
In this journey where we go deeper with our character dedicated to cutting enemies with the swords he holds in both hands, we not only cut the enemies we encounter, but also try to pass the obstacles we encounter with our agile movements.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $15K | 68 | 75% | $9.99 | |
| approximately $1.4K | 29 | 86% | $2.99 | |
| approximately $250 | 15 | 53% | $0.99 | |
| approximately $0 | 53 | 85% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |