
A simple to understand and interesting in its process shooter that tests your reaction, tactics, observation and skill in using your surroundings!
Modeled estimate, not a reported figure. How we estimate →
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About
Destroy your enemies in the most unbelievable and spectacular ways - shoot, blow up, throw them over cliffs, throw them under deadly blows and use your abilities and surroundings wisely!

Uncomplicated mechanics, familiar to every shooter fan!

A variety of different opponents, requiring unique strategies and using special techniques for mass and spectacular destruction!

Unique and interesting maps with parkour, shootouts or both elements at once!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
хз в чем прикол выпускать сначала игру в вк плэй а потом в стиме и закрывать игру в вк.Типо ты реально думаешь что в стиме в эту игру будут в разы больше играть.Ну часть колек с планеты соберут копейку так на 2 бутылки водки русский стандарт а дальше что? все равно труд не окупает что там игра просто ушла из продаж и буквлаьно только я имею эту игру и достижения в вк плэй.А с другой что тут выпустив среди 10000000 таких игр эта так же пропадёт в глубюинах дарк стима.Вообще рофлов таких не выкупаю.Поставлю палец вверх тк игра даже оценку не получит положительной
It doesn't seem bad, but it's also a little scary. Jump here, jump there, but the game is primitive, for the mentally retarded. The potential is there, but it's not realized. Don't buy this!!!
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Concurrent players on Steam, sampled daily since tracking started.
FastShoot is a lean, arcade-style first-person shooter that builds its identity around speed, simplicity, and constant forward pressure. Developed by Fleer Art Studio and L1as and published by Fleer Art Studio, it strips away many of the modern conventions of the genre in favor of a more immediate, reflex-driven experience. The result is a game that feels intentionally minimal—focused on quick reactions and clean execution rather than layered systems or long-term progression. From the outset, the game makes its priorities clear. Movement is fast, encounters are direct, and the emphasis is on staying in motion while reacting to threats as they appear. Rather than encouraging careful planning or tactical pacing, FastShoot pushes players into a continuous loop of engagement where hesitation often leads to failure. This creates a sense of urgency that defines the experience, with each encounter demanding quick decisions and precise control. The simplicity of the mechanics allows players to grasp the basics almost instantly, making it easy to jump in without a learning curve. The shooting itself is straightforward and responsive, reinforcing the game’s focus on immediacy. There are no overly complex systems to manage, and success depends largely on accuracy, positioning, and awareness. While this makes the game accessible, it also means that the depth of the experience is limited. Once players become familiar with the mechanics, there are few additional layers to explore, and the challenge shifts primarily toward improving performance rather than discovering new strategies. Level design plays an important role in maintaining engagement, with environments that encourage movement and awareness of space. Encounters are structured in a way that rewards players who can navigate efficiently while keeping track of multiple threats. However, the variety of these environments and encounters is somewhat limited, and over time the game begins to feel repetitive. The core loop remains consistent throughout, and while it is initially engaging, it doesn’t evolve in a way that significantly changes how the game is played. Pacing is one of the game’s defining strengths, but also one of its weaknesses. The constant intensity creates exciting moments where everything comes together—movement, shooting, and awareness aligning to create a smooth, satisfying flow. At the same time, the lack of variation in tempo means there are few moments of contrast. Without slower or more strategic segments to break up the action, the experience can become monotonous during longer play sessions. Visually, FastShoot adopts a retro-inspired aesthetic that prioritizes clarity over detail. The environments and effects are functional, ensuring that players can easily identify threats and navigate the space without distraction. While this supports the gameplay, it also means that the game lacks a strong visual identity. The presentation is serviceable but unremarkable, with little in the way of distinctive style or atmosphere. The audio design follows a similar approach, providing basic feedback that complements the action without standing out. In terms of content, the game is relatively limited. There are few additional modes or progression systems to extend the experience, and the primary motivation comes from improving performance and mastering the core mechanics. This makes it well-suited for short bursts of play, where its fast-paced nature can be fully appreciated, but less effective as a long-term experience. Ultimately, FastShoot succeeds by delivering exactly what it sets out to do: a quick, skill-based shooter that emphasizes speed and precision over complexity. It doesn’t attempt to innovate or expand beyond its core idea, and while that keeps the experience focused, it also prevents it from maintaining long-term appeal. For players who enjoy straightforward, reflex-driven gameplay, it offers moments of genuine satisfaction, even if those moments are best experienced in short sessions rather than extended play. Rating: 6/10
When you are alone and there are enemies around - it is not time to relax. Reaction speed and accuracy are your salvation.
FastShoot is a blast! I’ve never felt so heroic while missing every target. My thumbs are sore, but my laughter is endless! Highly recommend!
Killed everyone I could. Survived 10 waves, at 10 I thought the entire coast of Taiwan was running towards me. God save our country CHINA NUMBER 1. Taiwan is not number 1. And the game is mega cool, in terms of dynamics I give it 8/10
A simple but fun shooting game that tests your reflexes. This game is intuitive to understand. It offers the perfect balance of action and strategy, challenging your reaction speed, concentration, and ability to use the environment wisely. The gameplay seems smooth, but every match makes you tense up. Recommended for fans of dynamic shooters!
Unfortunately, the game seems too simple and repetitive. The lack of variety and challenge makes it boring and quickly boring. Did not meet expectations.
The game is very simple and gets boring quickly. There's not enough depth and variety, and you get bored quickly. Disappointed, I expected more in such a short time.
Shooter, shooter. Similar to Sirius Sem, you beat everyone, run around and look for weapons and ammo. Fans of the genre, go and beat, kill, dismember and dominate will like it. Like Doom and Sirius Sem
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