
Feylin - this is a pixel slasher where you play as a small knight who needs to fight off endless waves of completely different enemies. You need to destroy the crowds of enemies and try to survive as long as possible. Can you beat them all?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +2 more
Reviews
有中文 有成就
Feylin is more like a kids homework assignment or a home demo/project rather than a serious game. It's an incredibly shallow 3D rendered 2D top down wave survival brawler, as simple voxel (not pixel, as the "developer" tries to describe) assets come walking at you or shooting you, so you whack them with your sword thing and see how long you can last before uninstalling the game, because it's garbage. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. That's right, only 4. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Feylin is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
A Promising Start, But Needs Refinement I really like the art style of this game, and I can see its potential to be pretty good. The framework is solid, but there are a few areas that could definitely use improvement. One major issue for me is the control scheme—having the mouse act as the indicator for where you swing your sword isn't ideal, especially when you're constantly moving around. A different control setup could make the gameplay much smoother and more enjoyable. Additionally, while the game shows promise, I do feel it could use a little more content to make it feel more complete. Some extra sounds when hitting enemies would also go a long way to make combat feel more satisfying. Varied attack options would definitely help to add more depth and excitement to the gameplay. For the price, it's a decent start with a lot of potential. It's definitely worth watching as the developer continues to work on it, but there's work to be done before it can reach its full potential.
게임 방식은 단순함. 검을 휘둘러서 적을 때리면, 적이 사라지고 점수를 얻음. 그런데 문제는... 검 휘두르는 쿨타임이 말도 안 되게 길다는 것. 시간이 지날수록 적은 쌓이는데, 검을 천천히 휘두르니 적을 처리하는 게 거의 불가능. 검으로 한 대 때리면 1점 획득. 적을 처치하면 1점이 아니라 그냥 때리면 1점임. 두 대 때려야 죽는 적도 있음. 250점 이상 얻으면 도전과제 100% 가능. + 다시 해보니, 한 대 때린 다음에 휘두르는 건 쿨타임이 없음. 못 때린 다음에 휘두르는 게 쿨타임이 긺. 그렇다면 낭비 없이 검을 휘두르라는 얘긴데, 적들 돌진 속도가 너무 빠르고 검 사거리도 너무 짧음. 여전히 '추천 안 함'.
Ужасная игра. Купила по приколу просто чтобы посмотреть что же это такое. В итоге за 10 минут геймплея (ужасного) я умерла больше чем в какой либо игре. Управление отвратительно, пока нацелишься и попадешь по врагу тебя убьет другой. Для того чтобы хоть кого-то убить тебе надо предугадать его направление и до того как к тебе подойдет враг ударить по нему, так сказать на опережение. В общем, мой вердикт не рекомендую. Не зашло.
Feylin is an independent action-survival title developed and published by Angelo Borou that embraces a straightforward arcade philosophy. Built around fast combat and wave-based challenges, the game places players in a colorful voxel world where survival depends on quick reactions, efficient movement, and the ability to adapt to increasingly dangerous situations. Rather than focusing on elaborate storytelling or cinematic presentation, Feylin aims to deliver a simple gameplay loop centered on action and endurance. The game's visual identity is one of its most recognizable traits. Using blocky voxel graphics, Feylin creates a world that feels playful and retro-inspired while maintaining a clear view of the battlefield. Enemies, environments, and character models are designed with simplicity in mind, allowing players to immediately understand what is happening during intense encounters. Although the graphical presentation is modest compared to larger independent productions, it suits the game's scope well and contributes to its accessible charm. Combat serves as the core of the experience. Players must fend off waves of hostile creatures while carefully managing positioning and timing. The controls are intentionally uncomplicated, making the game easy to pick up even for newcomers. This accessibility is one of Feylin's strongest qualities because it removes barriers and allows players to focus entirely on the action. As enemy numbers increase, battles become more frantic, creating moments where a single mistake can quickly end a promising run. The escalating difficulty encourages players to improve their reflexes and develop a better understanding of enemy behavior. A notable aspect of Feylin is its emphasis on survival rather than progression. The game prioritizes moment-to-moment gameplay over extensive upgrade systems or role-playing mechanics. Every session revolves around lasting as long as possible while overcoming mounting pressure from enemy attacks. This design choice gives the game an old-school arcade feel where personal skill becomes the primary measure of success. Players who enjoy chasing higher scores and improving their performance through practice may find this approach rewarding. However, the same simplicity that makes the game approachable can also limit its long-term appeal. Because the gameplay loop remains largely consistent throughout, some players may begin to notice repetition after extended play sessions. The absence of deeper progression systems, broader customization options, or significant gameplay variations means that the experience relies heavily on the strength of its core combat mechanics. Those looking for complex character development or large amounts of unlockable content may find the game somewhat limited. Despite its relatively small scale, Feylin succeeds in delivering exactly what it sets out to provide: a focused survival-action experience that values immediacy over complexity. The voxel art style, responsive gameplay, and emphasis on skill-based survival create an experience that feels honest about its ambitions. It does not attempt to compete with large-budget action games but instead offers a compact and accessible challenge for players seeking quick sessions of arcade-style entertainment. In the end, Feylin is best viewed as a passion-driven indie project that concentrates on delivering straightforward fun. Its strengths lie in its accessible design, fast-paced combat, and charming visual presentation, while its weaknesses stem from limited variety and a lack of deeper progression systems. For players who appreciate simple survival challenges and retro-inspired action, it can provide an enjoyable experience, even if it may not sustain interest for long periods. Rating: 4/10
just, no
I didn't like this game it has norm grafic but worst gameplay
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