
Unique Bosses, Loot Filters, Combat Pets, & Pick Your Team of 4 to Customize with Skill trees, Keystones, Abilities, and Runes in a MASSIVE ENDGAME!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Everfall 2: Idle Dungeon RPG is here with some of the biggest dopamine you can find! Try out what could be one of the most fun games of 2026!
Your squad features four characters of your choosing pick from 6 possible characters, each with many abilities, & build paths to choose from.
The fall is only the beginning. Endgame opens two major systems:
Vault Dungeons
Key-based, loot-heavy boss challenges with scaling rewards.
Rune Trials
High-difficulty boss fights where your build quality will be important.
Divine Arena
Incredible content that truly gives you the chance to become unbelievably strong. Everfall 2 will not be as easy on you.
The Pinnacle Boss
Beating the Pinnacle boss will truly be one of the hardest things to accomplish. Get your chance at UNIQUE WEAPONS! Beating this boss is like beating the game, Good Luck :)
Everfall: Enemies have +15% HP but deal -15% less damage. Prepare for longer battles.
Stoneforge: Enemies deal +15% more damage but have -15% less HP. Fast and deadly combat.
Umbral Depths: Face 2-5 additional enemies per room, but each enemy has -25% HP and -25% Attack. Survive the swarm.
Everfall 2 introduces NEW types of gear and UNIQUE Weapons from the NEW Pinnacle Boss! Starting from nothing to slowly equipping better level gear, rarities, keystones, runes, & pets has never felt better. From Common, Uncommon, Rare, Epic, Legendary, Mythic, & even UNIQUE Weapons!
In Everfall 2, we focused a ton of work on proper balancing, while still allowing big numbers & TONS of ENDGAME CONTENT, while still keeping our journey to endgame extremely fun and satisfying.
The game expands into new systems, while still keeping many of the systems you all know in love.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first idle game and... I'm discouraged. I love the range of emotions this game can evoke. I love the endless progression. In fact, conquering new territories has never been this exciting. But there were so many settings and metrics that I got confused. This game probably isn’t for beginners. I’m not sure everyone will be able to play this... but I had to try it with a 40% discount.
The creator worked on rebuilding the backend of Everfall 1 into Everfall 2 allowing for more and better improvements. While 2 is very similar to 1. 2 is a more complete and functioning game. One of the main things I addressed to the Dev, and he stated anytime he did a patch on 1 would delete progress for people who refreshed the game, that wasn't acceptable. Thus releasing 2 instead where the game design allows him to push patches and more features. The release of 2 is looking more promising and polished than 1 was. I'm enjoying the game, as a beta tester in 1 to beta testing 2 and playing the full release, i can tell a lot of improvements have been made. Sure there is a couple small quirk bugs, but nothing that affects the game play. So far i've gotten past level 65 into Rune trials and more, and really having nothing negative to say. Everything i expect to work as a game, works great. Some small minor UI issues here and there but that is so far the only thing ive encountered. This new version so far released new bosses, balancing, better weapons, steam cloud saving, achievements, and more. 2 is definitely an improvement and i'm hoping with the back end's redesign allows the dev to release his future plans and roadmap for this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8K | 156 | 83% | $4.99 | |
| $14.8K | 185 | 94% | $4.99 | |
| $14.8K | 117 | 96% | $7.99 | |
| $14.8K | 101 | 97% | $6.99 | |
| $14.8K | 73 | 95% | $16.99 | |
| $14.8K | 146 | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 31 | 32% | $4.99 | |
| — | 0 | — | — | |
| $103 | 5 | 60% | $0.99 | |
| $0 | 7 | 57% | Free | |
| $0 | 189 | 79% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeeeh, Its good [u][b] party based IDLE game [/b] [/u] , has runes which improves the way skills (KeyStones) behave, Skill Tree, pets, overralll its a solid IDLE game :D
First of all: I really like the idea of the game and think there is potential. But at the curren time it is just not mature enough. As a developer, you can clearly see and feel that the game is mostly generated with AI, not "just the assets". This includes a lot of UX papercuts, weird menus, broken images, and typical giveaways. This alone wouldn't be an issue if the game itself behind would live up to the expected quality. A lot of questions are open: Why can't I select new/different characters without resetting my game? Why is switching a stage possible in the main menu (e.g. after failing) *and* on the side. Why do Vault and breach key levels just stop at some point? And QoL is also a point: Why does clicking "sell all" shows a system dialogue that pauses the game. Why do I have to click every single skill note instead of upgrading all until that point (if there is a clear path)? Why can't I upgrade pet without unequipping them? And much much more. TL;DR: Good idea, execution is sloppy.
⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿ ⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠈⣿⣿ ⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⢸⣿ ⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿ ⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿ ⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿ ⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼ ⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼ ⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿ ⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿ ⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿ ⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉ ⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄
Game is fun. Working on team builds to see what works has kept me engaged.
I played the demo version a while back, and when the time came, I bought the full version. I'm not sure, but I think the demo version was better... I'll just wait for the next update to check it out again....
Is the kind of game where you plan to play for just five minutes and end up spending hours enjoying it. The interface is clean and intuitive with everything logically placed. Menus are clear, icons are easy to understand, and loot filters work effectively so you never waste time searching inventory. Difficulty strikes a perfect balance.
fast dopamine *-*
It seems to me that the leveling system here is pretty clunky! But I like the game’s style it’s as if the past and the future have been brought together here. The game doesn’t need me; it just keeps running while I go about my business… but I come back to check if everything’s okay. But without multiplayer, it’ll get pretty boring in 3… 2… 1 Okay. Just add multiplayer, and then the game will take on a whole new life!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.