
After noticing bone-chilling similarities to an episode of Fears to Fathom, Tessa and Marcus decide to share their own experience. Scratch Creek is an exclusively online co-op experience.
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About
Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived.
In this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, leading them to the town of Scratch Creek. Little did they know what was transpiring in the decrepit small town. The couple survived as they collectively made the right choices.
This game is primarily a 2-player narrative co-op walking simulator with driving and exploration mechanics. Scratch Creek is an exclusively co-op experience.
Atmospheric environment.
VHS film aesthetic.
Proximity Voice Chat.
Receive texts from NPCs.
Text the other survivor.
Player voice activity.
Duo Matchmaking
2-Player Co-Op.
Note:
THIS PRODUCT IS ONLINE CO-OP ONLY. Experience with a friend or find a survivor in-game.
Genres
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 расистов из 10
Loved that Dashie came on with the Radio. It was fun with someone with you. The jumpscares did get me pretty good but you can see it coming from a mile away if you pay attention to it. Quick game and easy achievements. Found a slight bug when you get to the inn with whoever ur playing with can get stuck in the vehicle even if they are not in the vehicle and right beside you on their side. It made me laugh seeing a "ghost" holding the flashlight. xD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Атмосфера присутствует, скримеры пугают, но контента неприлично мало, дай бог 2 раза обосраться Если ббы игра была хотя бы на качественные часов 6-8, ыло бы заебато, а так, по факту первые 3 часа ты просто бродишь и пытаешься понять че от тебя хочет разраб, потом за тобой 10 минут бегают бомжи маньяки, от которых ты уезжаешь в закат, вот и вся игра. Ну ♥♥♥♥♥, я как будто в бета тесте поучаствовала за свои деньги какого-то ♥♥♥
36 zł bo w pakiecie z inną gierką którą miałem kupywałem. Gra warta tej ceny mimo że to 2 godzina giereczka, fajny klimacik można ze znajomym zagrać lub z randomem. Dosyć straszna i 2 w którą gałem z serii fears to fathom . Szczerze bardzo polecam
nah
ВСЕМ ПРИВЕТ КТО ХОЧЕТ КУПИТЬ ЭТУ ИГРУ, ИГРА ОЧЕНЬ КРУТАЯ. Я ЛЮБЛЮ СЕРИЮ ФТХ НО... ПОЧЕМУ КООП ИГРА В КОТОРУЮ Я ТАК ХОТЕЛ ПОИГРАТЬ С ДРУГОМ. ОКАЗАЛАСЬ ♥♥♥♥♥ НЕ НОВОЙ ЧАСТЬЮ ФТХ???? Я ПРОВЕЛ 2 С ПОЛОВИНОЙ ЧАСА В ИГРЕ, КОТОРАЯ ПРОХОДИТСЯ ЗА ПОЛТОРА ЧАСА. Я БУДТО ИГРАЮ В НОВУЮ ЧАСТЬ ИГРЫ МЕТЕЛ, А НЕ В НОВУЮ ФТХ. КТО ХОЧЕТ КУПИТЬ ЭТУ ИГРУ, КУПИТЕ, НО ЕБАТЬСЯ ВАМ ПРИДЕТСЯ ДОЛГО. ПРИЯТНОЙ ИГРЫ СО СВОИМ ДРУГОМ))))
me guto
The latest installment in the series features truly beautiful graphics—the best in the series, I’d say—as the old pixel-art style possesses a charm that the other entries I’ve played lacked. Let me start by saying I had a LOT of fun with this game (especially in the first half); the moving sequence, in particular, was fantastic, simply because the visuals allow for so much situational comedy (for instance, you can stand on top of other NPCs!). So, why the poor rating? - The game is exhausting. In the second half, there are sections where my friend and I had to restart constantly because we didn't follow the exact path the game had laid out. No deviations allowed. There were so many invisible walls, too! And no—even though it might look like you can hide in certain spots, you can only do so in locations specifically designed for that purpose within the story. - The characters are flat and superficial. Unfortunately, this applies to the game's protagonists as well; their relationship is about as cringeworthy and substantial as a sunset-print wallpaper. - The story is very predictable. At several points, I found myself thinking, "I definitely wouldn't stop *there*..." or "I would NOT keep a conversation with this dude" yet the game forces you to do it over and over again. That’s acceptable within the context of the plot, but one thing really pushed me over the edge: - The towels. Seriously? At one point, Tessa is taking a bath. While sitting in the tub, she realizes there are no towels—except that’s simply not true! Two towels are clearly visible in the room—one white and one green—and they’re even within her reach. Yet, the plot goes on to revolve around the missing towels for quite a while. It’s incredibly implausible. - - The game leaves no room for error. Here’s an example: the moment you’re heard or seen (when you shouldn’t be), the NPCs react with a "Huh?"—but by then, you’re already dead. Usually, you have a bit of leeway to make mistakes, but here, you’re met with an unpleasant death sound and a lengthy "Game Over" screen, with no chance to hide again. And the biggest issue: it simply isn't scary. The atmosphere fails to build up due to the aforementioned points; the music is far too loud and dramatic, often kicking in much too abruptly. -I wish they had played around more with the co-op aspect—like having the two players receive different information and having to react to it. If the in-game characters felt more tangible and less clichéd, I would have empathized with them more maybe they wouldnt be so unlikable and predictable. To mention a few things I really liked, though: The gameplay works excellently, and the co-op aspect was particularly well integrated. While the idea of incorporating the microphone led to some annoying moments (requiring lengthy retakes), I think the concept itself is brilliant. The same goes for the mechanic where you can only speak to your partner when they are nearby. The sections requiring you to perform different tasks were very well integrated. - Driving was a lot of fun. - you could text message with your friend, yay! - So was throwing objects. - Unlike in the previous game (the fifth installment in the series), the character models look much less creepy—well, there were a few odd-looking ones, but they actually fit the atmosphere. Unfortunately, we experienced several crashes during our playthrough, which is somewhat unpleasant for a short game like that. All in all, I would only recommend this game to people looking for a FUN game. It isn't scary, but the co-op aspect is really fun. Be prepared for plenty of jump scares and sections you'll have to replay over and over again.
Buenisimo, la historia esta zarpada, y la inmersion del juego es excelente 10/10
Ну какая-то жестко заскриптованная херня.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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