
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun game. Its pretty much a mix of Catan and Balatro, with enough randomness to make each turn feel impactful.
一人カタン。 日本語は問題なし。 実績も40個あり、金額以上に楽しめると思います。
游戏很好玩,我买这个游戏三天就全部龙的最高难度都通关了,游戏存在一些小问题,虽然无伤大雅,我这里有一些想法,希望开发者能看到: 开局商店的建筑非常影响游戏体验,我认为可以增加一张建筑卡,该建筑卡可以自选一个一级建筑,该卡可以直接是建筑,也可以是商店道具,如果是建筑,建议开局商店必定刷新一个,这样可以有效减少游戏重开次数 食材获得没有局内成长,当建筑全部摆好后,食材获取量就已经定死了,而食谱需要的食材量却会不断增长,游戏时间超过60年后甚至会出现食材不足以使用高级食谱的情况,当使用墨鱼墨汁这一食谱后尤为明显,我希望食谱需要的食材设计一个最大值,当食谱超过一定等级后,所需食材不在增长
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 413 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以喂龙撸龙,龙性恋狂喜
Settlers of Catan meets Balatro. The art and music are charming, while the gameplay makes me want to keep trying different strategies. I can easily lose a few hours at a time playing this.
Really enjoyable play loop, and surprisingly challenging. Uses a catan like resource generation system, where you are trying to make numbers go big (like balatro) in order to feed various dragons. Lots of replayability and varied challenges, including many things to unlock via gameplay. I've played enough to unlock the Deck mechanic and this unlocks a completely new layer of depth to the gameplay. Really won't be surprised to spend 100s of hours playing this game. I strongly recommend this game and expect it to gain a lot of attention in the coming months.
I have dozens of hours in the beta, and this game is seriously addicting! Its Balatro + Catan, merging the best parts of both to feed an ever hungrier dragon for 20 (or more!) Years.
数字がインフレするソロで遊べるカタンのようなゲーム。 サイコロを振って資源を集め、施設を建ててどんどん数字が伸びていくのが楽しい。 まだ少し触った程度ですが多数のルールが用意されてるのでしっかり遊べそうで楽しみです。 翻訳も問題なく、チュートリアルも親切なので気軽に遊べると思います。
我说喂龙太好玩了。一玩就停不下来了 一个小小的建议。我觉得制作组可以尝试在以后的更新里添加海龙蛇龙牙龙不同的龙种,全是四足双翼龙种看起来可能会有点单一。以及可以搞个不同龙种偏爱什么食材之类的。(嗯。。) 但总之哎,龙,唉,lxl你赢了。
I spent loads of time in the demo, and the full version has WAY more difficulty modifiers. The dev went crazy with this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 14 | 79% | $7.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| $0 | 9 | 100% | Free | |
| — | 0 | — | — | |
| $1K | 2 | 50% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.3K | 3.2K | 79% | $3.99 | |
| $238.2K | 446 | 83% | $14.99 | |
| $238.2K | 638 | 81% | $12.89 | |
| $238.2K | 627 | 87% | $15.99 | |
| $238.4K | 425 | 85% | $13.99 | |
| $238.1K | 473 | 70% | $19.99 |