
This casual game combines two major elements: "plot" and "match-three strategy." In this game, players not only get to experience the classic match-three gameplay, achieving goals by eliminating identical elements, but also delve deep into various plot sub-stories with the goddesses in each level.
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About
This unique casual game seamlessly combines two major elements: "plot" and "match-three strategy." In this game, players not only get to experience the classic match-three gameplay, achieving goals by eliminating identical elements, but also delve deep into various plot sub-stories with the goddesses in each level.
It's not just a game that challenges your strategic thinking and intellect; it's also a journey filled with emotions and stories. Each goddess has her own unique background and story, and every choice the player makes could potentially influence the course of the plot. As the game progresses, players gradually unlock a variety of exquisite CG illustrations. These CG illustrations not only serve as rewards for players but also act as crucial trigger points for the plot. Some hidden storylines or plot developments can only be triggered and unlocked within specific CG illustrations, adding countless mysteries and exploration fun to the entire game.
In summary, this game not only satisfies players' love for match-three strategy but also offers an immersive narrative experience. Players can, during the relaxed gameplay, gain deeper insights into each goddess's personality, emotions, and story, experiencing a dual feast of visuals and emotions.
Exquisite CG and illustrations
Stunning Live2D visuals
Full voice acting for the female protagonists
Satisfying and enjoyable match-three gameplay
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
AI
FALLEN ANGELS, developed and published by First Rays, is a hybrid title that attempts to fuse the instantly recognizable structure of match-three puzzle gameplay with the character-driven appeal of an anime-styled visual novel. At its core, the game is built around a familiar loop: players clear stages by matching three or more identical tiles to meet score thresholds or specific objectives. The mechanics are accessible and intuitive, clearly designed to lower the barrier of entry for newcomers while still offering enough escalating challenge to keep puzzle fans engaged. Early levels serve as a gentle tutorial, introducing power-ups, cascading combos, and stage-specific goals, while later stages gradually increase the complexity of board layouts and limitations, requiring more deliberate planning and efficient use of special tiles. What distinguishes FALLEN ANGELS from a standard casual puzzle game is its heavy emphasis on character interaction and narrative framing. Each progression milestone unlocks new scenes featuring the game’s central cast of fallen goddesses, and the puzzles act as the structural backbone that gates story advancement. The narrative is presented in a visual novel format, with dialogue sequences, illustrated CG scenes, and character voice lines that attempt to build emotional investment over time. While the overarching premise leans into fantasy and romance, the storytelling is largely character-centric, focusing on personal struggles, relationships, and gradually unfolding backstories. The result is a game that tries to make every cleared board feel like