
A lovecraftian roguelike. Dive into procedurally generated undersea caves. Collect gold, upgrade your equipment, and Feed the Deep.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game trust :fire:
meh
Fun
Fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的
Мне пожалуйста рыбу, самую большую и без зубов
Pretty fun indie game, cool concept, great story.
Keeps crashing/closing on Steam Deck when it is sleeping, so I have to deal with turning the system on, seeing a black screen, then tap the power button to sleep/wake and then see a closed game that I have to re-launch and see where it last auto-saved. Fun game otherwise. I can see this being addicting if the sleep crashes weren't so frustrating.
Ein Spiel für selbstlose Entdecker und Sammler. Jede Expedition ist ein wenig anders, und wenn man die Aufgaben alle machen möchte, ist man eine Weile beschäftigt. Ich finde es toll.
[h3]60 / 100[/h3] [h3]A true Roguelike (without meta-progression) that is heavily inspired by other cave exploration titles like Wall World, but is less replayable and much more frustrating.[/h3] Yes, this game introduces some novel elements to its genre, such as the way to win each stage (it varies a bit, but generally you have to find a chunk of meat in the cave and then use it to feed a large monster), and the consoles scattered across the maps that offer mini-games inside the game. However, these things don't fix how repetitive this game can get: there are only six stages, and to be honest, they're all quite similar (they only make some changes in the victory conditions or the available items). Furthermore, the lack of meta-progression means you can't unlock new characters or equipment to introduce new elements to your next runs. To make matters worse, each stage here is made up of one big cave (instead of many small caves like in other games) and you still have to return to the entrance every 1-2 minutes without fail. Each run can get pretty long, and when you are 40 minutes in and die because you slightly miscalculated your remaining oxygen, the thought of having to repeat the exact same things all over again can make this game feel like a chore.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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