
After some bumps in the road, Iris decides go on a trip in order to search forthe materials for the "Philosopher's Stone". Will Iris be able to overcome the many hardships awaiting her on her journey and advance to be able to promote?
Modeled estimate, not a reported figure. How we estimate →
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About

This is Quo Vadis Magic Academy.
It's the study temple where future wizards study day and night, tirelessly.
One day, Iris Galtung, is suddenly called out by the headmaster of the academy.
Iris is surprised by the sudden summons, and the Headmaster informs her...
“You failed your promotion exam a few days ago.” She was shocked.
Iris is an excellent student, competing for first and second place in the school year, and there is no way she could have failed the promotion exam.
Confident in her performance on the test, Iris asks the headmaster if something is wrong,
But the headmaster completely dismissed this possibility.
...Hence, a merciless choice of one or the other was given in front of Iris.
“Do you want to be my sex slave, or do you want to repeat the year?”

Unwilling to do so, Iris decides to go on a trip to find the crafting materials for the “Philosopher's Stone” to prove her ability.
So she went on a journey with her childhood best friend Noel, and her slutty schoolmate Lynn.
Will Iris be able to overcome the many hardships awaiting her on her journey and advance to be able to promote? Encounters new companions, disgusting men with dirty cocks, and monster sexual abuses await Iris and her companions...

▲This is a classic RPG that uses the skill tree system.
In standard mode, you will encounter a situation where you can't rely on brute force,
so you need to cooperate with your companions to beat the game.

▲Basic Event CG x34.
In addition to the events triggered by basic conversations,
events can also be triggered by meeting conditions when fighting demons.

▲Includes Side Characters, all of whom have erotic values.
▲After beating the game, Recollection Room will be available to revisit all the events in the story!
▲There are two levels of difficulty to choose from.
You can enjoy the corresponding challenge in the standard mode!
In casual mode, you can easily advance in the game.
▲In the playtest with all dialog skipped, it takes about 4 hours to beat the game.
The actual play time for players is estimated to be around 6 hours.
▲The system in dialog skipping and automatic proceed is optimized.
Automated conversations are great for playing while doing other things!

