all the necessary ingredients leads to a lot of early clutter. Unlocking new buildings and animals is a very slow process, days feel a bit too short to make any meaningful impact - especially if you're trying to clear levels in the mine. I feel like it might be a pacing problem. Where Stardew Valley kind of let you progress at your own pace, the progress here feels more strictly mapped. As it stands, relationships are restricted in the current version, meaning no late romance or marriage to encourage relationship building. Right now, I'm just finding it hard to stay interested. But then, it's still in early access and, if I read right, the full release is right around the corner. All these issues could be addressed on the official release - and I'm really hoping they are because the game does have some charm. I've been waiting for another Stardew Valley caliber game to drop for years, and I'm really hoping this could be the one. Do I recommend Fields of Mistria? Sure, but with one catch: wait a couple more weeks for the official release. If the developers manage to patch even a few of my issues by then, for the price of this game, it will be well worth it.
[b]THIS[/b] is the new gold standard for cozy games/farming sims. TLDR: if you like cosy games/farming sims, you'll like this, especially if you don't play games with mods. [h3]General thoughts[/h3] I bought this game on sale during the very end of its early access run, but didn't play until the 1.0 release. I've basically played it nonstop since 1.0. I suspected that I would like it, but I didn't expect it to be the best "farming sim" I've ever played. I put "farming sim" in quotations, because the fun is mostly [b]not[/b] in the farming, but everything else. The mines, the main story, the overall mechanics... Even though many things have been done before, many haven't. And even the mechanics that have been used in other games are refined to a very high degree. For being this type of game, the characters are actually interesting, and for the first time ever, I had a hard time deciding who to marry in a game (and I would call all options that were applicable to me [i]viable[/i], which has [i]never[/i] been the case before). Another first, it feels like, is the fact that the game has an actual [i]main story[/i], not just "make the town grow" or "complete the museum". Even though both of those things are in this game, I consider them side plots. So yes, this game has multiple large plots for you to follow, but it can still be as open ended as you want! Let's quickly compare it to "the big indie farming sim": Stardew Valley. I [b]vastly[/b] prefer this game. In fact, it's not even close. I played Stardew Valley earlier this year, got married, ended year 1 and that's it. That's how far I made it back when it was originally released, too. Even though it has some good points, it just feels a bit... shallow, to me. Outdated, at this point too (which is ironic, since it undoubtedly inspired [i]this[/i] game and so many others). And frankly, it didn't feel very fun, either. Fields of Mistria, though? For so many hours in the beginning, I found myself thinking "I'm having so much fun now!" It was a combination of the mechanics, the polish, the world building... Everything, really. It does everything that Stardew Valley and other farming sims do, but in my opinion, better. And let me be perfectly clear: I'm talking about the vanilla game. I don't play games with mods and don't factor that into how enjoyable a game is. And this game is very enjoyable to play vanilla, in the way the developers designed it. I've played quite a few farming sims, but this is the only one I can remember where I haven't completed everything that felt important enough (main story, museums, getting married, etc) during year one. [h3]The ugly[/h3] Of course, it isn't a perfect game. It almost feels like it, up until the point where you have completed the main story and are mostly grinding for the museum and Stillwell. I have 100% the Steam achievements (one of only 3 games I've ever done that for. I'm not an achievement completionist in general, but I felt most of the time that it was worth it for this game) and that was a [i]pain[/i]. The issues mostly stem from RNG, particularly artifacts not spawning. The game could greatly benefit from a hidden mechanic that makes it more likely for rare things to appear when you have completed 80%+ of a collection in the museum. I had to savescum for several real life hours or in other ways cheese the game to complete: [spoiler]the mist artifact set, the ritual artifact set, the fish trap artifact set, the honey set[/spoiler] [spoiler](didn't have legendary honey, and the fairy bees refused to spawn. Also had to sleep through most of summer year 3 just to reach fall, the [i]only[/i] time when you can get legendary bees! So if you don't know that you need those fairy bees during year 1 or 2, you're in trouble).[/spoiler] If I hadn't savescummed the mist artifact set, it would have taken at least an entire in-game season to complete it. Also, if you play long enough, there are no more group interactions at the inn during friday nights, which is a big shame. In general, the characters lose most of their charm, especially your spouse, when their lines keep being repeated. So, increasing the spawn rate of rare things would shorten the game and help save the illusion that the characters are actual characters and not just code repeating the same lines over and over. It would of course also make it [i]way[/i] less frustrating. Because now, when I've gotten the final achievement, I'm very beat. I wouldn't even bother to attempt with completing the museum on a new playthrough after this toil. It was fun at first, of course, but it was only pure stubbornness that brought me to the end. Additionally, in my opinion, Stillwell needed to appear much earlier in the game. [spoiler]Swap when Stillwell and Talifferro join, and it's much more reasonable. But even then, it feels too late to add a quest-heavy NPC so late in the game.[/spoiler] [h3]Pros and cons[/h3] [b]Pros[/b] -Beautiful art, great character designs (mostly) -A game world and setting that doesn't feel overused in the genre -Actually interesting characters that feel like they contribute to the town and game world (unless you play for too long) -Fun general gameplay loop -Has an actual main story and a few important side stories too -New mechanics and functions get added for a long time, helping the game feel fresh for 50+ hours -Nice sound effects and music -Unless you're a completionist, there's no need for any external wikis or similar. The game is really good at teaching you as you go -[i]So much customization[/i] for your house and farm -The best wedding ceremony-stuff in any farming sim I've played [b]Cons[/b] -The endgame is [i]very[/i] grindy, and not fun -Sudden lag spikes. They became fewer with more updates, though -Too few unique group meetings during Friday nights at the inn -The characters (especially your spouse) start feeling very shallow after playing more than one or two seasons after getting married -Fairy bees can block the museum completion for a long time if you don't know that they're the only way of getting legendary honey (something you might never figure out without using a wiki or you might discover it very late in the game) -Spawn rates, especially for artifacts -Stillwell -Personally, I'm not that big a fan of the "modern" customization options for the player character, or Valen's character design, since they don't really fit the overall fantasy theme [h3]Is it worth it?[/h3] The game itself, for any price (even full)? [b]Yes[/b] Completing everything, especially for all of the Steam achievements? [b]No[/b]
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