
A critically acclaimed roguelite where you can REWIND to find the optimal path through monsters, treasure and secrets. Quick to play. No grinding. No filler. Deep gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, Simplified Chinese*, Traditional Chinese*, German*, Italian*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun little puzzle game. I wish they hadn't tied an achievement to like 309 daily wins. Otherwise I woulda 100 percented this game.
Un puzzler roguelite hermoso con mucha rejugabilidad y una curva de aprendizaje del mal donde spammeando botones descubrís nuevas mecánicas. Dificilísimo y altamente satisfactorio una vez que le agarrás la mano a la lógica del gameplay y entendés cómo reacciona el entorno. 11 puntos pibe
really nice puzzles with some good depth (3 characters and many different monsters with different interactions)
very cool concept
太难了
Map your path from begining to end squashing as many bugs along the way as you can. pretty alright for a simple brain teaser game where the rule of snake applies where you cant pass the same way twice
An excellently designed puzzle game which rewards experimentation. The mechanics aren't explained, it's up to the player to try different things (including barking) and figure things out for themselves. Only some games are able to pull this off successfully, and Fidel is one of them. A change was made since the original version to make the game a bit easier, namely removing the time-limit ghost (unless you kill the dog), which I think was the right call.
*Género: complicado de catalogar, lo consideraría un juego de "estrategia" orientado a la resolución de puzzles consecutivos, más cercano al Sudoku que a los Roguelikes. *Historia: carece de ella, simplemente se trata de un contexto gracioso de inicio y fin para justificar la ambientación del gameplay. *Audiovisual: el diseño pixelart es sencillo pero con elementos bien diferenciables, lo que sumado a las diferentes paletas de colores de sus niveles, hace que sus puzzles no se vuelvan repetitivos demasiado pronto. La música es pegadiza y no molesta mientras analizas la situación. *Duración: corta (10h), como no hay tiempo ni amenaza alguna, tarde o temprano resolverás los niveles, aunque sea por prueba y error. *Rejugabilidad: media. Una vez completes el juego podrás desbloquear 3 modos diferentes con sus propios niveles, y cuyos puzzles van cambiado la distribución de sus elementos (monstruos, items...), además de poder elegir versiones alternativas de Fidel con un gameplay distinto. *Lo mejor: A) NO hay prisa, te puedes tomar todo el tiempo del mundo para pensar y puedes retractarte de tu jugada retrocediendo hasta un estado anterior para poder enfocar el problema por otra vía; B) La capacidad de darle otra vuelta a los tradicionales juegos de tablero y generar uno nuevo; C) Precio bien ajustado (10€). *Lo peor: A) siempre te quedas con la duda de si había una ruta mejor que la que has encontrado.
小品级的解谜游戏,隐藏成分较多 即使算上所有隐藏成分,也是一个小品级的体量 音效非常棒
Another great example of an experience that teaches one a fluent, nonverbal language in unclouded form. A lesson of great complexity and depth, presented without fat or pretentiousness; Ernesto makes Storyteller worth waiting for.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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