
See how long you can survive in a world full of brainless zombies and heartless humans! Find your place among hundreds of other characters spread across several warring factions, and battle to reclaim every corner of a sprawling city in real-time.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
during the game, black squares appear all over the screen after a short time my pc configuration ryzen 5 5500 rx 6600 16 gb ram
Jogo Bom Da Porra Perfeito Pra Caralho 10/10 divertido pra caralho muito bom É o famoso Jogo BBB-Bom,Barato.
Just like any other MDickie game
best game ever
Very good and fun game
i really enjoy this game its a good time killer and alot of fun love the gore
This game is HILARIOUS!!!!!!!!!! HAHAHAHA
Extra Lives is an open-world zombie survival sandbox developed and published by MDickie that combines survival systems, exploration, faction conflict, crafting mechanics, and emergent gameplay into a chaotic post-apocalyptic experience where unpredictability becomes one of its greatest strengths. Rather than building progression around scripted missions or heavily controlled storytelling, the game embraces player freedom and dynamic world simulation, allowing situations to develop naturally based on interactions between survivors, infected enemies, and the player's own decisions. Set in a city devastated by a zombie outbreak, Extra Lives places players in a dangerous environment where survival extends far beyond avoiding the infected. Civilization has collapsed into fragmented groups trying to rebuild society according to their own beliefs and priorities. Some communities fight to restore order, while others pursue power, independence, or survival at any cost. Players enter this unstable world with complete freedom to determine how they navigate its dangers and opportunities. One of the strongest aspects of Extra Lives is how effectively it creates unpredictability. The world contains hundreds of characters who exist beyond simple background decoration. Survivors form alliances, conflicts emerge unexpectedly, and social dynamics shift naturally over time. Relationships matter. An ally gained early in the experience may later become an enemy. A hostile encounter can unexpectedly lead to cooperation. The constantly changing nature of these interactions creates memorable moments that feel unique rather than scripted. The survival systems create steady tension throughout progression. Food, safety, resources, and preparation all become essential concerns. Exploring dangerous locations may lead to valuable supplies, but entering unfamiliar territory without planning can quickly result in disaster. The game constantly encourages players to balance risk and reward while adapting to changing circumstances. Exploration plays a major role in maintaining long-term engagement. The city contains numerous locations filled with opportunities, hidden dangers, and useful materials needed for survival. Moving beyond safe zones often becomes necessary for progression, creating a consistent sense of uncertainty. Every new area introduces potential rewards while increasing exposure to danger, reinforcing the survival atmosphere effectively. Combat remains another defining feature. Like other MDickie projects, Extra Lives embraces physical interactions that prioritize improvisation and unpredictability rather than highly technical combat systems. Encounters frequently become chaotic struggles where adapting quickly matters more than executing perfect strategies. Weapons provide advantages, but environmental objects and situational awareness often become equally important. The combat system supports the larger sandbox design because it allows situations to evolve naturally. Fights rarely unfold exactly as expected. Multiple survivors can become involved unexpectedly. Zombies may interrupt encounters. Environmental conditions can dramatically change outcomes. These unpredictable situations strengthen the sense that players exist inside a living world rather than progressing through carefully scripted scenarios. Crafting mechanics add additional depth without becoming excessively complicated. Players gather materials throughout exploration and combine resources to create tools or improve survival chances. The crafting systems remain approachable while encouraging experimentation. Preparation consistently feels meaningful because stronger planning often creates noticeably better outcomes during dangerous situations. Customization also strengthens replayability significantly. Players can shape both character identity and broader world conditions, adjusting aspects of the apocalypse to create different types of experiences. Some may prefer harsher survival conditions where danger dominates every encounter. Others may choose settings that allow greater freedom to explore and experiment without constant pressure. One of Extra Lives' most distinctive strengths comes from how committed it remains to player freedom. The game rarely forces players toward specific objectives or playstyles. Survival itself becomes the primary goal, but how players pursue that survival remains entirely open-ended. Cooperation, conflict, exploration, and resource management all remain valid approaches. Visually, the game follows MDickie's recognizable design philosophy. Character models and environments prioritize interaction and functionality over realism. The presentation may not compete visually with larger-budget survival games, but it supports the sandbox mechanics effectively by focusing attention on gameplay systems rather than graphical complexity. The game's unpredictability naturally creates occasional rough edges. Players seeking heavily polished progression systems or tightly controlled structure may find its chaotic nature unusual. However, those willing to embrace unexpected situations often discover that those moments become the game's greatest source of entertainment. Extra Lives succeeds because it fully understands what kind of experience it wants to deliver. MDickie does not attempt to create a traditional survival horror title. Instead, the game builds an unpredictable sandbox where player decisions, social systems, and environmental danger constantly collide to create memorable stories. For players who enjoy open-ended survival games built around experimentation rather than scripted progression, Extra Lives offers a zombie apocalypse where every decision matters and no two survival stories unfold the same way. Rating: 6/10
Better than the walking dead destinies ill say
Lots of characters
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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