
Expert Rifleman is the first 3D ballistics simulator available to the general consumer. It includes a full featured ballistics calculator allowing the simulation of any type of ammunition.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
This is not a game, but a visual ballistic computer and simulator for shooters. Not a bad concept, but need polishing. Pros: - Adds all the factors that would affect real world in-field shooting. Wind, muzzle velocity discrepancies, bullet weight, coriolis effect, et. etc, - targets are placeable at various stages, moveable and turnable to various angles - Pretty easy to get into for anyone who has realoading or real world shooting skills - Seems pretty accurate as a simulator at first try. Cons: - Not a game. Don't expect any bells an whistles, career mode, arcade shooting/sniper challenges...it's a tool - Graphics need serious polish. I know it's a sim, but still...draw me in. They're too basic - Scopes reticles are far too few and lack variety. You can customize and add your own, but this should have been released with a lot more already in, so guys can practice holdovers and leads with hunting style scope reticles or whatever. - Only 3 calibres are in the sim to start with (you can add your own by inputting stats) as far as I could see - .338, 7.62, and .50 I believe. - Audio and felt recoil, blast effects could use an overhaul. - UI needs to be minimized a bit - You can't walk around in a terrain. you have a panning scope view an that's it. - Scopes should be able to at least simulate distance haze, and other visual abberations/reflections for a truer "feel". I'd like to be able to add some distortions to my custom scope view to simulate some of the less that awesome scopes on the market. Conclulsion: I would have preferred this as a serious rifle range mod for Arma III, where I could choose the landscape, target types, set up a map on a rolling terrain and actually choose what positions to shoot from. All the math is there. Just needs a better body. Still a good buy for those who can't get to the range.
I had really hight hopes for this one since I like to hunt but this is just extremely clunkly. You don't get a lot of feedback and the graphics are absolutely horrible. Add to that a really poorly designed interface and bad load times and you get this. I like the concept and i think with a few tweaks and some graphical polish it could be worth it. I wont refund it because im hoping it improves
"Expert Rifleman" is not even 1 % of a game. That's a ballistic diorama, a sandbox for those weapons enthusiasts who cares how the bullet performs in the really long ranges. It would be just a waste of money for anybody who don't ever have to consider the bullets trajectory in the real life. Now again, this application is not a game. It has some "score" system to count your hits, but other than that, there are zero gameplay interest, even for the lovers of shooting. I can suggest a freeware project World of Guns: Gun Disassembly (http://store.steampowered.com/app/262410/) which have much more of gameplay value, and ranges to shoot stuff in particular. But as we are returning to the Expert Rifleman... Think of it as of addition to the ballistic calculator. A 3D visualisation of sniper tables which marksmen use to quickly making the math before pulling the trigger. If it happened that you are one of the rare breed of shooters who have an interest to software like this... I suggest to try it for yourself then. By all means, it is far from perfect. You can't change your stance there. There are not enough terrains, collisions, settings for climate and gravitational forces. There are charts only for 3 calibers, and all other numbers you gotta add for yourself. But if you do happen to know those numbers, then Expert Rifleman can be software of much fun, and ammo conservation.
I've never been a shooter (or wanted to be, with a real rifle) but I enjoy games that offer shooting as a sniper. Thus, I expected something significant from "Expert Rifleman - Reloaded". It claims to be the first of its kind for the consumer market, yet offers ZERO instructions or information, but TONS of options to be selected. This should be a plus, but what they mean is largely anyone's guess. I'm having so much trouble that I've yet to find a target to shoot at, though I'm tried every mode. The movement is horrible, the wind effect in the trees is 20 years out of date. The effect of a bullet hitting is even worse. There is very little good about this game, and this will be my first refund in nearly 600 games (other than "Journey of the Light".) Consider what is at the bottom of each screen "EXC to exit". Read it again, please.
I love realistic shooting games with bullet drop, etc... that must be taken into consideration when shooting at long distances so I thought this game was a no brainer. After booting it up I found a very simple starting menu with few options and no descriptions. Before starting a shooting session there are half a dozen pages or so of values and numbers for different weather and shooting variables which have zero descriptions. Unless you are a big time shooter or have military experience none of this makes any sense and there are no descriptions about what they do and how those numbers affect your shots. The price seems a bit high for the lack of content and unpolished graphics. The actual bullet flight looks almost cartoonish to be honest. Hopefully the devs can work on adding more content to allow any player who is interested in long distance shooting, regardless of background knowledge to be able to play and enjoy this game without complicated and confusing settings. [h1]6/10[/h1]
I first used Expert Rifleman back when it was being Beta tested on the snipers hide forum. This is not a “game” if you are expecting a game or even a soft core simulator you will be disappointed. I am not super experienced at shooting long range. As I am limited to a 200 yard range near where I live. I have compared the result from the ballistic calculator in Expert Rifleman to other standalone ballistic calculators and the results where comparable. This is a great program if you want to practice long range shooting or using a Mil-Dot. I was surprised how much switching from Lapua .338 300 gr SMK to Cheytac .375 helped me engage moving targets. The added velocity really helped even at only a few hundred yards. That kind of info cannot readily be obtained from a traditional ballistics calculator.
[h1] Possibly one of the worst simulation games. [/h1]
Simple but very detailed and technical for sniper shooting.
WTF is this schmidt and why is it $15?!? I've honestly seen better graphics on PS1 games.
みんな大好きスナイパーになれるシミュレーションゲーム。 ゲームモードはサンドボックスのみ。 視点はスコープを覗いた画面のみ。 ゲーム内で出来ること。 ・撃つ(左クリック) ・ズーム(ホイール) ・標的の距離を測る(R) ・ウィンデージ・ノブをクリック(矢印キー) ・エレベーション・ノブをクリック(矢印キー) ・標的を出す(Enterキー) 以上。 ゲーム前に出来ること。 ・自分好みの弾を作れる 項目沢山。知識があっても無くても難しい。 私には無理。 デフォでは3つ用意されている。 ・射撃場の環境を作れる 気温や風向きなど項目沢山。 ・ゼロインの距離の設定 なんか項目沢山。 ・射撃特性設定 項目沢山。 ・スコープを作れる。 項目沢山。 デフォでは9種類用意されている。 その他 レティクルはMilとMOAの2種類がある。 ゲーム内右上の距離はメートル。 ゲーム内右下のターゲットの大きさはインチ。 Rキーで測定できる距離はメートル。 メートルとインチが喧嘩し合う素晴らしい世界。 総評 やれることが少なすぎる……。 距離の自動測定ばかり頼っているとつまらないので、 レティクルを使って自分で計算するも、結構なズレがあり凹む……。 1500円の価値は間違いなく無い。 しかしバンドルに入っていたら、 まあ持っていても良いかなってレベルのゲーム。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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