
You pulled the sword from the stone. Bad idea. Your band of wacky frogs must now get out of this mess. Pass Excroalibur around to charge its power and survive the waves of enemies who want it back.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 17 | 88% | Free | |
| approximately $184.1K | 218 | 74% | $19.99 | |
| approximately $14.8K | 109 | 72% | $4.99 | |
| approximately $992 | 28 | 82% | $1.49 | |
| approximately $5.3K | 15 | 87% | $11.99 | |
| approximately $3.9K | 10 | 90% | $14.99 |