
In this journey where we go deeper with our character dedicated to cutting enemies with the swords he holds in both hands, we not only cut the enemies we encounter, but also try to pass the obstacles we encounter with our agile movements.
Modeled estimate, not a reported figure. How we estimate →
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.