
Step into war-torn enemy territory in this immersive VR game experience based on the Oscar-shortlisted documentary MY ENEMY, MY BROTHER (2015). EYE OF THE BEHOLDER is a 20 minute beta experience that subverts the war-game genre as players must choose to combat or collaborate with others.
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Languages: English**languages with full audio support
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Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
[h1]Experienced on the Oculus Quest 2[/h1] This is a mostly narrative-driven, cinematic experience with some basic interactions. You're basically in a war-torn situation in the Middle East involving the possible use of chemical weapons. You basically have to decide which side you'll be helping early on and then live with the possible consequences. Whole thing took me 16 minutes. The game is running on the Unity Engine. On my RTX 3080, I was getting a steady 90 fps. There is no locomotion, instead you are automatically teleported from one scene to the next. You use a flashlight to highlight objects to either make a decision on how to act or clear an objective. I did not experience any issues. However, I thought the sound mix was off. Voice lines seemed to be all over the place as far as volume mix. The deliveries also seemed wooden. The writing could also have been better, especially given the interesting premise for the story. Unfortunately, the execution in delivering the story was not good. [b]Rate 5/10. It was free. I can't say I enjoyed it. I have no desire to do it again to see what else may have happened. That's too bad because the original source material is very interesting.[/b]
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[i] My Experience [/i] The game got off to a semi-interesting start, and I became invested in the story pretty quickly. It's always a little odd playing a game that was designed for VR without a headset, as the sensation of being on rails and being teleported forwards is more prominent. The game fell apart a for me during the scene that takes place after the radio repair. The character that had been helping me said to an enemy combatant, "There is no place for your kind anymore [...] You Sokranian scum get what you deserve [...] You don't belong in our country." Immediately, I lost sympathy for this character and his "side" in the conflict. As an American, I just can't get behind this sentiment. These statements hit too close to home with respect to the way that some intolerant people see those south of our borders. Of course, on the other hand, we have a faction that is acquiring and planning chemical weapon attacks that run afoul of international humanitarian law. So no sympathy here either. I was given a gun during this section of the game. I didn't want to shoot anyone, wanting to take a passive role instead. The game seemed like it wouldn't progress until a choice was made. When I finally shot at one of the men, the gun misfired. The only other choice the game seemed to give me was to leave the man that had initially unlocked my cell door at the airport (once I'd boarded a helicopter). However, this didn't make sense to leave him. The pilot of the plane was a member of this man's military faction, so I'd need to devise some sort of explanation for my inaction. And playing as a child, I didn't feel confident in my character's ability to do so. While it's still entirely possible that I could watch and be moved by the complementary documentary short, I didn't enjoy my time with this game. Instead of "seeing the humanity" in my enemy, what I noticed most was the inhumanity on both sides. I'm not saying that racism and chemical weapon usage are equivalent - just that I'd rather have nothing to do with either.
Eye of the Beholder von Reptoid Games ist eine Erfahrung, die in einem Krieg spielt und einer wahren Geschichte nachempfunden ist. Wir starten in einem Militärbunker als aus irgendwelchen Gründen eingesperrter Zivilist(?). Gleich zu Beginn stellt sich die erste Frage, geben wir dem Unbekannten unsere Taschenlampe, oder lieber nicht... Laut Entwicklern und einführender Erzählung, führen unsere Entscheidungen zu unterschiedlichen Enden der Geschichte. Was mir bei einer Nacherzählung schon etwas seltsam vorkam. https://steamcommunity.com/sharedfiles/filedetails/?id=2310868096 Im Grunde ist der Mann, der uns zu Beginn der Geschichte befreit erst sympathisch, bis wir zu einer bestimmten Szene geführt werden. Hier werden wir Zeuge bei einem Verhör