
A short lore exploration puzzle game inspired by walking simulators such as Gone Home, Dear Esther, and Layers of Fear.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short adventure in a small building. The lore ties everything together and I had fun with it for about a half hour. After reading text, the cursor would remain, prohibiting further camera movement after reaching an edge. As a workaround, clicking hides the cursor again - re-enabling expected behavior. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 21.10 x64[/td] [/tr] [tr] [td]CPU[/td] [td]Ryzen 7 5800h[/td] [/tr] [tr] [td]GPU[/td] [td]RX 6700m[/td] [/tr] [tr] [td]Game Saves[/td] [td]None, not needed[/td] [/tr] [tr] [td]Notes[/td] [td]No video options (full screen only)[/td] [/tr] [tr] [td]Technical Notes[/td] [td]Unity game engine, no major problems[/td] [/tr] [/table]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun puzzle based on reading comprehension and finding hidden objects. It costs nothing, supports linux desktops, and it is an open source project. Yeap, it all checks out, but only took 20 minutes to complete the game. Nice pixel graphics, so worth your time to check it out.
Je joue sur Linux. Version Linux : excellente. [h1]Le jeu[/h1] Un simulateur de marche en voxel avec quelques pièces à visiter, sur fond de sonate au clair de lune (pourvu qu'on clique sur le tourne disque). Les énigmes sont inexistantes et on a le droit à quelques pages de lore, en plus de plusieurs fins possibles. Il m'a fallut environ 15 minutes pour le terminer, toutes les fins incluses. A noter qu'il n'est pas possible de remap les touches, mais pour un jeu réalisé lors d'un game jam, il ne faut pas trop en demander. [h1]Rejouabilité, achievements[/h1] Aucune difficulté. Les différentes fins sont explicites si on lit tout le lore. [h1]En bref[/h1] Vingt minutes bien investies :). [h1]GNU/Linux[/h1] Le jeu tourne au poil, je n'ai rencontré aucun problème. OS: Linux Mint 20.2 x64, MATE edition. Hardware : 5950x, Nvidia 3080Ti, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
Decent small but free walking simulator/"puzzle" game.
Fate of Dynasty is not a sincerely made game for gamers, it's a barebones game jam/demo game that was slapped together in a couple of days and then dumped on Steam so the "developers" could feel good about themselves, without any consideration for actual gamers who have to wade through all this stuff in search of genuinely made games. This is a simple low poly "voxel art" style first person adventure game. Don't get me wrong, despite the bad graphics, it looks promising, but there's about 5-6 clicks until you finish the whole thing... it's that shallow. It's a 3 minute game at best. But then, it was never intended to be a real game. And that's a problem. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. It's important to note, in conclusion, that this isn't a sincerely made, professional game, it's a Game Jam/demo project. Game Jam and other student/project games are not made for gamers, they're made for the benefit of stroking the ego of developers. It's obviously not possible for a game slapped together over a few days to be of the same quality as a properly, sincerely made game from a full development team with a full budget who take the right amount of time and put in genuine hard work to create a product for gamers. Sure, it is possible to slap together a game in such a manner, unprofessionally. This is a lot like driving a car using only your feet. Just because it can be done, doesn't mean it's a good idea, and often ends up in disaster. I'm sure they think it's remarkable they were able to make a game without dedicating the right resources and talent to the job, but we must ask why this benefits gamers... and it doesn't. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience.
Gone Home, Dear Esther ve Layers of Fear gibi yürüme simülatörlerinden ilham alan kısa bir hikaye keşif bulmaca oyunu.
The visuals are what drew me to this game once it landed in my discovery queue. Flippin' love it. No instructions, no controls, just a good time. The puzzles are great and totally different from other games I've played. I want a whole frickin' RPG in this style with dungeons and puzzles like this. Super sweet, totally recommend.
God
Kısa ama öz mis gibi oyun. Hemi de beleş. Türk oyunu olarak diğer oyunlarla birlikte incelediğim serimde zevkle oynadım <3 https://www.youtube.com/watch?v=xasaMNRSOC4&t=21s
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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