▲ Iris
Female Protaganist

▲ Noel
Iris's childhood friend and best friend

▲ Lynn
Iris's junior
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
072 project removed H Scene from this game. Don't buy their game if u want full scene. This game applies CP censorship; some scenes are removed compared to the original and can create bugs like infinite looping, when in reality, these are the result of the removed scenes. If you want to fully enjoy the H scenes, you'll have to buy the game elsewhere. 072 made no mention of this defect. As a consumer, I find it shameful of them not to have warned about this, and I would like a refund.
本来以为锁国区的游戏不需要打补丁,结果玩到一半发现有的事件没有CG,有的事件甚至触发不了,十分影响体验。如果steam上的游戏都要去外部链接去找补丁,然后自己打上去,那我买正版的意义是什么?我为啥不找个盗版下下来,然后上传到自己的网盘里保存?我在steam上买正版不就是因为能随下随玩、还有云存档吗?而且锁中国区了,为啥还要加补丁,为啥不直接更新到游戏本体里?
[Adult/RPG] A cursed alchemy tall/huge-tits student falls into sin in this lewd dungeon RPG. Corruption, various fetish situations mainly forced. Unique sensual anime artwork. [18+]『落第魔女イリスと賢者の石』世界版 [quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote]
Для игры обязательно скачайте патч!!! Он убирает цензуру и возвращает в игру все сцены и диалоги. А так перед нами угарная ролевая игра, в которой ведьма Айрис путешествует с двумя близкими подругами в поисках 6 материалов, необходимых для создания Философского камня, и периодически, как проводники на некоторых локациях, к ним присоединяются персонажи-попутчики вроде монашки-нимфоманки, снайперши-любительницы «шотиков» или жиробаса-извращенца с высоко духовной ответственностью. На кой черт ей эти ингредиенты и философский камень? Ну, завязка такова, что наша ведьмочка-отличница не смогла сдать экзамен в своей магической академии на повышении, а когда её вызвал директор, то сообщил, что либо она станет его секс-рабыней, или она остается на второй год. Вот и решила она, посоветовавшись с подругой, что соберет мифический камень и пройдет квалификацию. По геймплею это классическая эроге RPG на RPGM. Благо она не душит гриндом и затянутостью. У нас есть 6 регионов, состоящих из хаба города и только одного подземелья, локации из 3 уровней, где и находим материал, потом двигаемся дальше. Практически весь угар и содомия будут происходить в городах и подземельях с нашими незадачливыми путешественницами. Комедийность, абсурдность и диалоги тут на хорошем уровне. Все героини в сценах профессионально озвучены. Арт, CG в игре шикарный, только из-за него я вообще сунулся в это играть, так как специфика главных героинь не моё. Всего в игре около 32 хентай сцен, некоторые с анимациями, а так же порядка 15 сцен, если героини находятся под воздействием статуса «Похотливые» в бою, то получают разрядку от попутчика или монстров. После завершения игры откроется Комната памяти на втором этаже академии, где автоматически будут доступны все хентай-сцены.
recommended but save on multiple slots, i experienced a softlock & 2 hardlocks translation's butt, but the boobs are big, also the game's pretty funny the publisher spelled the name wrong/differently on their website, just search "iris" when looking for the patch
好玩,【シコルスキー大佐】的遊戲就是買買買
(补丁警告)巨乳控打折可入的良作 优点: 大就是好(这应该是这个作者在steam上的第三部作品,这个作者的特点就是极致的大,但是我喜欢(笑)) 两种难度(像我这种比较懒的人直接休闲难度走起,基本上不需要怎么练级就能直接打穿;喜欢玩刷怪不断攒钱买装备的,可以去玩普通难度,可以刷个够) 相对比较多的色色cg(看了一下回忆室30-40cg是有的) 缺点: 无配音,有些地方的解密有点难看到(比如第三章的东京,我不看攻略确实找不到镜子在哪),主要cg都是静态的(不过考虑到本作是几年前的作品,也不是不能理解) 总结: 巨乳控打折可入的良作,对rpg类游戏感兴趣的也可以入手玩一玩。 ps:游戏卡关了可以去看看steam指南;打不过boss就多去练练级:本作需要补丁,没有补丁会在一些地方直接卡死
