
In this game with elements of roguelike, RPG and Bullet Hell, you control a ship with the power to absorb enemies and improve itself, but even then it won't be easy, because you'll face the hordes of enemies with a good variety of weapons that come randomly as you pass level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game, is very fun and adctive like VS, but this time you control a spaceship isntead of a character, and it's is a very cool concept and game, in terms of infinite progression "VS like" style! Esse jogo, e bem divertido e viciante como o VS, porem nesse jogo voce controla uma nave espacial em vez de um personagem, e isso e bem "da hora" de conceito de jogo, em termos de progressão infinita como um bom VS!
Jogo bem divertido. Vale a pena pelo preço!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has potential, looking forward to the final version!
컨셉 자체는 나쁘지 않은 게임인데, 게임 경험 자체가 대단히 불쾌하다. 장점: - 무기 먹을 때 마다 파워업이 강렬함 - 레벨업 시 오히려 위기가 일시적으로 닥치는 개념이 재미있음 단점: - 주인공 관성 컨트롤이 잘 안된다. 컨트롤이 내 맘대로 잘 안된다는 뜻이다. 비슷한 컨셉의 관성 있는 우주선 뱀서류 게임인 Void Scrappers에 비하면 매우 불쾌한 경험을 선사한다 - 기체 넉백이 엄청나게 가볍다. 아군 적군 가리지 않고 넉백이 강하다보니 무기를 맞추기도 힘들고, 적 탄에 핀볼처럼 튕기다가 끔살당하는 경우도 생긴다. - 적 탄과 내 탄의 구분이 잘 안된다. 탄속이 빠른 게임이 아니라서 탄이 얽히게 되는데 매우 구분하기 힘들다. - Exotic의 경우 글리치 화면이 나오는데, 이게 너무 즉각적 빠르게 점멸해 마우스가 지나가기만 해도 눈이 아플 지경이다. - 아직 심한 얼리억세스라서 설정도 없고, 설명도 매우 부실하다. - 스팀덱으로 게임을 켜면 선택 화면에서 한쪽 방향이 계속 눌리는 버그가 있다. 이게 게임 경험이 의도적으로 어려움을 넣었다기 보단, 경험이 적은 개발자가 막무가내로 기믹을 넣어 역시너지가 발생한 것 같은 느낌을 계속 받는다. 하다보면 계속 불쾌하다. 가다듬고 폴리싱도 하면 충분히 재밌을 것 같아서 안타까운 게임. 비추천.
Bem simples e divertido, parece aqueles jogos de celular dos anos 2000. O que também torna nostálgico.
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nossa muito bom gostei muito do jogo, achei muito divertido, tem gráficos bonitos e a jogabilidade é boa, recomendo.
So the game is absolutely peak, but if you are a good player, when you get past about level 1000 you get constantly upgrades to the point where when you finally get to exit the upgrade screen the game just simply crashes because it can't handle such big amount of damage numbers, projectiles and other mess. Also for the dev, if you want to fix this, here is the error message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objJogador: Variable objJogador.dano(100016, -2147483648) not set before reading it. at gml_Script_scrArma01 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scrArma01 (line -1) gml_Object_objJogador_Step_0 --- It looks like the player’s damage variable (dano) isn’t initialized in some cases, which causes a fatal crash. Particles also go out of control when this happens. Initializing dano with a default value or adding checks before reading it might fix the problem. --- If you’re a developer of the game, you’d want to: Initialize variables on creation // In objJogador Create Event dano = 0; // or whatever default Check for existence before using variables if variable_instance_exists(objJogador, "dano") { // safe to use objJogador.dano } Avoid running scripts on destroyed objects Make sure particle systems or weapon scripts don’t run if objJogador has been deleted or isn’t active.
This is a game with promise, however it still needs a lot of polishing and rebalancing. The first couple runs are relatively fun in that VS style that you know you'll fail, but come back stronger... then I got over a tipping point and became an unstoppable god of destruction.... that never stops leveling up. Not sure if it's perhaps an error in the code that is supposed to raise the experience needed for each level or if it's something else, but I reached a point to where I was spending more time on the level up screen than I was playing the game. Enemy ships died before I could even see what they were and my magnet pull range was so far out that the exp was coming at about the speed of light. It has become such a mess that it doesn't feel worth playing further, even though I'm on the cusp of a few more achievements. I want to meet the other bosses as well, but can't move for the constant leveling to find the mothership. Good theory behind the game, but needs far more balancing and error correction to be really able to shine.
Extremely floaty and unresponsive controls, which undermines the whole bullet hell/bullet heaven thing it's trying to go for.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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