
Factory Island is an experimental game built to display 3D worlds inside a 2D renderer. Explore procedurally generated maps, build voxel structures, invite your friends to multiplayer, experiment with water and simple electronics, fight creatures and create mods for this game-engine project.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 84 | 61% | — | |
| approximately $1.1M | 1.6K | 79% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — |