
Evergarden is a relaxing idle incremental about turning a tiny barren patch into a lush, living island. Restore tiles with your shovel, let workers gather resources, meet pets, and watch the ecosystem quietly spread on its own.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Use your shovel to reclaim barren tiles and slowly bring a quiet little patch of land back to life.
Guide the growth yourself, or simply settle in and watch as the ecosystem spreads and the island begins to bloom with color.
Send your workers out to gather wood, stone, copper, silver, and gold ore so the island keeps growing even while you take it easy.
Meet more than 10 pets and make the most of each one's special perk as you shape the island in your own way.
As the island opens up, you'll fill out your Research Notes, uncover relics, and occasionally set off lightning tiles for those rare, extra-satisfying bursts of expansion.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Italian, Portuguese - Brazil, Polish +8 more
Reviews
The beggining of the game is perfect, exactly what it promises. But near the end of the base playthrough things start breaking, the game starts to lag a lot, some systems don't work propperly. After you finish the "story" and try to keep playing the infinite mode, resources break and stop working after a certain amount and you also lose your extra islands and can't get them back. This causes you to get stuck and not be able to progress anymore, basically killing the save.
Incomplete, buggy, not fully translated, and lacks explanations for most mechanics.
Cute little idler. Progression is a little unclear initially, can get a bit grindy if you don't know what or how to upgrade certain things. Overall, not bad, but probably not everyone's cup of tea. I imagine it will get balanced further eventually, maybe add some achievements to keep folks poking at the tiles longer. Can't complain about the price and I can see myself popping in on occasion to watch number go up while listening to a podcast.
This one feels like robbing the dev. Very well made incremental with a superb progression. Only gripe is missing achievements. But damn this one is SO good and delivers a huge game for 4 bucks.
It's a good game. Not fully explained sometimes, but I got my money's worth easily. Much more fun than many in this category/genre.
Starts out great but the gameplay loop starts to get stale. Then the games progression breaks where the islands are available before I think they supposed to be, the gold progression breaks where you can no longer get coins, the progression gets to a point where you get stuck around stage 110. Hopefully these bugs get resolved.
거의 4시간 재밌게 했습니다. 중간에 좀 늘어지는 부분이 있지만 잼있네요
What started as a fun little incremental idler, by the end of my playthrough became a buggy mess of a grind. Upgrades are all over the place. While you eventually can unlock them all, the order they follow each other feels... misaligned. Which means you have to spend resources and, most importantly, "boss currency" on skills, just to find out if there are some meaningful upgrades hidden further in the branch. But here's the problem - some of the upgrades don't work as written and some even don't work at all. With no "reset" button it becomes a gamble - would this seemingly (by description) useful skill benefit or hinder me? The pet system feels completely unnecessary. Most of the time they pefrorm an action once in 15-20 seconds - every 3-4 so called ingame "ticks". And most of the time that action is basically useless. A bee harvests some "bonus" resource from one tile. Or a moth spawns a swarm, that converts one tile. Or a deer that runs in a straight line... You get the idea. The only useful ones were you first pet slime, cause at this point it at least can do something, and later king slime, cause he performs action every tick. When you reach "endgame" and the game adds a mechanic to speed up ticks, some of the last pets start performing actions fast enough, but by this point their damage is way to low with no ways to bolster it. And here in lies the last problem. This game is seemingly infinite, however by the time you reach levels 110+ the scaling of bosses becomes exponential, and some of their abilities - like healing every tick for X amount - become so overpowered, that they can basically outheal or shield any damage you output. Add to this some of the skills not working properly and you get an utterly unplayable endgame. With all that said I can't recommend this game in it's current state.
게임이 덜 만들어졌음 버그도 너무많고 애초에 ui가 직관적이지도 않음
진짜 개너무하네 ai로 만든것같은데 골드가 inf뜨고 업글이 안되는데 이정도는 검수했어야하는거아님?? ㅋㅋㅋ
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |
Related
| Spell Cast | $1.1K | 62 | 66% | $0.49 |
| Music Racer 2000 | $1.1K | 62 | 42% | $0.99 |
| Bru & Boegie: Episode 1 - Get da MILK! | $1.1K | 72 | 96% | $0.99 |
| Horror Girl Puzzle | $1.1K | 76 | 83% | $0.59 |
| Yafti | $1.1K | 57 | 63% | $0.99 |
| The Doorbreaker | $1.1K | 57 | 30% | $0.49 |