
You are the supreme commander who directing the construction of a galactic space base. You need to manage the living and administrative needs of the space base residents, establish the industrial chain for space docks and starship, and ultimately complete a dream starship.
Modeled estimate, not a reported figure. How we estimate →
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About
>>Game Background<<
In the 50th century, human society has reached unprecedented heights, and interstellar travel is no longer a dream but a part of daily life. The Human Cosmic Development Committee has approved the "Century Project." Over the next century, humanity will first establish a space base in the Alpha Centauri System, followed by the construction of the most magnificent engineering feat in human history—an interstellar starship dock platform. Ultimately, the "Cosmic Dreamweaver" starship will be constructed. This massive interstellar starship represents not only the pinnacle of human technological prowess but also a vessel of hope for exploring the mysteries of the universe and seeking extraterrestrial civilizations.
This project is managed by the "Cosmic Development Planning Agency," and you are its supreme commander.
Here, you are no longer a traveler merely observing the universe, but a stellar architect personally wielding the pen to write humanity's future among the stars. Starting from a small space base to constructing complex supply chain networks spanning star systems, from maintaining basic life support systems to responding to sudden disasters—the placement of every module, the allocation of each resource, and the tradeoffs in every decision will determine the success or failure of the space base in Alpha Centauri star system.
>>Game Content<<
Core Game Feature 1: Space Industrial Construction
Five-Level Resource Processing: From raw ore resource extraction to advanced material production, each processing level requires precise matching of inputs and outputs. You must build an efficient and stable industrial supply chain system.
Four Types of Professional Personnel: General Workers, Experts, Scientists, and Pilots, each with their distinct roles. Different levels of industry require personnel from various professions. Research institutions will enhance efficiency. Pilots will handle cross-stellar transportation missions.
Core Game Feature 2: Extreme Survival Management
Three Critical Survival Demands: Sustain the flame of life at the edge of the void. Oxygen does not generate itself, food does not appear out of thin air—everything requires a stable supply. Once power is cut off, the entire space station will plunge into darkness and death within minutes.
Environmental Factor Impact: Maintaining suitable temperatures, monitoring space radiation levels, and preventing waste accumulation—all these factors are in constant flux, and even minor oversights can trigger chain-reaction failures.
Balance of Human Nature and Order: While residents are resilient and hardworking, they also experience fatigue, may protest, and can even develop issues due to prolonged confinement. You must establish recreational areas, medical centers, knowledge library systems, and more to satisfy residents and maintain their happiness. Otherwise, a single strike can bring all facility functions to a halt.
Core Game Feature 3: Random Space Events • The Universe is Never Gentle
Solar Flare Eruptions: Instantly destroy electronic equipment and sever communication links in space buildings.
Micrometeorite Shower Strikes: Penetrate solar panels or habitat structures, triggering catastrophic decompression.
Human Interference Sabotage: Some may oppose your leadership, leading to infrastructure damage or control system anomalies.
Why Should You Try This Game? If you wish to experience the challenges of building a space base and the sense of control that comes with managing a fully automated industrial chain, this game is sure to bring you immense enjoyment.
Gameplay Mechanics: The game progresses in real-time, but you can also pause to strategize or speed up time at multiple rates.
Game Tutorial: The game includes a comprehensive tutorial, and we recommend completing it before starting your first game.
Difficulty Levels: The game offers multiple difficulty settings. The easiest mode provides a relaxed experience with minimal obstacles, while the highest "Hell Challenge" mode demands planning, calculation, trial-and-error, reflection, and flawless execution at every step.
