
Everyday Baseball VR is a VR baseball game which is based in real baseball. We've been continuously mulling over how to improve convenience without losing realism so that people can easily play our game whether they are familiar with baseball or not.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*languages with full audio support
Reviews
it is notworking it sais it is missingthe execjtable file i have vr2 heaset
홈런레이스 하는 게임이라 타격만 가능한데 현장감 하나는 정말 기가막힌 수준. 야구 좋아하시는분들께 추천
다 좋은데 MR로는 게임 플레이가 힘듭니다. 바이브 가지신분들은 일단 해보고 판단합시다. 70/100
Avoid this one.
The graphics in this game are very blurry with lots of anti-aliasing issues. I also experienced some consistent frame rate drops on the Valve Index when setting the only graphic setting to medium or high. As far as gameplay, it is way too easy to hit home runs and it gets a little dull after a while. You also cannot change the bat, pitcher, or ballpark. A much better baseball VR experience in my opinion is Baseball Kings VR, which has much sharper graphics and you can change the bat and pitcher.
Fun little home run derby game. But they put the bat in the wrong hand. If you select right handed the bat is in your left hand. I don't know about anybody else but I bat right handed and would like you use my right hand to control the bat. It is pretty much impossible to hold a Rift control with two hands so having the bat in my dominant hand would be much better. And switching to left handed batting puts the bat in my right hand but I am on the wrong side of the plate. My backhand is not near as powerful as my forward hand. They either need to fix this issue by putting the bat in the hand you select or by having which side of the plate you are on as a separate option from your handedness.
홈런을 치는것 외에 목적은 없어서 처음엔 크게 기대안했지만 스타디움의 웅장한 공간감과 사운드에 매료됐습니다 특히 한쪽 컨트롤러만을 쓰는게 처음엔 이해되지 않았지만 첫플레이를 해보고 이해했습니다 야구배트를 잡듯 컨트롤러 하나를 양손으로 잡고 플레이하는 것이 굉장히 몰입을 높이고 재밌었습니다
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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