
Unique Bosses, Loot Filters, Combat Pets, & Pick Your Team of 4 to Customize with Skill trees, Keystones, Abilities, and Runes in a MASSIVE ENDGAME!
Modeled estimate, not a reported figure. How we estimate →
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About
Everfall 2: Idle Dungeon RPG is here with some of the biggest dopamine you can find! Try out what could be one of the most fun games of 2026!
Your squad features four characters of your choosing pick from 6 possible characters, each with many abilities, & build paths to choose from.
The fall is only the beginning. Endgame opens two major systems:
Vault Dungeons
Key-based, loot-heavy boss challenges with scaling rewards.
Rune Trials
High-difficulty boss fights where your build quality will be important.
Divine Arena
Incredible content that truly gives you the chance to become unbelievably strong. Everfall 2 will not be as easy on you.
The Pinnacle Boss
Beating the Pinnacle boss will truly be one of the hardest things to accomplish. Get your chance at UNIQUE WEAPONS! Beating this boss is like beating the game, Good Luck :)
Everfall: Enemies have +15% HP but deal -15% less damage. Prepare for longer battles.
Stoneforge: Enemies deal +15% more damage but have -15% less HP. Fast and deadly combat.
Umbral Depths: Face 2-5 additional enemies per room, but each enemy has -25% HP and -25% Attack. Survive the swarm.
Everfall 2 introduces NEW types of gear and UNIQUE Weapons from the NEW Pinnacle Boss! Starting from nothing to slowly equipping better level gear, rarities, keystones, runes, & pets has never felt better. From Common, Uncommon, Rare, Epic, Legendary, Mythic, & even UNIQUE Weapons!
In Everfall 2, we focused a ton of work on proper balancing, while still allowing big numbers & TONS of ENDGAME CONTENT, while still keeping our journey to endgame extremely fun and satisfying.
The game expands into new systems, while still keeping many of the systems you all know in love.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeeeh, Its good [u][b] party based IDLE game [/b] [/u] , has runes which improves the way skills (KeyStones) behave, Skill Tree, pets, overralll its a solid IDLE game :D
It seems to me that the leveling system here is pretty clunky! But I like the game’s style it’s as if the past and the future have been brought together here. The game doesn’t need me; it just keeps running while I go about my business… but I come back to check if everything’s okay. But without multiplayer, it’ll get pretty boring in 3… 2… 1 Okay. Just add multiplayer, and then the game will take on a whole new life!
An engaging gaming experience! It's essentially a very simple RPG. The game plays itself, performing almost all actions without the user's intervention. Upgrading skills, choosing an enemy, choosing actions, choosing a location, and so on! The player essentially only manages their inventory (equipping weapons, armor, etc.), choosing dungeons, and choosing a pet. A very addictive and simple game. No instructions or training required; everything is intuitive. The information is minimal.
Slow, repetitive and boring + very clunky UI. I usually love autobattlers, but this aint working at all for me.
Friendly reminder: If you want to sell, you need chinese, otherwise you are not even trying, even tho the chinese market is pretty random. game kinda interesting, chinese required tho, I can read english but its not IDEAL
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It would seem that this is a very simple and rather primitive simulator, but it takes you over very much. The advantages include an intuitive interface that looks nice, as well as specially designed achievements that provide a little motivation for playing. I am absolutely enjoying this game!
Is it just as impossible to beat as CS:GO?????
First of all: I really like the idea of the game and think there is potential. But at the curren time it is just not mature enough. As a developer, you can clearly see and feel that the game is mostly generated with AI, not "just the assets". This includes a lot of UX papercuts, weird menus, broken images, and typical giveaways. This alone wouldn't be an issue if the game itself behind would live up to the expected quality. A lot of questions are open: Why can't I select new/different characters without resetting my game? Why is switching a stage possible in the main menu (e.g. after failing) *and* on the side. Why do Vault and breach key levels just stop at some point? And QoL is also a point: Why does clicking "sell all" shows a system dialogue that pauses the game. Why do I have to click every single skill note instead of upgrading all until that point (if there is a clear path)? Why can't I upgrade pet without unequipping them? And much much more. TL;DR: Good idea, execution is sloppy.
Despite its simple graphics, it evokes a sense of nostalgia and captures the atmosphere of browser games !!!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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