
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
Most likely between $31.6M and $89.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $35.46 on Steam · China (−41%). Compare 15 prices in 15 markets →
Reviews
Themes across 1640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I always find a way to bankrupt myself its inevitable 10/10
If you enjoy a game in which, hundreds of hours in, you're still learning new stuff and feel like a complete loser, this game is for you. My advice if you're not enjoying it because of its complexity is to join networks about the game, be it discord or youtube or whatever. Said networks, except for finding new likeminded friends and asking questions, also sometimes offer the multiplayer experience. At one point in the game you will feel bored because if you economically scale you will always outpace the AI, so a multiplayer session will humble you just enough. I'm very hopeful about the development of the game, having spent thousands of hours in EU4, I have a very good feeling about EU5.
Europa Universalis 5 is an absolute masterpiece that redefines grand strategy gaming. -Depth & Mechanics: The game offers an unprecedented level of historical simulation. Every economic choice, diplomatic maneuver, and internal policy feels impactful, deeply interconnected, and remarkably rewarding to master. -Visuals: The graphical presentation is a massive leap forward. The map is stunningly detailed, clear, and atmospheric, making the world come alive as you guide your nation through the centuries. -Enjoyment & Support: Beyond the phenomenal gameplay experience, the developers are continuously refining, updating, and expanding the game with incredible dedication. Europa Universalis 5 stands out as an astonishing foundation for the strategy genre, delivering countless hours of immersive, unforgettable gameplay.
Europa Universalis V is a good game. The armies, internal politics, interest groups, economy, buildings, and the way those buildings function are, in my opinion, all better designed than in Europa Universalis IV. In this respect, the game is deeper, and its various systems interact with each other in a much more organic way. What I miss, however, is a deeper dynastic system. Dynasties exist in the game, but there is little reason to actually care about them. The game lacks more developed dynastic inheritance, long-term claims tied to particular houses, and a stronger role for dynasties in diplomacy. A marriage could be an investment spanning several generations, while a succession dispute could become a reason to completely reshape your foreign policy or even go to war. Instead, the dynastic side of the game feels more like a light bit of flavour borrowed from Crusader Kings. Overall, EU V feels like a cross between classic Europa Universalis and Victoria, with a few elements of Crusader Kings added on top. And in my opinion, the combination of EU and Victoria works very well. The CK layer, however, remains rather superficial. Another issue is balance and AI, which still does not always know how to make proper use of all the game’s complex systems. And then there is the traditional Paradox problem: the core mechanics may be excellent, but without DLC and mods, the available content gets exhausted fairly quickly and individual campaigns start to feel too similar. Europa Universalis V is therefore a good game, in many respects, I would even say it is better than EU IV. At the same time, however, it is once again a typical Paradox game... an excellent foundation with enormous potential that is obvious from the start, but also a game that feels as though it will only become truly complete after several years of further development. It is a good game. It is just, like almost every Paradox game at release, somewhat unfinished.
I like a lot of the systems and when I went in to it I was expecting it to still be undercooked so I didn't feel to burned. This is beyond a great base, from here we just let them cook :)
The next generation of grand strategy (though burdened once again by the cancerous evil of Paradox)
I have low hours because I digitally downloaded a car. I play both eu4 and eu5 religiously Pros: - control system and proximity system is interesting. When developing the land you must choose between increasing the wealth of an area or how much of that wealth you can tax. It also gives *some* differences between naval or land nations in how they set themselves up. - Combat is similar to eu4 but it's somewhat expanded with more troop types and whatnot. It's not just a million infantry and cannons with a few cavalry anymore. - 1334 year start gives interesting events: start of hundred years' war, Ottomans start small while Byzantium is playable, the Dutch haven't been subsumed by Burgundy yet, Asia has more time before institutions screw them over and great empires like the Yuan or Delhi or Ashikaga shogunate are struggling, giving you the option to restore them or scramble to become the new regional power. Lots of potential! -playing tall feels more viable and fun if that's your thing; control system means that expansion has more hurdles with integration but not in a tedious way. Cons: - lots of kinks that must be worked out. Japan and east asia are neglected right now, Personal Unions suck unbelievable ass to the point where it must be an oversight, colonization needs to be changed because it's just some button clicking, etc etc. - Papal state tithe system is fun but the last time I played you get stupid cash without many ways to play it. I recommend another person's suggestion that they must spend money to maintain the churches or build cathedrals for substantial costs and new beenfits. HRE is a bit of a headache. - Nations feel a bit same-y. Not much diversity in how you play, but the way you play is fun at least. - Markets and trade could be really cool, but right now they feel convoluted and uninteresting. Every market is self-sustaining and there needs to be one screen where you manage everything SIMPLY. There is potential if the system is cleaned up. - I want to lick Gualterio di Brienne's lips
I know a lot of people are having issues with this games optimization and I can personally say it is pretty bad late game. The game is also just genuinely quite slow. Though that being said, the game does have its charm, especially with the economy and development system. If you like a slow burn sandbox where you just sit there building up, than this would be a good game to buy. It does need a little bit of railroading for certain nations, and the ai NEEDS to be better. Currently the age of revolutions feels half done and needs a rework bad. I didn't see a single revolution in my last game.
Garbage. Overhaul patches after overhaul patches that destroy game mechanics. It will probably be good in a couple of years after another overhaul patch and 20 DLC
Amazing waiting for 1.4 to drop increasin performance settings ! like eu4 had problems in beginning and went to be becaming a wonderful game