
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Most likely between $123.5M and $349.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.67 on Steam · Ukraine (−81%). Compare 15 prices in 15 markets →
Reviews
Themes across 3320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
пиздато, бродишь туда сюда строишь а патом ещё строишь
Завод должен работать.
Green science completed in 10 hours yay
快跑!!!远离这个游戏。
grate
You can wipe out bug collinys with a giant spider Robot, 10/10
да
I have put 334 hours into this game. I would like to specify that this number is not a typo, and yes, that includes some time I'm not proud of, spent on a version of the game that did not, strictly speaking, involve giving Wube Software any money. I have since seen the error of my ways and bought Space Age, mostly out of guilt. :( Here is what nobody tells you about Factorio: it is not a game. It is a legally distinct form of employment with worse hours and no dental. You start by wanting to mine a little iron. You end 40 hours later standing in the ashes of your social life, screaming "THE BUS IS TOO NARROW" at 3am while your smart lightbulb dims sympathetically because your power grid is having a nervous breakdown. I have engineered elegant, beautiful, self-sufficient factories. I have also built something so cursed that a biter colony took one look at it, filed a noise complaint, and evolved acid resistance out of pure spite. Space Age added planets. PLANETS. As if Earth wasn't already enough real estate for me to ruin with spaghetti belts. Now I get to ruin MULTIPLE celestial bodies. Vulcanus doesn't have belts, it has lava, which really encourages a "measure twice, incinerate once" approach to blueprint design. Do I recommend this game? 10/10, the belts must flow, send help and THE FACTORY MUST GROW! Hours played: 334 (don't worry about the math)
11/10
git gud