
"EYE TO ME" is a modern-era adventure game. I am creating your "video game" and showing it while eating fries at a store. I wanted a place to share memories with you. You stare at me with big eyes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oddly enough, this game feels like a critique of the developer's games and writing.
Alas I found myself not really enjoying the game. The cutscenes happen very abruptly, with the shot angles and camera movements being all over the place, the beginning sequence being the worst offender. Dialogues aren't really described, so I sometimes had trouble recognizing if it was the protagonist speaking, his girlfriend, if I were reading his thoughts or if it was the game he's presenting. The story... isn't really there - it's a romantic story, but I didn't really feel the chemistry between the two. I honestly feel like the game needs an extra scene or two to estabilish the characters. Also I don't really get the gap thing, what's even the deal with that?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 66 | 92% | $0.99 | |
| $1.3K | 106 | 90% | $0.99 | |
| $2.8K | 48 | 90% | $1.99 | |
| $2.7K | 193 | 81% | $0.99 | |
| $11.3K | 141 | 95% | $2.99 | |
| $3.4K | 54 | 76% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 61 | 90% | $0.99 | |
| $1K | 59 | 93% | $0.99 | |
| $1K | 51 | 88% | $0.99 | |
| $1K | 51 | 92% | $0.99 | |
| $1K | 68 | 18% | $0.99 | |
| $1K | 51 | 86% | $0.99 |