
It's judo on a minefield! Tech the grab or die, in this fast-paced 3D fighting game where every! single! throw! is lethal!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
From the creator of Schwarzerblitz and Motionsickness, here comes a new, fast paced, explosive, 1v1 fighting game, where every grab is lethal. Roll around, wait for an opening and smash your opponent on the tarmac (explosions might ensue)!
Grabs are the way, but this doesn't mean one cannot fight dirty! Each character has a super move at their disposal, be it an invincible grab, a counter attack or a full screen pew pew laser, that immediately seals the match.
Use strikes to create grab opportunities, roll around the stage to position yourself, grab at the right moment to seal the deal. No block, no rest, only movement, fundamentals and a generous amount of dirt. Do you have what it takes to become the master of Exploding Judo?
full 3D movement with the help of a Roll button. This is a five buttons game (punch, kick, grab, dash, roll) with emphasis on dodging and grabbing
13 standard characters plus 3 unlockable boss characters and an annoying gun-headed goon that cannot beat the champ even if he tries his best (well, unless he gets really, REALLY lucky with a random grab)
arcade mode, survival mode and time attack mode
ten stages plus the classic grid (duh) and an extra green screen stage for photobashing shenanigans
local versus (online modes unfortunately not planned)
tutorial and training mode
a psychopathic dabbing killer robot reinstalled into a bunny droid body (which is actually canon)
a giant kaiju robot with plasma chainsaws and a full screen laser (which is ALSO canon, if you care about this sort of stuff)
the one and only Callowman from Duels of Fortune as a special playable guest character!
and also Dana Zane from the visual novel VA-11 Hall-A, ready to mix drinks and smash lives!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like finding an obscure budget PS1 game in the back of a used game store, picking it up because of the cool title, and being blown away by how well it punches above its weight. ExploJudo has a simple concept. Every throw is lethal. But, like fellow gimmick fighter DiveKick, that pitch gives way to a lot of interesting mechanics, and is far more fleshed out than that one IMO. The mechanics seem simple on the surface, but have a LOT of depth lurking below the surface. Everybody has defined combos and roles, but the ever-present threat of "throw equals death" means matches are quick, short, but. Well. Explosive. The cast is nicely sized, with some very inspired designs. Barion especially is my favorite given that he can just snap the rules of the game in half by ACTUALLY DAMAGING people. Oh, and for single players- there's arcade mode endings for every standard character, and a full lore (which, as someone who dove deep into Schwarzerblitz, was greatly appreciated.) It's nice to see what the cast of that game is up to after the events of it, and the plot- though i won't spoil it here- is pretty funny. Presentation is a noticeable upgrade compared to Schwarzerblitz, with a bombastic announcer and big chunky explosions for when you finally land a grab. Just a little touch that increases the hype quite a bit. For a FREE fighting game on steam, you really can't do any better. Grab this and have a good time!
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is wacky and fun. Has surprisingly deep and funny lore. Only downside is no online modes. Looking forward to future work from the dev!
good fun game and has good story and content and is free and fun
A funny fighting game i recomend for 2.D Fighting game fans
Exploding Judo Federation is a surprisingly deep fighting game hiding underneath the veneer of meme fighter. The premise "One grab (and nothing else) kills" at first glance puts into mind thoughts of games like Footsies: An aspect of fighting games, distilled and concentrated into a single gimmick that then becomes the foundation of a whole game. And upon first trying the game at a tournament, the vibe was a similar one: A Party Fighter. Everyone was rolling around, mashing raw grabs and occasionally triggering a special ability after landing a few non-grab stray hits. It was undiluted and fun chaos! I didn't think it was much deeper than that. I was wrong. Having now spent more time with the game, further layers did open up bit by bit. First was your typical 3D fighting game movement and area denial. Normals still beating grabs means the game suddenly turns a lot more defensive. Then came combo-ing into simple grabs, bringing the needed response to the offense. Suddenly the characters began feeling really distinct beyond their supers and basic movement. Being able to confirm into a grab super fast or with varied timing or grabs, or being able grab at a large distance, being able to build a lot of meter fast, having invulnerabilities or movement associated with attacks to set up dodges or undefendable back-grabs, it all begins to matter more and more. Or rather, we finally noticed it mattered all along. Down the rabbit hole. One of the game's biggest flaws, the fact that none of this depth was readily visible to us at the start, has been completely fixed with version 1.2 adding a trial mode and character tutorials that display a lot of the cool tech on offer for each character. And again, the game's feel has turned in response. Now with the full effectiveness of combos visible and therefore more available, suddenly it feels like a full-on 3D Fighting Game where you got only a few combos you can eat ere you'll have lost for sure. Evolving from the distilled idea all the way back to a fully formed game. A fun, chaotic "party fighter" at the start, a full fighting game one can be seriously invested in by the end, or rather the new beginning. What a journey. And all for the low, low price of absolutely FREE. I will make certain this will be a mainstay for side events at the local tournaments.
The game mechanic that the game gets its title from manages to create short and intense rounds of fighting-action that leave one satisfied and craving more. Further adding to this is the very varied cast of colourfull characters. And it's free.
Took a bit to figure out, but man it's a lot of fun. Me and my brother had a blast figuring it out and discovering more and more about the game. All the characters are fun and wacky and they all feel unique even with the limited moveset.
DefinItely one of the most unique fighting games I have played in a while. This game offers a vastly different experience from other FGs I have played, and honestly it threw me a bit out of the loop a bit at the start, but became a really fun game to play once I got the hang of it. The controls are easy to pick up and there are a small-but-varied roster of characters to choose from, each which their own playstyles suited for different kinds of players. The difficulty among different characters is noticeable, and they standout both in design and gameplay enough so that none of them blur together. The controls are simple, but you can do so many cool strings with each character. Big fan of how doing combos in this game feels (Even if it is not the main point of the game lol). And as someone who is also a big fan of the previous main game, it is really fun to see continuation of some of the characters that were important in Schwarzerblitz and how they have been, even if most of this game's arcade ending are more slice-of-life oriented. Can't wait to see what else might be added to the game! Really good game despite how small it is at the time of this review. [strike] (PLEASE MAKE RENZO RUBECCA PLAYABLE PLEEEEEEAASE!!!) [/strike] 🙏
Crazy cast of characters, neat concept that is well executed, runs well, and its free! Sure the final boss is BS but what fighting game boss isn't. You can play as a shark man against a woman with a tv for a head in a subway station or play as a giant lobster against someone with a gun for a head in the middle of a wire frame arena as judo matches with mines all over the place. Do I need to say more?
Very nice.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 32 | 56% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $89.3K | 156 | 63% | $39.99 | |
| $7.1K | 17 | 65% | $19.99 | |
| $946 | 19 | 100% | $1.99 |