zwischen zwei Personen der verfeindeten Gruppen. Hier wird schnell deutlich, dass sich beide Seiten nicht gut verstehe und der Hass wohl tief sitzen muss. Genau hier bekommen wir eine Waffe in die Hand gedrückt und können nun Entscheiden. Leider ist es egal, wie wir uns entscheiden, die Erfahrung geht immer gleich weiter. Ich habe erst auf den einen und dann auf den anderen Mann gezielt. Natürlich in zwei Durchgängen. https://steamcommunity.com/sharedfiles/filedetails/?id=2310868652 Eine andere Wahl, die zudem noch völlig unlogisch ist, gab es am Ende der Erfahrung. Wir können den Mann, der uns bis hierher gebracht hat einfach stehen lassen und mit dem Helikopter abhauen. Obwohl es seine Leute sind, die mit dem Hubschrauber zur Rettung erscheinen. Im Hintergrund dieser Szene brennt dann auch noch die Chemiewaffenanlage aus der wir entkommen sind. Ob wir sie jetzt gesprengt haben, oder nicht. Leider ist die Erzählweise dieser Doku so schrecklich, wie auch die Steuerung. Wir werden entweder auf Schienen durch die Szenen gezogen oder einfach auf bestimmte Plätze teleportiert. Es ist keine free Locomotion vorgesehen. Wir können lediglich im eigenen Roomscalebereich etwas rumlaufen. Die Grafik ist sehr simpel und auch die Gegenstände und Objekte sehen sehr zusammengewürfelt aus und könnten insgesamt eine höhere Auflösung vertragen. Die Charaktere bewegen sich wie Holzpuppen stocksteif durch das Gelände. https://steamcommunity.com/sharedfiles/filedetails/?id=2310869168 Ohne ihn gesehen zu haben, ist der ergänzende Dokumentarfilm (My Enemy, My Brother) bestimmt professioneller anzusehen als diese eher missglückte VR-Erfahrung über den Krieg. Leider wird diese Erfahrung dem ernsten Thema, das hier dem Zuschauer näher gebracht werden soll nicht gerecht. Schade. Reviews aus Skorbistan, könnt ihr nach der Übersetzung lesen, 👀[url=https://store.steampowered.com/curator/32170554/] folgt [/url] meiner Kurator Seite Daumen hoch. Mehr Erfahrungen wie auf Schienen: 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀ 🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url] und mehr Reviews von mir entdecken 🎊
Real life story told in VR. The whole thing lasts ~15 minutes including the ending mini trailer of the documentary this story is based on. There is no locomotion, you get transported to each new area while the story progresses, you get to do some basic interaction like pushing a button or finding some things. The writing isnt that good, and while voice acting was fine, i feel the lines sometimes had a not so good delivery. Also size felt a bit too big, also i dont know why your companion doesnt look like the guy the story is based on (you get to see how he looks like irl). Also some more context before starting would be nice. Recommended because the real life story is interesting, and the experience is free, but dont expect too much. Good for doing a run just to experience it.
Oscar'a aday olan ENEMY, MY BROTHER (2015) adlı belgeselden uyarlanan bu sürükleyici VR oyun deneyimiyle savaşın harabeye çevirdiği düşman bölgesine adım atın. EYE OF THE BEHOLDER, oyuncuların başkalarıyla savaşmayı veya işbirliği yapmayı seçmesi gereken, savaş oyunu türünü altüst eden 20 dakikalık bir beta deneyimidir.
Eye of the Beholder is a free to play VR experience that is also hidden object game. It worked on my HTC Vive and Index system, looked ok, sounded ok, played ok, was understandable. Turns out based on a real story in history. Has some interactive parts, the game leads you along. There is no movement mode, the game moves you along. The game was made with Unity store assets. There was some choices to be made but i guess the game will make the right one for you. Try this experience, it is thought provoking.
tenho 99% de certeza de que ninguém lê as criticas, então direi que sou gay.
I was expecting to see a remake of the old game. All I saw was a movie.
♥♥♥♥ voice acting, terrible, stupid plot, the devs can't figure out how to scale the assets they took off the Unity Marketplace, the lip syncing makes Sonic Adventure 2 look masterful, and nice illusion of choice. This is basically a VR movie where no choices you make functionally matter because the game will go "no" and put you down the "good guy" path anyways. If I make the conscious choice to shoot a guy in the back of the head, don't wimp out and go "well actually no". And if I choose to be merciful towards a surrendered combatant, don't go "well no" and have someone else kill him with a brick.
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