
Factory Planner: First Sparks is a card-based simulation and strategy game. In this Prologue version, build your own factory using strategic card combinations and enjoy a unique sandbox experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Factory Planner is a strategy and simulation card-based game. Players combine various cards to build their factories from the ground up, efficiently manage resources, and optimize production processes. Each card plays a different role in factory management: collecting resources, producing goods, managing electricity, or speeding up processes. With careful planning and strategic card combinations, you can overcome challenges with your engineers and build an industrial empire!
The game isn't limited to production; it also offers a vast sandbox structure that allows players to progress in unique ways. Whether you focus on building an efficient automation system or experiment with different production chains, you will discover new paths in the game world. Every choice you make shapes the future of your factory and creates new strategic opportunities.


In a system powered by Facility, Organization, Engineer, and Resource cards, you connect cards to create functional production lines. Each card has different functions and connection points, allowing for strategic decision-making.

Managing the connections between solid and liquid materials, as well as electricity, plays a critical role in maintaining the correct flow. Incorrect connections can halt your entire production line. Connections are drawn at 90-degree angles, can be broken, rearranged, and dynamically integrated into your system.

Assigning Engineer cards to production and storage units can increase efficiency, unlock new recipes, or reduce energy consumption. Each assignment directly impacts your factory's operations, and undoing an assignment will change the system as well.
Energy is at the heart of your factory. Electricity generated from thermal generators is distributed to machines. If production units lack enough power, production stops, and the system goes into a red alert. Use Splitter and Merger cards to manage and direct the flow of energy more efficiently.
Warehouses have a specific capacity. If material transfer isn't managed properly, the system may lock up. Correct transfer speeds are crucial for efficient production.

Develop and upgrade your existing cards to create more complex and powerful systems. Through the Craft system, you can produce new cards at every level to grow your factory's capabilities.


Get real-time information on the status of your factory: active cards, engineers, production speed, and energy levels. Also, issues like warehouse capacity, material shortages, or electrical failures are quickly reported and guide you toward solutions.

You start with basic resources like wood and iron. Over time, you’ll work with more advanced materials like sulfur and uranium, eventually building more complex factories in the nuclear era.
Factory Planner is a game that challenges you to think strategically, plan carefully, and manage your systems effectively. Combine cards strategically to build your factories, manage resources efficiently, and transform a small workshop into a massive industrial complex. Let production flow, and let the system run smoothly!
Card-Based Building System
Facility, Organization, Engineer and Resource Cards
Solid and Liquid Material Flow with Power Management
Engineer Assignments to Boost Efficiency
Energy Management and Distribution
Storage Capacity and Material Flow Control
Card Upgrades and Crafting System
Real-Time Factory Status Monitoring
Resource Variety: From Wood and Iron to Uranium
No Enemies – Purely Production-Focused Experience
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish, Ukrainian, Arabic +1 more
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great automation, factory game. Can't wait for the Early Access release.
Скачал. Поставил. Посмотрел. Нашел фул-версию. Купил. Залип. Эта демка не отображает всего что есть в фул-версии. Во-первых ограничение по количеству карт на поле. Во-вторых в фул-версии уже другие механики. Если вы такой же фанат сатисфактори, shapez и подобных - рекомендую.
[H1]"Prologue", "Episode 0/1", "DEMO"....[/h1] [i] All descriptions for the same thing: [u]an incomplete game, released with it's own Store-Page[/u][/i] Instead of releasing these ''demos'' on the same Store-page as their future title, they choose to have 2 store-pages instead of 1, hoping that this will [i]''increase their reach to a bigger audience''[/i] - even if that goes at the cost of cluttering up the ''free to play'' tabs, making it harder to find actual GOOD F2P games. Worst part? Crypto-shell companies, Ai-slop farmers, triple-A studios and even good, honest - small indie devs are doing this. There are actual HARDWORKING DEVS out there who see this kind of sh!t, and come to the conclusion that the only way to compete, is to do the same scummy practice as the bigger, more popular fish out there! [b]Nobody wins, everyone loses.[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game for me: + Factorio / Satisfactory like game with blueprint + Very nice desing in card/blueprint + Progression is fast enough or slow enogh because it depends on you + Interesting tech tree This prologue/demo it's very convincing for me to look for the complete game. Very promising
[RUS] Отличная игра, чем то напоминает "Upload Labs", но тут визуал значительно лучше. Продолжу наблюдать за ее развитием. Всего наилучшего разработчикам Далее опишу моменты которые смутили или хотелось бы исправить. Понимаю что демка, но: 0. BUG or Feature (Баг или фича). Всю игру можно сделать через единый склад. Собрать все изготовленное в склад и потом раздать из него все нужное. Полностью игнорируя пути достаточно только много соединителей и разветвителей. Все доступные детали из железа свел через 1 склад игнорируя пути поставок (Жаль фото не приложить) 1. Маловато квестов, задач и активностей. Хотелось бы не большую глобальную историю и понимание, что творится в этом мире 2. Разведка местности - клеточки ради клеточек. Открываются легко и нудно. Хотелось бы добавить сложность в виде маршрута или требований. Еще здорово очередность открытий, что бы не нажимать по одной 3. Организация карт. Мало видов сортировки, тяжело подобрать нужную когда их много. Установленных инженеров хотелось бы прятать (подойдет настройка checkbox как в рецептах) 4. Мне понравилось, что полный "Контейнер" угля можно спокойно положить в инвентарь и потом достать. Это открывает возможности по переменной работы 5. Карт будет очень много. Очень хотелось бы видеть "Чертежи" в виде пустой "Карты" куда можно будет сложить "Схему". К примеру есть 30 карт в колоде, сделав схему на 20 карт, получим 1+(30-20)=11 6. Пробовал карты из вкладки "Продукты" отправлять через "Соединитель" в контейнер. Мне снова давали ее как карту. Нормально работает если сразу в обработчик отправлять 7. Поисковик не ищет контейнеры с нужным ресурсом внутри. Да и на самой карте нет визуального значка, что внутри находится 8. BUG. При подключении к "Фабрикатору" медного стержня как продукта и медного стержня из другого "Фабрикатора" стержни не расходуются из продукта. Считает бесконечным источником 9. Пути нужно подсвечивать при наведении. Легче будет разбираться в паутине
god game!!!!!! (quiero mas!!! dejeneme farmear mas menas para hacer multiples lineas! quiero poder jugar a acopiar cada item por separado)
比较有新意
Obviously, this game design hasn't considered that players will use a 4K display to run this game. It has an UI scale function but limited to 100%, which is pretty weird because usually if you don't customize the UI scale for its resolution, it will allow you to go up to 250% or 300%. This makes the game pretty much unplayable on my 15.6 inch display.
Very polished demo. Simple game, fair mechanics but it is a demo with not many features and content in it. 7/10
还行
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.1K | 386 | 70% | $7.99 | |
| $0 | 2.4K | 94% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $724.6K | 1.2K | 89% | $14.99 |