
In this game with elements of roguelike, RPG and Bullet Hell, you control a ship with the power to absorb enemies and improve itself, but even then it won't be easy, because you'll face the hordes of enemies with a good variety of weapons that come randomly as you pass level.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game, is very fun and adctive like VS, but this time you control a spaceship isntead of a character, and it's is a very cool concept and game, in terms of infinite progression "VS like" style! Esse jogo, e bem divertido e viciante como o VS, porem nesse jogo voce controla uma nave espacial em vez de um personagem, e isso e bem "da hora" de conceito de jogo, em termos de progressão infinita como um bom VS!
nossa muito bom gostei muito do jogo, achei muito divertido, tem gráficos bonitos e a jogabilidade é boa, recomendo.
Jogo bem divertido. Vale a pena pelo preço!
The game has potential, looking forward to the final version!
Bem simples e divertido, parece aqueles jogos de celular dos anos 2000. O que também torna nostálgico.
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So the game is absolutely peak, but if you are a good player, when you get past about level 1000 you get constantly upgrades to the point where when you finally get to exit the upgrade screen the game just simply crashes because it can't handle such big amount of damage numbers, projectiles and other mess. Also for the dev, if you want to fix this, here is the error message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objJogador: Variable objJogador.dano(100016, -2147483648) not set before reading it. at gml_Script_scrArma01 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scrArma01 (line -1) gml_Object_objJogador_Step_0 --- It looks like the player’s damage variable (dano) isn’t initialized in some cases, which causes a fatal crash. Particles also go out of control when this happens. Initializing dano with a default value or adding checks before reading it might fix the problem. --- If you’re a developer of the game, you’d want to: Initialize variables on creation // In objJogador Create Event dano = 0; // or whatever default Check for existence before using variables if variable_instance_exists(objJogador, "dano") { // safe to use objJogador.dano } Avoid running scripts on destroyed objects Make sure particle systems or weapon scripts don’t run if objJogador has been deleted or isn’t active.
This is a game with promise, however it still needs a lot of polishing and rebalancing. The first couple runs are relatively fun in that VS style that you know you'll fail, but come back stronger... then I got over a tipping point and became an unstoppable god of destruction.... that never stops leveling up. Not sure if it's perhaps an error in the code that is supposed to raise the experience needed for each level or if it's something else, but I reached a point to where I was spending more time on the level up screen than I was playing the game. Enemy ships died before I could even see what they were and my magnet pull range was so far out that the exp was coming at about the speed of light. It has become such a mess that it doesn't feel worth playing further, even though I'm on the cusp of a few more achievements. I want to meet the other bosses as well, but can't move for the constant leveling to find the mothership. Good theory behind the game, but needs far more balancing and error correction to be really able to shine.
В игре полностью отсутствует баланс, через пять минут геймплей превращается в бесконечный симулятор выбора улучшений для корабля.
Bem divertido e com muitas possibilidades de upgrades
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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