Conquering and challenging the cosmos has always been humanity's dream! This is precisely why you’ll find yourself reluctant to close the game even late into the night—because you know you carry the mission of exploring space for all humankind, and you are determined to build that starship capable of sailing across the universe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
玩过最硬核的模拟经营
很硬核的一款星际模拟建设游戏。玩家代表的是人类发展最高指挥官,已经没有国家之分,世界统一了~~游戏时间背景已经是公元3000年的背景,游戏目标是把人类星际运输速度达到100%光速,把地球人送到其他星际继续搞建设。 这时候地球村之间没有战争了,也不存在星际战争,可能后续版本会出。 刚接触你不重开3次你都玩不懂。新手引导非常需要改进,如果你跟着引导任务建造,当达到40人口,基地不再提供电力,你的电力跟不上会瘫痪一大堆建筑,立马崩溃。 什么样的玩家会受不了: 1.没玩过这类型的新手玩家相当劝退,新手教程都懵逼,直接开始正式玩更崩溃; 2.喜欢战争对抗的玩家可能没劲; 3.玩习惯刷怪的快节奏游戏可能受不了 什么样的玩家会很喜欢: 1.喜欢模拟城市的 2.喜欢戴森球的 总之这款游戏是很硬核,受众可能会比较少数。但是市场比较少见是真的。
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] FARWORLD BECOME 这款游戏据我所知是国内独立工作室的第一款作品,游戏说实话可以打磨的地方还有很多,像UI设计,游戏引导学习的过程,游戏的操作逻辑,以及游戏内的建模都还有很多可以提升的地方。但游戏的玩法框架还是值得展开介绍的,我从这开始讲。 游戏属于比较硬的资源管理自动化游戏。资源也分为维生资源(电力、水、氧气、粮食)以及各类原料以及加工次级产物。游戏的任务是从太阳系出发,不断扩张版图以及人口和工业供应规模,研发宇宙航行技术的同时将工业产品向另一星系输送,也就是随着太阳系的发展会解锁新地图-阿尔法星系,游戏的终极目标也变为在阿尔法星系建造长距离航行旗舰。需要调度两大星系的资源,借助太阳系的产业优势发展阿尔法星系,再在阿尔法星系建造只能在此建立的特殊工厂。游戏除了需要提供维生资源,还会有一些随机事件,例如太阳辐射爆发,员工对生活条件的抗议罢工……需要用到政务设施来提供改善员工事宜的环境,中后期如果没能注意,可能就导致维生产出设施的停工,搁置不管进一步耗空维生资源库存后直接会炸档。游戏的工业部分也很耐玩,有多种功能不同的工业设施,需要规划生产线,将不同效率的工业设施更高效率的结合。 当然,游戏的缺点还是比较明显的。首先就是美术方面肉眼可见的穷。各种UI的设计字体的设计都只能有基本功能。游戏的操作逻辑还是有点折磨的部分在的,研发设施后,已经建造的设施得一个一个手动点击升级(已经和开发反馈了,说是正在处手解决)。游戏设施的建模放大来看还是好区分,但是建多了还是容易乱不好通过建模区分,设计者考虑到了这个问题,设计了建筑上方显示UI的开关,但是打开后,UI图是沿Z轴自转的……游戏的引导也比较简陋,还有很多提升空间。 总而言之,对于画风建模和UI能接受的产线规划发展游戏爱好者可以尝试,比较挑人。第一款作品我觉得还是多鼓励,但确实有硬伤。
这是一款风格极度硬核的模拟经营建造类游戏,整体玩法门槛偏高,对新手玩家并不算友好。 刚入坑上手的阶段,如果没有玩过同类型工业建造、模拟经营类游戏的基础经验,很容易被复杂的规则、资源分布和建造机制难住,上手难度直线飙升,很容易直接劝退初次尝试的萌新。 但这款游戏属于前期难熬、后期上头的类型,只要耐下心慢慢摸索,吃透整体的建设规划逻辑、理清各类资源的流转方式,摸透完整的工业产业链搭建思路后,游戏的乐趣就会彻底解锁。 随着规模不断扩张,后续的建设布局、资源调配、产业链搭建等经营难题会循序渐进地升级,挑战感十足。游戏节奏也很讲究策略,绝对不能急于发展工业体系,必须优先安稳落地,完善好基础生存配套、民生供给、基础物资储备等前置条件,打好前期生存根基,才能稳步向工业化、规模化发展。 目前我只体验了简单难度,流程压力尚且可控,能安心慢慢规划发展;相信困难等更高难度模式下,还会加入更多环境限制、资源约束、突发变数等影响因素,带来更具挑战性的建造经营体验。
这游戏刚上手的时候,说实话有点劝退。玩的过程中脑子里老蹦出几个名字——“戴森球”“都市天际线”,但它又都不是。硬着头皮玩了十几个小时后,算是明白它的劲儿在哪了。说几个印象最深的点。 第一,工业链繁琐得可怕,但搞懂了是真上头。不是随便摆几个建筑就自动产出,得从最基础的资源开始,一级一级往上加工。生产、运输、科研全搅在一起,哪一环掉链子整条线就停摆。刚弄明白第一条产线,第二条又得吃第一条的中间产物,就在这种“缺什么补什么”的循环里,不知不觉折腾到凌晨。 第二,对手就是一堆数字,但压迫感是真的。电力曲线、氧气余量、资源库存,所有东西都在往下掉,只能盯着面板干着急。那种“数据崩了就是真崩了”的紧张感,比很多大制作还强烈。 第三,宇宙随时添乱。陨石砸舱壁、太阳耀斑瘫痪电网,说来就来,没有预警也没什么花哨演出,就是几条警报刷出来,然后数值开始跳水。堵漏洞的时候手忙脚乱,修好了一回头,食物储备又见底了。这种“按倒葫芦起了瓢”的感觉挺上头的,也有点折磨人。 说白了,这不是能一边看剧一边玩的休闲游戏。门槛高、节奏紧,每个数据链都得自己抠。但等终于把一条全自动生产线跑通,看着资源稳定进账,那种在冰冷宇宙里建了个家的感觉还是挺满足的。适合喜欢硬核模拟和自虐式经营的人,只想放松看风景的,真不建议碰。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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