a step forward not only mechanically but emotionally. Visually, the game leans strongly into anime aesthetics, offering vibrant character portraits and unlockable CG illustrations as rewards for progression. The art style is polished and clearly aimed at players who appreciate stylized, attractive character designs. Certain elements, including Live2D animations and voice acting, add a sense of movement and presence that elevates scenes beyond static text boxes. These touches help sell the illusion of intimacy between the player and the cast, particularly during key narrative beats. However, while the visual presentation can be appealing, its consistency and impact ultimately depend on how much the player connects with the personalities and writing. The artwork functions as both incentive and payoff, but without strong narrative resonance, the visual rewards may feel more ornamental than transformative. The pacing of the experience reflects its dual-genre ambition. Players move between bursts of puzzle gameplay and story interludes, creating a rhythm that alternates between strategic thinking and passive reading. For some, this structure provides a comfortable cadence—clearing boards offers a sense of accomplishment, while story segments serve as relaxation and narrative context. For others, the integration can feel somewhat segmented, as if two parallel experiences are sharing the same space rather than seamlessly intertwining. The match-three system itself is competent and responsive, but it rarely evolves beyond genre conventions in a way that feels innovative. Instead, it functions as a stable platform that supports the character content rather than redefining puzzle design. Another defining aspect of FALLEN ANGELS is its inclusion of mature themes and optional adult-oriented content. While the base game already contains suggestive elements and fan-service-driven presentation, additional downloadable content expands on these aspects with more explicit scenes and alternate endings. This positions the game squarely within a niche audience that appreciates light puzzle mechanics combined with romantic or erotic storytelling. For players outside that demographic, the tonal emphasis may feel disproportionate, but for its intended audience, the blend of casual gameplay and mature narrative can be precisely the draw. In terms of longevity, the game’s replay value largely depends on how invested players become in unlocking every CG, completing higher-difficulty stages, or pursuing alternative narrative outcomes. The puzzle mechanics provide enough variety to sustain multiple sessions, yet they do not dramatically reinvent themselves over time. As such, the sense of progression is more closely tied to story completion and collectible artwork than to mechanical mastery. For players who enjoy collecting illustrations and seeing every route through a character’s arc, this structure can be satisfying. Those seeking a deeply strategic or endlessly evolving puzzle experience, however, may find the core gameplay somewhat straightforward. Overall, FALLEN ANGELS represents a clear attempt by First Rays to merge two popular genres into a single cohesive package. Its strength lies in its accessibility, attractive character presentation, and steady loop of puzzle-to-story progression. Its weaknesses stem from a lack of mechanical innovation and a narrative depth that may not fully capitalize on its premise. As a casual hybrid experience aimed at fans of anime aesthetics and light romantic storytelling, it fulfills its intended niche reasonably well. It may not redefine either the match-three or visual novel landscape, but for players seeking a relaxed, character-focused puzzle game with mature overtones, it offers a complete and competently executed package. Rating: 5/10
