
A strange signal... an alien craft... an interplanetary, gravity-defying journey through space and time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0.29/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−50% | 5.1Kreviews | 90% | — | $1.1M |
| $16.99 | 5.1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好*!
Ниче не понятно но залипательно
yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $16.99 |
| 622ratings |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常感谢 Thank you very much
ball
I was curious to try this game with a CRT monitor and I found the experience to be great, it's nice to just revisit this game again once in a while when I want to relax, I would be curious to try this game again when the Steam Frame comes out. --This game is really nice to play when you want to have a bit of an escape from daily life, or imagine worlds and lives beyond our own.
UFO sim, really fun and relaxing so far
电子游戏有自己的《星际穿越》
Looks and feels great and unlike a certain other one-gimmick game, this one didn't overstay it's welcome.
I played through the whole game and here is my review: I love cosmology, sci-fi, and space, and I also grew up riding BMX and mountain bikes over jumps - so this game is a great fit in that regard. The game was recommended to me online after discussing my enjoyment of 'momentum games' like HASTE. I purposefully didn't look up too much gameplay footage so that I could keep some mystery going. I was quite hyped upon launching it and playing the first couple levels, but to be honest, the excitement wore off a bit as the game went on for me. It felt like a strong 'artistic expression' game, so I am happy that the creator actualized their vision, but it feels like there are some crucial misses here that make it less of a 'great game' and put it more in the category of an 'interactive experience'. Pros: - Fantastic atmosphere and vibes. The clouds, water, and bright lights really took you on a ride into the cosmos or brought the alien planets to life. - One of the coolest ship control schemes I've ever encountered in a game. The 'gravity altering' and glide mode ideas are very cool, and force you to read the terrain in a way that spaceship games usually don't. - The sense of speed is conveyed very well. Breaking the sound barrier in a cloud cover feels fantastic, the way the camera zooms out immediately and a 'sonic boom' occurs. However, other problems with the camera in different gameplay parts kind of spoil this (see below). - The visual/sound queues for energy-level are readable enough and you get a hang of them pretty fast. - The colors and visuals are fantastic. If you want to get stoned and feel like you're time traveling or going into another dimension, this will deliver. Cons: - The panning/right-stick camera/looking around is implemented very badly. Rather than keeping the ship as the center focus during right-stick camera movement, you weirdly 'turn' the whole frame of the camera, sometimes even moving your own ship out of view and losing perspective completely. It doesn't allow you to look below you properly to drop into steep downhills etc, which seems crucial for the momentum mechanic. - The game does not have good pacing IMO. There are moments of real speed and momentum, and then other moments that feel like dead air where I was wondering if I did something wrong and was stuck, and there were no in-game or UI elements to indicate my current status. - Multiple points in the game where I felt like the player's time wasn't really respected. If I was tired and wanted to shut it off for the time being, it felt like you had to keep dragging on and complete the level in order to save your current progress. - The story elements felt largely disconnected from the physics-focused gameplay, and while I understand they are meant to be abstracted and promote some existential exploration to some degree, it just felt sort of out-of-place in this game that is mechanically based around momentum and dynamic movement. Overall, I would love a more high-energy game with this type of ship control and momentum system, but this game really pulls in two directions between a fast, mechanically-based momentum game and a passive existential experience in a way that is frustrating. For me, it's a 6-7/10. Worth buying on sale, but probably not at full price IMO.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.4K | 66% | $19.99 | |
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| $1.1M | 2.9K | 93% | $10.79 | |
| $1.1M | 5.3K | 94% | $5.99 | |
| $1.1M | 2.4K | 55% | $14.99 |