
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 362.2/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world.
Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.It's up to you to choose what kind of Life you'll live!
■A Dragon Guides You to a Mysterious Island
You are an adventurer who sets sail with the archaeologist Edward and his team.
Following the light emanating from a dragon's fossil, you discover an uncharted, deserted island.
A vast abyss, a dragon made of bone, and a girl's message that begs you to save the world...
Travel between the island that thrived 1,000 years ago and the present-day island to unravel the mystery of its downfall!
■14 Unique Lives to Make Yours Brighter
In this world, a "Life" is the equivalent of a job.
Each has its own characteristics and provides various ways to enjoy yourself.
Collect ingredients or materials with Gathering Lives, create weapons or cook dishes with Crafting Lives, or fight monsters with Combat Lives. You can switch between any Life at any time, creating a life that's uniquely yours.
■Shape the Island! Create Your Town!
Use Lives to gather materials and restore the island to its former glory!
Not only can you place houses and objects, but you can also alter the landscape and draw rivers and roads to create a truly unique island.
Expand your house, place some furniture, and decorate the interior however you like!
■Embark on an Open-World Adventure!
Freely explore the largest continent in the series!
Climb ledges, swim across rivers and lakes, or ride on mounts - With these new actions you can explore the world without limits!
■Endless Fun with Multiplayer!
Enjoy multiplayer with up to 4 players!
Invite friends to your island, explore dungeons, or find your own ways to have fun together!
If you have two controllers, you can also use the 2 Player Family Co-op feature where one player can join the adventure as your travel companion without needing to connect online!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.6Kreviews | 91% | — | $20.9M |
| $69.99 | 4.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my second hello kitty island, you launch the game and suddenly 4 hours have passed
[b]TLDR:[/b] The story and character writing are meh. The actual gameplay, however, is very fun and there’s a ton of different things to do. If you don't mind a lighthearted (forgettable) story but prioritize fun gameplay + variety, FLi is a good choice. [h3]Pros:[/h3] - [b]Character customization.[/b] The character customization is very cartoon/anime-styled, and they have a variety of hairstyles, skintones, and mouth/eye options to choose from. You can even choose your character’s height and voice (there’s 5-6 different voice packs, some masculine and some feminine). - [b]Good character designs.[/b] The characters they introduced in this game have good designs, ranging from cute to cool to edgy. There's some decent variety of character designs in your teammates as well; not everyone is a generic cute anime girl/boy, which I liked to see. - [b]Good postgame content.[/b] People will disagree with me on this point, but I find the postgame content (after you defeat the final boss) very time-consuming in a good way. There’s numerous different things you can focus on: Treasure Groves (which give you goddess fruits, which you can use to unlock a variety of customization, recipes, and items), Ginormosia (where you can explore, fight and grind to your heart’s content, and unlock around 30 new characters to join your party), Snoozaland (which unlocks a large amount of cool new outfits, armor sets, weapon sets, furniture, and emotes), and more. Just maxxing out all of my Lives to lvl 100 took a large amount of time, but I found the grind enjoyable. - [b]Multiplayer.[/b] The Multiplayer in this game is very fun and easy to get into. You have a variety of different game modes to choose from, and you are actually REWARDED for completing games in multiplayer. The more people play together in Treasure Grove, the more goddess fruits your entire team will receive. The more people play together in Snoozaland, the more items you'll receive via the alchemy bots. (More items = More dream points) - [b]Island building.[/b] Speaking as an Animal Crossing fan...I LOVE that we get an entire island to build. You can terraform it to your hearts content, and terraforming in this game is insanely convenient thanks to your robot helper. There’s a good variety of items and furniture that you can decorate with, and your teammates can live on the island with you. If you’re an Animal Crossing fan (or any ‘cozy game’ that allows you to build a town and decorate), you will love this feature. [h3]Cons:[/h3] - [b]Lackluster and boring story.[/b] The story from the original Fantasy Life 3DS was great. Nothing groundbreaking or life changing, but it was a good plot with interesting and likable characters. In comparison, the story for FLi is...nothing. Its incredibly one-dimensional and lacks depth. Compared to the original 3DS game, the story for this game is a letdown. - [b]Lackluster and boring characters.[/b] Don’t get me wrong, I think the new characters they introduced are very cute and cool design-wise. The issue is that everyone is so one-dimensional that there’s literally nothing to their characters aside from their painfully basic backstories. They have no additional dialogue upon going out of your way to speak with them; they’ll just keep repeating the same lines over and over until they happen to be relevant to the plot and show up in a cutscene. - [b]Barebones character dialogue.[/b] This is specifically regarding the characters that can live on your island and join your team. The issue is these characters barely have ANY dialogue. At most, they have maybe 10-15 dialogue lines total (1-2 greetings, 1-2 help requests, 1 when its raining, 1 for nighttime, 1-2 when they’re in their house). The ‘conversations’ they can rarely have with other characters are painfully bland. The conversations are always a variety of A: “I like this thing!” B: “I don't care” A: “Oh okay!” A final Fun Fact: Apparently this game was originally intended to be a MOBILE GACHA GAME until the ex-director stepped down, and the dev team scrambled last second to try and turn it into an actual decent game despite their time constraints. Which explains so much about this game's cons lol.