Nice candy crush, but the grafics are incorrect. Most of the time the people do just vanish. The eng patch do not fix this problem. Win10 x64...
[table][td]本评测由[url=https://store.steampowered.com/curator/34464054]★王凌雪和他快乐的小伙伴协会★[/url]提供 欢迎关注[/td][/table] [h1] 前言 [/h1] 本作是由御宅OTAKU进行开发制作的一款剧情与三消策略所结合的游戏。 [h1] 游戏玩法 6/ 10 [/h1] 游戏的内核玩法其实就是三消,我们需要在限定的时间之内达成一定的分数来进行通关,推进我们女神的故事。不过因为游戏价格比较便宜,导致体量较小,剧情上没有逻辑可言,都是为了涩涩而去涩涩的。三消玩法比较难受,需要在限制的时间内,去达成一定的分数。如果可以的话,希望像消消乐那样,消除固定数量的色块,就能通关。这样子的话,游戏会更加的轻松易上手。 [h1] 涩涩内容 6 / 10 [/h1] 游戏的美术立绘基本都是由AI生成,总共有两个女神章节,每个章节大概十关,总共有十二个涩涩CG。在涩涩事件中,CG比较直截了当,不会有任何的铺垫,直接就开始了。AI绘制的比较详细,对于角色的各种细节展现的比较精致,很不错。 [h1] 总结 [/h1] 本作的核心就是三消,附带着没有什么逻辑性的剧情,总共二十个关卡,每个关卡有五分钟的通关时间,每两个关卡解锁一个涩涩CG立绘,虽然游戏中旁边有动态人物,但是没有爆衣,涩涩剧情比较平淡,AI绘制看似精美,但是毫无铺垫。如果你不介意以上的缺点,那么本款游戏值得一试。
+1 有中文 没成就
首先感谢稻荷组和发行商给予了我这次评测《堕落女神》的机会,其次我给予本作一个8分的评价。 [h1] 总体上来看 [/h1] 本作是一款以三消为切入点的色图游戏,需要补丁化为完全体。在时间充分,难度极低的三消之后,会播放剧情动画,介绍两位北欧神话中女神的故事,并且切入不同男主角的色色内容。但是本作的女主角形象不是很立得住,前面端庄后面发骚,前面发骚后面忠贞的设定让人很是摸不到头脑。作为一款三消游戏,本作的画面过小,三消强度较低,机制虽然独特,却没有较强的的清理爽感,三消内容也过少,不是非常的让人满意。只适合喜欢三消顺便色图的玩家入手。 [h1] 下面是具体的评测内容 休闲游戏中的休闲游戏 [/h1] 虽然是三消游戏,但是本作的难度并不高,没有使用各种花里胡哨的限制来破坏玩家的游戏体验,游戏里的三颗星分别是收集物品,击败女神,限定时间——只要正常游玩儿绝对能过三星。 本作的地图大小和宝石种类限制了游戏难度的提升,而本作三消,四消和五消之后出现的+5宝石,中阶宝石和高阶宝石又弥补了本作的难度限制。 作为一款以色色为目标中心的小黄游,本作确实做到了不在难度上为难大家,只要大家愿意完成游戏,就能顺利的看看到色色。 [h1] 人设多变的色色部分 [/h1] 也许是因为本作的故事背景设定为北欧神话体系的原因,本作的人物人设反复多变,女主角一号表面上忠诚的去寻找丈夫,结果见到什么东西不是发骚就是准备春风一度,投降的速度比法国人都快。 作为色色游戏,人物形象的统一很重要,大家玩儿的是女神恶堕,不是婊子发春(况且婊子发春也不至于血量越来越长)啊! 不过好消息是,本作的色色部分是无码的,而且质量还算过得. 只要能冲,人设发生点变化其实是无所谓的吧? [h1] 综上所述 [/h1] 挺好玩的三消游戏,对喜欢高难度挑战的小学生太简单了些,但是对想要看色色的我们来说刚刚好! [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
not the worst, but it's pretty bad. AI art with amateurish human-made animation. AI voice acting. poor translation. the gameplay is serviceable, but sometimes buggy.
[h1] 前言 [/h1] 最近好像好多这种AI绘画加上内置小游戏的玩法,我个人其实感觉玩起来涩涩的内容倒是不是特别吸引我,反倒是这种小游戏的玩法更加让我沉迷,在《堕落女神》之中就是结合了经典的三消系统来进行游玩的,说实话玩起来还是不错,主要还是三消体验做得好。 [h1] 游戏体验 [/h1] 在游戏中还有一条内置的剧情,不过主要核心还是各种牛头人玩法所以我一般不是很感冒。 重点来说一下三消系统吧,我感觉这个游戏的三消比重占的很重,甚至上来说这游戏的三消系统做的还不错,都可以单独拎出来做一个三消小游戏的那种。 整体上来说有点类似于玩《开心消消乐》的感觉,三个,四个,五个合在一起,然后合成出具有特殊功能的方块,我按照开心消消乐的玩法竟然完全匹配,就是有时候的丝滑程度赶不上,如果进一步提升一下的话感觉会玩的更加的有意思。 这款游戏给我的感觉就是主打三消内容然后搭配上了涩涩CG的彩头,所以只为涩涩的话就不太值得冲这一款游戏。 [h1] 总结 [/h1] 《堕落女神》是一款涩涩CG结合了经典三消玩法的游戏,不过三消的比例占的过重,并且没有内置跳关的选择,所以如果单纯为了涩涩而来的话不是很值得(并且游戏中含有牛头人,谨慎选择~) 不过如果是为了三消而来的话个人感觉还是不错的,玩法上还是有意思的,短时间内不断的合成三消然后达到一定分数来击败女神! [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
싸기에 샀지만 샀기에 싸지는 못했다 미러가 되지못한 게임.
------堕落女神------ 英文名:FALLEN ANGELS steamdeck可玩。 绿色的别看这个[spoiler]梦境里看到了294年来,一共有93个尝试渡劫的,却只有60次成功的。[/spoiler] 添加无效就商店页面找抠抠群加入。 ---------- 内涵评价: 内涵+1,会动的内涵+1,内涵音频+1,内涵和音频有简短的结束阶段+0.5,啪啪啪+1,啪啪多+1,图馆回放+1。 黄油甜度=6.5。 ---------- 关于游戏: 简单的三消游戏,共两章,每章各10个关卡。 三消打击左上角的血条,血条空了胜利。 三消有时间限制,时间一到就会失败。 三消里有动态立绘。 没有一键通关。 ---------- 关于内涵: 2个妹纸(芙蕾雅、伊登),10个动图啪啪啪。 点击对话框,看内涵对话和动图,每一段动图都比较的短。 画风非常的不错,精美。KJ+SM。 动图里的对话都有近10秒的内涵音频,可惜有些是重复的,还不会循环,也没有点击重放音频的按钮,只能整段回看。 总结,还不错,可啪。个人直观,黄油里排序列3/5级别。 by-PJ.Yun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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