
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Каеф
Good game guys,my experience from this game was fulfilling.Good story and tactics/strategy with choices that kind impact your story , gives the filling of leadership in a real team who everyone would sacrifice for eachother and camp management to help in the story.Would like more cinematics but im ok.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pidin
总体来说非常有意思。 但是有个我个人认为的扣分点。 某些角色的romance太容易错过了吧??? 我说的就是你啊,加图!!!
This is a fun rpg with solid turn based combat.
Like its predecessors, Expeditions: Rome is a historical fiction tactical turn-based RPG. After playing Expeditions: Viking, this game impressed me. I liked Viking but Rome clearly shows the growth in the studio's capabilities since then. This game is better in many ways, the combat and encounter design feel tighter, the voice acting and writing are better, and of course the graphics are better. The combat is very satisfying and is the main reason I like this franchise. I also really like the core design of the four main classes. They each feel different and interesting. The army management is better than I've seen in most RPGs that have a similar mechanic, but still very simple. I do have a few complaints about the game. It is more buggy than Expeditions: Viking, which was nearly bug-free. On the strategy map, resources would appear ready to collect when they weren't, and sometimes my legions would just randomly stop the mission I gave them and return to base for no reason. A quest that rewarded me a new praetorian set him at level 2 when all my other characters were past level 10, so he was mostly useless. The randomness of skills on weapons is annoying, just let me pick! I can either savescum getting the random weapon skills I actually want when crafting or upgrading a weapon, or I can grind random encounters for dozens of hours to get resources to keep crafting weapons until I get the right one. Not a good system, just let me pick. I thought the story, while mostly good, had some issues. Act 1 was enjoyable, Act 2 had me laughing and cheering and really engaged, but in Act 3 I felt completely railroaded and wanted choices not offered to me by the game. Also Act 3 really lacked any NPCs that felt like valuable allies or gave me interesting choices like in the previous acts. I like that Act 4 led to so many different possible endings in the game but it was unclear how to achieve some of them except through repeated trial and error. My biggest complaint about the game however is that the Veles class is grossly overpowered by about level 10 (roughly halfway through the game). A single Veles with Reaper, Cheap Shot, Sneak Attack, Clear Path, and Shiv can clear most entire encounters single-handedly on the first turn. It was really silly watching one character dash over 40 tiles and kill 20 different enemies in one turn. The combat in this game is a lot of fun, it's a shame to see it ruined by such an overpowered build. Honestly this problem significantly lowers my opinion of the game. That said, most of these problems (aside from the last one I mentioned) are minor in my opinion. The game is enjoyable, the combat is tons of fun, and the story is mostly good. The companions are especially well-written and interesting. If you like turn-based tactical combat that gives you interesting options and makes you think, you'll enjoy this game. It's not the best game out there due to the problems I mentioned above, but it's pretty good and worth playing. I didn't bother getting the DLC, as all it does is add a fifth class and a few encounters. The game already has 100 hours of content, so I didn't feel like I was missing anything.
Story 9 out of 10, interesting companion quests gave the support characters a lot more weight. (much better job than Assassin's greed) The game was quite bland at the beginning (like 6 out of 10 at the beginning) but the story does grow on you!! In the end it's actually quite epic. Voice acting 9 out of 10, political & philosophical discussions are very well scripted. Combat I'll give it 5 out of 10. The army fights & strategems are pretty much irrelevant. Overall a solid 8~9 out of 10.
Pretty good cRPG. Its not perfect but its got a lot of charm. Fantastic deal on sale. They even have some different plot points if you decided to be a woman which is cool.
The Expeditions series of games are great and Rome is no exception to this. I found the NPC's in Rome much improved from Vikings, and the story, while very, very linear, was well written. The new legion battle system was an interesting thought but poorly executed. It is clunky and adds little enjoyment to the game. In fact I found myself trying to skip the battles partway through the game. Another issue with Rome compared to the others was the reduced need to wander the map which made exploring less enjoyable. Overall, I rank the Expeditions titles as Conquistador as the best, followed by Vikings, and lastly Rome. It's still worth playing but unlike the other two, I have little desire to play it again.
very good very nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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