
After noticing bone-chilling similarities to an episode of Fears to Fathom, Tessa and Marcus decide to share their own experience. Scratch Creek is an exclusively online co-op experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived.
In this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, leading them to the town of Scratch Creek. Little did they know what was transpiring in the decrepit small town. The couple survived as they collectively made the right choices.
This game is primarily a 2-player narrative co-op walking simulator with driving and exploration mechanics. Scratch Creek is an exclusively co-op experience.
Atmospheric environment.
VHS film aesthetic.
Proximity Voice Chat.
Receive texts from NPCs.
Text the other survivor.
Player voice activity.
Duo Matchmaking
2-Player Co-Op.
Note:
THIS PRODUCT IS ONLINE CO-OP ONLY. Experience with a friend or find a survivor in-game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 330 reviews with recorded playtime.
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前期铺垫很长,游戏内容又很少,后面追逐什么的很有意思但真的太短了,抛开价格很好玩
Хуже громких скримеров, может быть только муж, который тапает корову даже под кроватью.
Fun game, super hard to playthrough without laughing. Has some good scares too.
GIVE US MOOOOOOOOOOOOORE
Куча багов с застреванием в текстурах из-за которых нужно начинать главу заново и супер тупая беготня со стелсом в конце. Зато можно летать на предметах как в гарис моде хы-хы. Потраченного времени жаль, лучше посмотрите видео Amytripа на ютубе если прям очень интересно.
The atmosphere in this game is absolutely incredible. keeps you on edge the whole time without relying on cheap jump scares
Fully went into this expecting a fun co-op experience and not a horror experience. I had so much fun. Maybe not the most thrilling horror story, but the funny co-op interactions definitely make up for it if you play with the right friend.
good
имба игра все понравилось страшно очень
Not a great game but not a bad one either. It fails to be good game yet it isn't bad. The worst thing about the game is that it's whole lot of nothing and mid ending and it's as good as the two players make it. I don't know if it's the based on true events limiting the game or the devs just making every game copy paste with diffrent story. Still I enjoyed playing the game except the ending that took me and my friend like 20 tries but that could be us being bit dumbasses or the game telling us absolutely nothing to help us (I don't exactly blame them for not telling us what to do that much because it's part of the game I think) It's weird that it's sixth game and still the same gameplay loop and nothing new. Devs should try to experiment more and not play it safe. They couldn't care less about all I just said because they get people to buy the game anyway. 5/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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