Media

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| $21.1M | 24.9K | 90% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
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| $21.2M | 14.5K | 80% | $39.99 |
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $59.99 |
| 468ratings |
| 94% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Compañia ia slop
[h2]Game so good, bought it for my switch too![/h2] I spent more than 200 hours playing the 3DS version of Fantasy Life and I spent a good amount on this one both on steam and switch (yes, the game has crossplay and cross save feature, yay!). Therefore, I can confidently say that I absolutely love Fantasy Life i. The game are much better than the old one (not because the old one was worse, but because they added so many amazing new features), here's why: [h3]Artist and Farmer Life[/h3] Artist life will give you more decoration options, especially wallpaper and flooring that are only craftable by artists. Farmer life will help supply the cook life with fresh veggies and you can trade it on the newly added map. [h3]Base Camp system[/h3] In this game, you'll be given a land to design where several Strangelings you rescued reside. You can alter the ground, build houses, design the layout, put down paths (including bridges and stairs), and decorate your island with things you crafted or bought. It's fun and rewarding to see your island becomes a beautiful small village with stuffs you created. You can also have an art Gallery to design and even sell pieces of art you create with the Artist Life. [h3]New map and dungeons[/h3] They added one new map called Ginormosia mostly for exploring and leveling, although there are several mini quests and some connection with the main story (not sure because I haven't finished the main story). This map is also the place where most multiplayer session took place. As mentioned before, you can sell your veggies here to acquire local currency to buy cool stuffs and recipes from vendors in Ginormosia. Also sometimes can be a good source for woods, ore, fish, and veggies since various type of trees, mining spots, fishing spots, and farms spawned here. They also added two new dungeons so far: Treasure Grove and Snoozaland that can be accessed through your island. Both have different unique mechanics and can be completed together with friends also! I won't say much about the dungeons because I'm too lazy to write that much. Ginormosia, Treasure Grove, and Snoozland have a completely different mechanism so you'll have plenty of different things to do when you want to take a break from the main story. [h3]Easier Crafting[/h3] Craftings are easier and less punishing than the old one (although the penalty is worse because you'll lose your materials if you cancel the crafting mini game). Based on my feeling and instinct, it's more manageable to reach perfect or top quality compared to the old game, which is amazing because I used to be frustrated by the crafting in the old Fantasy Life. [h3]Overall Improvement[/h3] I love that in this game you can easily swap your life without needing to go to the guild office like the old Fantasy Life. Additionally, your life will also automatically swapped when you're doing activities respective of the lives (i.e. you'll automatically become a woodcutter when you're cutting down trees then immediately become a magician when you're fighting a monster). There are many more improvements from the old Fantasy Life but these two are the most remarkable for me [h3]Additional Comments[/h3] With many lives and things to do, you may assume that this game requires endless grinding, but it's not. Indeed, grinding is the only way to obtain cool stuffs in game, but you can beat the main story with minimal grind also, so don't worry. I'm not a fan of spending hours to grind on a game but somehow I enjoy grinding on this game. I have 60 hours on my save now (combined with switch) and I haven't even beat the main story because I love grinding to unlock new recipes. Get this game! Especially if you played the 3DS version before, you'll love it.
If you liked the 3ds game it fixed almost all of the issues I had with the game. Imagine runescape but fun with some animal crossing elements.
An amazing and well crafted experience, I enjoyed every second of the game and really look forward to what the future holds for it (please level5, add more content, I beg of thee). I feel like it holds a great time for both fans and newcomers criticisms compared to the first game: - the civilizations and nonstory npcs felt very forgettable with extremely little relevance, felt more like set pieces more than an actual living world - the enemy variety was really reduced and samey, plus combat was overall toned back to the detriment of paladin and mercenary and in my opinion to the benefit of hunter and wizard - instead of being episodic, the main story is one long experience with no designated spots for free roam, meaning the pacing can feel quite off depending on how you play improvements to the first game: - the multiplayer is very worth doing, having an extremely huge amount of benefits, yet it is also very much not required for advancement, plus the players are all super super friendly and helpful - crafting has way less downtime and is overall faster, I also like that it is slightly harder to power scale yourself way above where you are supposed to be yet there does seem to be ways to do it for those who enjoy that style - the follower system is well done and I love how they can help with harder tasks, though some can be quite annoying - though a little hesitant to get into at first, the open world and home base zones and all the mechanics to both I thought were quite awesome, the music and gameplay really were fun and unique As for the actual story in a non spoiler way, I both do and dont like how its formatted, I do like that your player character isnt actually an explicit "hero" like they are in the first game, however it very quickly pushes the explorer/researcher idea to the side and works of the assumptions that the player knows and remembers their character is a researcher, and if forgotten the third act and ending can seem quite very horribly paced. Overall I rank it a 9/10 for its gameplay and laid back quick-to-jump-in vibes but I think the 3ds game is better for its story and world immersion
気づいたら各職マスターもしくは英雄までやりこんでました シナリオもシンプルかつ王道で大変良かったです ミニゲームが単調ではある物のやれる事がジワジワと増えていく感じが作業ゲーとしてかなり完成度が高いように感じます 初めてハウジングした時はあまりにもどうぶつの森でフフッてなりましたがアクションRPG要素、ハウジング要素、オープンワールド要素の全てが高水準の完成度でシリーズ初めての作品がこの作品だったのが悔しい… なんでもっと前の作品からこのシリーズを履修していなかったんや…!?って思う程には楽しみました 次回作あればこれからも購入させていただきます……!!!
It's good. Tho, adding a non refuseable dream mission where you can't save is an ♥♥♥♥♥♥♥ thing to do. At least give us the option to come back later. Had to power chop my game because I didn't have the time at the moment and needed to leave. -_-
lobotomy recommended for optimal experience
This is a great game! As an ex-MMO player who doesn't want to play online/service games anymore, I’m really happy to see a solo/offline game that offers an alternative experience. The gameplay is really engaging. The gathering and crafting minigames are a bit repetitive, but the feedback makes them addictive. The graphic style really matches my taste. There is always something to do; there are many different systems, but all are simple and well-executed. All of this makes it hard to stop playing! :D It's a wonderful surprise for me. I never played the original Fantasy Life, and I usually don't spend this much on a game, but I don't regret it at all.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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