Failing Witch Iris and the Philosopher's Stone is a character-driven indie RPG developed by シコルスキー大佐 and published by 072 Project and 072 News that places narrative charm and personal growth at the center of its design. Rather than presenting the player as a destined hero or legendary savior, the game begins with a refreshingly modest premise: Iris is a struggling witch whose academic and magical efforts have fallen short, leaving her labeled as a failure within her magical academy. This framing immediately sets the tone for an adventure that is less about power fantasy and more about perseverance, self-discovery, and gradual improvement through effort rather than destiny. The world Iris explores is rooted in classic fantasy RPG traditions, but it is filtered through a distinctly gentle and whimsical lens. Towns, fields, and dungeons are designed to encourage exploration at a relaxed pace, with frequent interactions with NPCs that flesh out the setting and reinforce the game’s focus on character rather than spectacle. Dialogue plays a major role in shaping the experience, often leaning into light humor and warmth while still allowing moments of reflection and emotional grounding. The search for the Philosopher’s Stone functions as both a literal objective and a symbolic representation of Iris’s desire to prove herself, giving the narrative a clear emotional throughline even as the journey branches into side quests and optional encounters. Gameplay follows familiar RPG structures, emphasizing exploration, quest completion, and character progression. Battles and challenges are approached methodically rather than with frantic intensity, encouraging players to think about preparation, growth, and resource management. Progression systems reinforce Iris’s development from an underperforming student into a more capable and confident witch, and this sense of improvement is deliberately gradual. Rather than overwhelming the player with complex systems, the game focuses on accessibility and steady advancement, making each new ability or upgrade feel earned and meaningful within the story’s context. What distinguishes Failing Witch Iris and the Philosopher’s Stone is how closely its mechanics align with its narrative themes. Iris’s shortcomings are reflected not only in dialogue but also in the early limitations of gameplay, subtly tying player experience to character identity. As the adventure unfolds, successes—both small and large—carry emotional weight because they mirror Iris’s growing confidence and competence. This cohesion between story and mechanics gives the game a sense of sincerity that stands out among indie RPGs, particularly those that rely heavily on parody or exaggerated tropes. Visually, the game embraces an anime-inspired aesthetic that complements its tone without striving for high-end realism. Character art is expressive and helps convey personality, while environments favor atmosphere and clarity over dense detail. This approach keeps the focus on storytelling and exploration rather than technical spectacle, allowing players to remain immersed in the world without distraction. The presentation feels cohesive and intentional, reinforcing the game’s identity as a small but heartfelt project rather than a scaled-down imitation of larger RPGs. Sound design and music play a subtle but effective role in shaping the mood. Background tracks tend to be understated, supporting exploration and dialogue without overpowering them, while key moments are given emotional emphasis through music cues that reinforce Iris’s