
JOIN THE SOCIETY in this story-driven, investigative horror game. Hunt down wealthy humans in a deadly forest in order to Feed The Pit. Act 1 is available at launch. Acts 2 & 3 will release as free updates in the coming months!
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ACT 1 is available at launch. Acts 2 & 3 will release as free updates in the coming months!
FEED THE PIT is a linear, story-driven, investigative horror game where you hunt wealthy individuals through a dangerous card game in order to Feed The Pit, all while avoiding relentless horrors.
THE PIT hungers. To feed it, we're sending you to kill people in Carrister Valley. Hidden deep in the woods, your only hope at finding them is with magical cards--each of which asks a unique question about the target's location.
With the right inquiries, you'll narrow down the map until only one possible spot remains. Your card selection is limited--you'll have to play the hand you're dealt. No two investigations are the same.
Every mission brings a new monster, acting as your nemesis for the day. Their behavior is a mystery. Take dangerous gambles and pay close attention to discover how they work, and more importantly--how to survive.
THE PIT is here to save us. And you've been invited to join his Chosen Circle. We have a higher purpose to serve. A new world order to execute. For Brotherhood. For The Pit.
A complex and branching story lies ahead. What will you do?
This game features music that is in the public domain.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SPOILER WARNING(I tried to be light on spoilers in case your eyes accidentally read it, so js try to skip past if you haven't played it yet) I apologize in advance if I sound like im rambling or have some bad takes, I never have written a review like this before, but this game deserved it. Please take it with a grain of salt. Genuinely one of my top games I've played this year. For something only having 1 act released so far, I've gotten more lore and theories than I could've asked for. The characters have such loveable personalities(except the medium, ♥♥♥♥ you for not liking acolyte's lemon bars) and are far more discernable than just special members of the cult. The cardmaster is also a nice difference compared to true assistants in how he actually doesn't agree with the church, but still listens to the cards(also rosemary is the goat) But the real treat to this game is the gameplay. For something as simple as closing in on a square with nothing but some cards, there is not a lot you would expect from it, yet Feed The Pit takes it and makes it one of the most enjoyable experiences ever. The unique items you can also collect are very useful(#icarusfeather) but also don't feel so overpowered that you need it to complete your mission. The balance is done well to where the items serve more as a quality of life than an absolute necessity to win. Worldbuilding might also be one of the biggest wins in this game(Shoutout Birb Gaming for my new favorite phrase from this game: "I LOVE BLUE WORLD!"). Carrister Valley is incredibly well designed with the forest changing to suit your new targets, but also not being overbearing to make it hard to find them. The church itself hits a home run on the cult feeling with the closet of belongings of the members of the church along with everything else. Then there's the pit itself, and damn that scared me the first time since I didn't see a single review or trailer before buying the game. The pit's clashing ideals with the Father also make for an interesting plot with how the father may be going crazy or warping the pit's wishes into his own. The backstory and mini games also are great, but that mini game walking through the forest-- Yeah I'm paranoid now. The backstory with the members is quite well developed for how short you actually see them, and this branched a ton of theories between me and my friend group. This game has so many positives that I could keep going. But I do have a few issues with the game that should be addressed, which are minor except for my first one: Balance of enemies. Correct me if I am wrong(I tend to be heavily ignorant at times), but enemy difficulty should increase the further in you go, and it feels more like a roller coaster than a linear line. First is the Spriggan, which is actually fairly difficult since you need to keep your head on a swivel for the whole mission to stay alive, but other than that it's not too bad. Then you reach the bunny girl, which is by far the easiest enemy in the game. I do think it could be cool if they brought her back with a much more difficult childhood game to play, but it's merely a suggestion. Then, you reach the flesh demon, and dear god that guy scared the sh*t out of me. He isn't as hard as the Spriggan, since you can js run to a portal and be fine for a bit, but jesus christ that first time he sprinted at me I nearly closed the game. Only thing I wished for from here is making enemy difficulty increase instead of it going hardest, then easiest, then pretty damn hard. This also leads into my second issue: portals. They make the enemies pretty much nothing more than a minor inconvenience, and they are pretty easy to open up if you do it within the first minute or 2. The solution here is much easier than the first problem, and it's to make portals teleport you to a specific portal on the map rather than you pick it. Now granted, I don't do game design so I have 0 clue how well this would work or if people like it, but I feel like it might be a bit better than js running to a portal to tp to cardmaster. TL;DR: Feed The Pit is one of the best games currently on the steam store, and at this price with all the content you get from this game(not including the 2 free updates in the works), there is no reason somebody shouldn't atleast give the game a try. Everything from the characters to the world to the pit is done so incredibly well and I am so excited to see what Act 2 and 3 have in store. And as always my dear cultists, FEED. THE. PIT.
wow this game is incredible and were only in act 1. i love the vibes of the cult members, they arent brainwashed and you can really tell them apart in ways other than looks. the gameplay feels good and dear god the skin thief is horrifying i love it. DEADSEAT, also by these devs, was an great game though i havent played it myself but i trust these devs with my $10 and am so excited for the next act side note uhhh maybe let us select missions to play because id love to go against the skin thief and spriggian again without replaying the game
Original Gameplay, very cool story. Can't wait for the next Chapter!
whoever made that little girl is SERIOUSLY messed up
The game is overall great and card system is executed well but i have a few problems with the game, mainly the Flesh Thief. All the difficulty from this enemy comes from the difficulty of walking backwards and your saving grace for walking backwards is the map in your left hand and if a space is crossed out and it's dark then you literally can't see that spot on the map and the way the Flesh Thief walks towards you is also annoying because there is no threat you just have to walk backwards and you will be fine so you're just waiting for them to despawn so that you can finally get to your destination and it's just annoying when it spawn in your path so you have to loop around just to get to the card master. I actually really like the idea of the Flesh Thief as it's a natural evolution of the Spriggan because with that Monster you just have to glace at it every now and then but with this you actually have to pay attention to every living thing you see and i quit like that and the entire monster could be fixed by having it so that if you look at it for five seconds then you can look away for two seconds with it acting like you are looking at it and then look at it for another five seconds and then look away for two seconds and so on and so fourth. This would keep the premise of "make sure to keep a close eye on it." while still allowing you to actually see where the hell your going.
its genuinely just so peak...
I only have one complaint for this game and it is simply that I want a endless mode. The gameplay is peak and I wish there was a randomly generated endless mode so I can continual play this game. More monsters would be cool like maybe a demon from a counter cult who will appear in the conner of your vision and you have to look at them to scare them off while having to put out rituals set up by there followers. But please give us a arcade, endless, or challenge mode so we can replay this more!
PEAK
One of the best horror games I played. I like pretty much everything about this game. The characters are really well written, the animations look smooth, the monsters are scary, story is told in a good way. I would absolutely recommend buying this game
The game is great, the gameplay is unique and fun (even if card RNG can ♥♥♥♥ you over) but I greatly enjoyed the characters, stories, and gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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