
Evangeline™ is a short first person experience (FPX) where color guides you through the world. At the end, you have to ask yourself one simple question: If you could make one last call to a loved one, what would you say?
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
A very simple and artistically appealing game with a strong purpose. My wife and I played together and found the narrative very sweet and generally appealing. The emotions and ultimate purpose of the game is meant to extend beyond the player's experience, which is very hard to find in video game type media. An atypical game with a message beyond self-amusement and very refreshing.
Пустышка
VR的狀況很糟糕要用beta 而且容易使人不舒服 容易VR暈眩 超採1.5也無法負荷狂調禎 (GTX1080) 本身遊戲也是沒啥提示的類解謎劇情 容易玩不懂 網路看看walkthrough就好
This game is far too aimless for it's own good and the most significant story/emotional beat is comprised of one single segment at the very end of the experience. The rest of the 20-30 minutes you spend will be walking around reading like 10 random notes that tell extremely simple and vague stories that are underdeveloped, uninteresting and completely separate from the ending. The game also has this thing about color, but for the life of me I can't discern what sort of meaning or symbolism they were trying to make because the colors seem to just randomly come and go and don't have any real pattern or development over the course of the game. It's also segmented by days, but none of the days build to anything, none of the side stories lead to any interesting revelations, and well... nothing happens. I understand that there was a personal story behind this and the devs wanted to stress the importance of love (which is a nice sentiment) but that doesn't change the fact that this game is as aimless as they come.
neat concept, but not worth the asking price - this game ought to be free, there is maybe about 10 minutes gameplay if you get lost.
junk
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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