journey. The audio presentation, much like the visuals, prioritizes cohesion and tone over memorability, ensuring that nothing clashes with the game’s gentle pacing. Player reception reflects the game’s success within its intended niche. Those who appreciate story-focused RPGs with a slower tempo and emphasis on character growth tend to respond positively, praising the warmth of the writing and the satisfaction of watching Iris overcome her initial failures. Players looking for deep mechanical complexity or high-stakes combat may find the systems modest, but for many, the simplicity is a strength rather than a weakness. The experience is designed to be approachable, emotionally engaging, and rewarding through consistency rather than intensity. Ultimately, Failing Witch Iris and the Philosopher’s Stone is a game about learning, persistence, and redefining success. Its greatest achievement lies in its ability to make small victories feel meaningful and to tell a story where growth is gradual, imperfect, and deeply human despite its fantasy setting. For players who value narrative charm, character-focused progression, and a cozy RPG atmosphere, it offers a memorable journey that proves that being a “failing” witch is sometimes just the first step toward becoming something greater. Rating: 8/10
[h1] 超大杯涩涩魔法学院少女,组成收集材料下流小队 [/h1] (7.5/10)短篇RPG黄油(需要打补丁),女主在升学考试中被判不及格,学院长给了伊莉丝两个选择(马德这个学院长丑到我生理不适了),要么做星怒,要么选择留级呢?(两种结局)。在拒绝请求之后,女主在图书馆找到了能够破格升级的办法,如果能制作贤者之石,学院长只能承认她的升级。 [h2] 游戏内容 [/h2] 1、30个HCG,阿嘿颜为主,CG有差分、剖面图,无CV有音效。通关后解锁回想房间,在学院2L的中央后方。 2、(大家都是超大杯)除了单纯的青梅竹马诺埃尔、私生活混乱的后辈琳外,其他有立绘的npc队友也有hcg。半路加入的变态修女派尼尔(数值很强)、渔民(♂)和雪乡的姐姐。 3、游戏一共五章,[spoiler]自慰猴大王、包茎龙、滑头鬼、绿洲、银白世界。 [/spoiler]可以调整难度,战斗一般,没有太多的趣味性,不过被沙漠的蝎子石化会gameover。通过升级获得sp来点亮新的技能。 4、没有自动存档,切忌不要战败。 5、Npc 的对话也很搞,法杖也是OO的形状,马德这个学院长丑到我生理不适了,其他npc和怪也很丑!!! [h2] 主要玩法 [/h2] 地图上有发光点和箱子可以拾取道具。战斗随机遇敌,怪物使用令人物发情的技能,商店可以买免疫道具。用不消耗mp的隐身来避免遇敌。 滑头鬼这章BGM真阴间,这关也需要需要解密,解密需要认真看对话中的橙色字,滑头鬼基本你对话过npc就不用担心找不到,引导上感觉有点差吧,HCG还需要你一个一个NPC对话去看看哪个是,没有明显标志,不过好在结局可以解锁全CG。 [h2] 总结 [/h2] 立绘的质量尚可(女角色的),立绘的细节不行,同时异性怪或者npc太丑是我的减分项,HCG看着涩但是部分地方实在是不太行。几个npc都很烧,对话也是句句不离OO。喜欢阿黑颜超大杯Y语的可以入,不过我看HCG直接大脑过滤掉男性立绘了(主要是太丑了)。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
个人主观评分:7.5/10 槽点满满的无节操世界观下的公路主题黄油。画工粗糙,数值粗暴,但色气程度在线,属于作为一款游戏来看粗糙,但作为一款黄油来看可圈可点的类型。 ps:《废柴公主荒村开拓记(ぽんこつ王女ユスティの廃村開拓記)》实为本作的续作,《近卫骑士薇茵的(非)日常(近衛騎士ウェインの(非)日常)》为续作的番外衍生。虽然每个故事主角不同,且均为独立剧情,从哪一部开始玩都没问题,不过对该作者游戏感兴趣的机长建议按顺序品鉴。 前排提醒:[u] 本游戏所有角色均为巨乳,事件中乳含量占比较多,无贫乳和萝莉身材,也无足部相关剧情,以上xp为主的机长酌情品鉴。[/u] 游戏最大的记忆点除了几位女角色比头还大的雷外,就是这个一切事物都用色情相关谐音命名的世界观了,虽然很无节操但是意外的和这个画风很配。其中立绘cg的人体比例除了大雷以外的部分只能用悲剧来形容,说是动态cg也是简单粗暴的平移差分式“动态”,视觉上处处透露着“粗糙”二字,但这并不影响我对其“黄油”属性的评价。色气满满的人设和轻松有趣的热血故事,以及一定程度的自由探索玩法都是加分项(当然要是任务指引更明确些、人体比例能画的再好一点就好了)。 然后我个人对于这个人体有点不吐不快(夹带私货这一块hhh)。能看出来作者是想走夸张风格的身材,可这个身体比例仍然很难绷,如果从一般的绘画角度来看,连“差强人意”都做不到,像是初学者用电脑自带的绘图软件画的(看起来这个画师只会画大雷,为数不多的出镜的手部都很难绷,脚更是没有画面)。但是从实用性角度来看倒也是可以食用的,因为这毕竟是“黄油”,抛开绘画本身还有包含剧情和人设等其它内容的加持(主打阿黑颜这一块),并且如果你的xp是巨乳就更好了。 剧情方面,这个剧本虽然是一眼望到头的设定,但全程充斥着无节操内容的旅途过程还蛮有趣的,作为一款黄油来说,这种轻松有趣的公路片剧本完全够用,从头玩到尾体验都还算舒适(除了标准难度下的神必数值,偶尔需要停下来刷刷级)。 最后,游戏在整体的节奏把控上还不错,正经部分和色色部分协调的很好,想单纯的当黄油品鉴的话可以选择简单难度来玩,如果是像我一样喜欢在不正经游戏里玩出正经的话,也可以尝试一下一般难度。一般难度下的许多关卡数值会有一些爆炸,可能时常需要刷刷等级更新装备才能继续,但能略微提升一点游戏性。推荐喜欢大雷的机长们折扣期间入手品鉴。 ps: 1、游戏内引导不足,许多支线和有效信息需要自行探索才能触发了解,建议多跟不同的npc交流。 2、游戏通关后学校内部大门房间解锁全cg画廊。 3、本作虽然登陆steam商店较晚,但实际上这是这个系列的第一部,《废柴公主荒村开拓记(ぽんこつ王女ユスティの廃村開拓記)》为本作的续作,《近卫骑士薇茵的(非)日常(近衛騎士ウェインの(非)日常)》为续作的番外衍生。除此之外该作者还有一部主角为该作旅途中遇到的修女的前传与单独主角外传暂时未登陆steam商店。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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