
A third-person stealth adventure set in a quiet, post-human woodland where survival depends on patience, observation, and restraint. Towering ruins, tangled roots, and dimly lit paths create an environment where every movement matters and safety is never guaranteed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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[h1] 当老鼠在林子里躲猫猫,连呼吸都得憋着♥ [/h1] 扮演一只叫Thistle的小老鼠,跟着前辈Russel穿越被自然回收的文明遗迹。没有战斗,没有升级,核心就是潜行,管理光线、控制声音、读地形。26名学生花两年做出来的学生项目,氛围感确实对得起“教育用途”四个字。废墟、树根和昏暗的路径构成了一个“每一步都算数”的世界,开发者说可以试试不用弹弓和冲刺通关,显然是为硬核潜行玩家留了口子。手柄和键鼠都支持,沉浸感不差。 不支持中文,体量大概也就是个Demo水平。加上潜行玩法翻来覆去就那几样,新鲜感退得比想象中快。 we need chinse!!! [h1] 须臾主父乘奔至,下马入门痴似醉。 -- 秦妇吟 韦庄♥ [/h1]
a game where there is nothing to play
Quite short game. Nice idea for sneek out of sight of the preators.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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