
Retreating ends here. Defend Bastion against evil hordes, reclaim lost powers, rebuild ancient ruins, and adapt your tactics to reverse the siege. Shape your playstyle in this hero-strategy rogue-lite solo or co-op up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 28 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes.

Roam a procedurally generated kingdom, shifting with each run, to gather and grow unique powers as you rebuild the city's might upon its ruins.
Adapt your strategy on the fly, complete quests, rally jungle foes to turn the tide, and breach the enemy lair.
Solo: Master every decision. Co-op (3 players): Coordinate builds, synergize powers.
Experiment with wide build varieties and discover synergies that transform you from defender into destroyer. There is no single path to victory, only the one you carve through steel, sorcery, and cunning.
Bastion awaits. Will you liberate it, or fall like so many before you?
Think you can hold the line? Bastion needs more than defense.
Hordes are pushing. Will you rebuild the Knights Barracks, Antiques Market, or the Protection Gates? Strike the right balance between the military and the economy.
But Gates only buy time. Clear Creature Camps for Skill Shards. Storm Dungeons for Artifacts. Recruit Drasil allies. Unlock Domains for troop evolutions.
Grow your powers to ascend from defender to destroyer!
Bow (Zirenth) for range. Daggers (Thallos) for stealth. Axe (Ferun) for melee. Sword & Shield (Vanadius) to tank. Lance (Rutheon) to dominate. Hammer (Osmunth) to Crush.
Will you freeze them, then burn your enemies, or melt them under acid rain?
Deploy Mounted Crusaders and Warhounds to rush the lanes, or archers and catapults to hold a defensive stance.
6 Wargears. 6 Essences. 20 troop types. Mix and match them to suit your strategy. 15 pairs. 72 spell evolutions. 148 items. 70 random ability upgrades.
Beat the Evil Master? Do it again. And again. Across every timeline!
Time travel is your endgame. Every leap backward reveals harder challenges.
Geography shifts. Quests, strategic points, and enemy types evolve. New bosses emerge. Do you have what it takes?
• 6 playable Wargears with unique weapons and signature abilities
• 6 Essences to combine for diverse spell builds
• 72 spell and evolutions + 70 abilities evolutions
• 148 collectible items: 80 Artifacts, 36 Relics, 12 Shards, 20 Potions
• 20 troop types to deploy and upgrade
• 38 buildings across Bastion, domains, strategic points, and towers.
• 31 enemy types across multiple factions and bosses
• Procedurally generated maps with evolving enemy factions
• Time-travel ascension’s level, introducing new challenges.
• Rogue-lite progression that unlocks new powers and strategies each runs
RETREATING ENDS HERE. WILL YOU ANSWER THE CALL?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 69% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: Game was cool when playing Solo and before "Nightmare 10+", after that FPS Drops, Desync and only 1 real strategy make it boring / bland. As explained in the TLDR, i started out the game alone because the mechanics looked promissing and the combat was cool and fun. After reaching Ascenscion 10+ the monsters became so tanky that u have to rely on dots and debuffs for aoe-clear. At this point the lags / fps drops arrived. This has to be a networking issue, which sadly didnt get fixed after 3-4 months worth of patches. Singleplayer = No FPS-Drops and no Lags (offline- duh) Two-Players = Barely playable, sudden FPS-Drops, Desyncs and flat out 10 seconds freeze screens on popping a big AoE Three Players = Uninstall this game. Please DEVs. fix your network issues and rework defence scaling from enemies so you dont have to go "Invulnerable Aura Mercenaries" for everything past Ascension 10+.
Bad, you'll have a better time playing Dota or League against bots.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is unplayable in multiplayer, i am but one of many that have had this problem, see other reviews. Also the gameplay feels janky, maybe it gets better but I'm not gonna stick it out solo.
It's a really fun idea for a game but the execution isn't great. I've had my gold miners stuck in a loop trying to go around a tree several times. I looked up the bug on Google and it's been a known issue for almost half a year. Pretty inexcusable. Also if I ever want to play two matches back to back the second game will crash 90% of the time. Needs a lot of work
Addicting if you like tower defence and strategy in MOBA form.
Enjoyed the game on single player. never played multi ( all MOBA ruined multiplayer for me ) games not too hard not too easy, finished till age 20 will all distortions without cheesing, playing dota 2 with "incredible" teammate is harder than this.
Накрученная кастомка из вк3 за 11 баксов - защищаем базу и чистим лагеря нейтралов что бы стать сильнее. Не смотря на то что с выхода прошло 3 месяца за 3 часа игры нас выкинуло раз 8. Скорее всего соединение П2П т.е постоянные рассинхроны, что в 2026 звучит смешно. Худший мультиплеер и худший мувмент/отзывчивость за последние годы объективно. НО: Механики в целом забавные и если бы допилили все это то в игре можно поаутировать какое то время
[h1] MehSiege [/h1] [b] What I Liked [/b] A single player MOBA is a great idea. Using buildings to make a small army is fun. [b] What I Did Not Like [/b] Overall, this game is just okay. The great thing about MOBA’s are the variety of heroes, gameplay, etc. This game doesn’t have that. Sure, it gets harder, but that doesn’t mean that there is more fun to be had. I quickly ran the same build, same path, etc., for everything. My buffs, the buildings, and so on. [b] Why I Stopped Playing [/b] The game needs three lanes, it needs more heroes, it needs more things to happen. I played for a couple days and then had no desire to go back. [b] Disclaimer [/b] I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $70 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game for a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
A few flaws but cool overall
Even tho the game claims to be a multiplayer game - its still borderline unplayable in multiplayer. You might be able to endure in 2 player coop, but with 3 players the game a) looses fps b) microstutters and c) goes on multiple second freezes regulary. The gameplay feels more unresponsive with each joined player. This is after multiple promised perfomance patches and still not worth to buy if you plan to play coop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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