
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
Most likely between $123.1M and $348.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $6.67 on Steam · Ukraine (−81%). Compare 15 prices in 15 markets →
Reviews
Themes across 3330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
an attest to how important relentless QoL updates are to making a good game
it's ayt
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good game
yum spagetti
ITS ADDICTING
WORTH THE MONEY!!!
на пару вечеров пойдет
300 hours. And honestly? That's barely past the tutorial. That's just the point where I stopped feeling like a total noob and started realising that trains don't have to be straight lines. Factorio is one of those games you've heard everything about: "it's addictive", "it's all about optimisation", "it'll eat your life". And yeah, all true. But nobody tells you how it works. You start manually mining coal, thinking "alright, I'll mess around for an hour", and six hours later you're sketching belt balancers on scrap paper because your green circuit module is bottlenecking and you can't focus on anything else until it's fixed. There's no fluff. No cutscenes, no forced quests, nothing that gets in the way of the one question that matters: "how do I make more, faster, cleaner, and with less manual fiddling?" Every new tier — from steam engines to nuclear, from yellow belts to bots, from manual driving to remote blueprint placement — reveals layers you didn't even know existed. And when you finally launch that first rocket? That's not the end. That's the moment you realise you've built a beautiful mess, and now you get to rebuild it properly. Special shoutout to trains. If you think they're just transport — no. They're a whole puzzle with signals, chain signals, stackers, intersections, and the occasional biter-related derailment. Getting a 4-way crossing to work without deadlocks is more satisfying than most game boss fights. Combat isn't the main dish, but it adds just the right amount of pressure. Early game they're annoying, mid-game you learn to use them as a driver for military tech, and late-game you're shelling whole nests from an artillery wagon, feeling like a minor war criminal. In a fun way. Mods are a whole universe. The fact that the devs hired one of the big modders to work on the official Space Age DLC tells you everything about how alive this community is. Some mods are Vanilla+, others are total overhauls that turn the game into a completely different beast. And even without mods, base game + DLC will comfortably eat a few hundred more hours. Price? Yeah, it rarely goes on sale. And you know what? It's worth every cent. You rarely see a product this polished, this optimised (runs smoothly on my old laptop and my beefy desktop alike), and this carefully thought out. The devs know what they built, and they don't need to lure you with discounts — the game sells itself through word of mouth. If you like puzzles, planning, automation, or just want to understand why fans call it "cracktorio" — try the demo. That's how I started. Twenty hours later I realised the demo had overstayed its welcome and bought the full game without a second thought. Factorio is the kind of game that makes other factory games feel either too shallow or too bloated. It hit that sweet spot where every step feels rewarding, and every new challenge makes your brain genuinely happy to work on it. And if you do jump in — set an alarm. I'm not kidding. You will not notice those 12 hours slipping by, and your iron belt will be starving again.
багованый кал ;(