
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
Most likely between $31.6M and $89.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $35.46 on Steam · China (−41%). Compare 15 prices in 15 markets →
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where is the fun from EU4? I've tried looking all over and its no where to be found. What a huge step back
As a big fan of Paradox games in general, and especially EU4, I just feel sad about this game. It aimed to be deeper and borrows mechanics from several different Paradox titles, but whereas in EU4 I never got bored, always found a cool nation to play, and tried to hunt achievements, etc., well in EU5, let's be honest, I'm bored. I have absolutely no desire to chase achievements, try out different nations, or simply play the game. That was my opinion at launch last year. And now, HOLD ON, plot twist! (Not at all). I gave the game another chance with the release of the Byzantium DLC, and well, I find Byzantium way more fun to play in EU4 than in EU5. Long story short, a disappointment... I will probably give it one last chance in 2027 and will update this review (or not) depending on the changes made to the game.
this game ♥♥♥♥♥♥♥ stinks
Из плюсов - это стратегия. Из минусов... Их много и мне лень расписывать все 13 =) Пока не будет механики миссий \ заданий для стран , то игра будет для меня плохой и лучше пойти в 4 часть.
invest in the market now and you'll be able to afford the DLC that will make this a game in 10 years
Non mais arrêtez de casser ce jeu. Il est tout bonnement extraordinaire, j'ai torché le 4 et celui ci je compte bien aussi le jouer jusqu'au suivant.... Je ne comprend pas cette envie de casser un jeu, juste parcequ'on ne comprend pas son fonctionnement. Il est complexe mais si on s'y intéresse un temps soit peu, s'ouvre devant vous un monde de possibilité énorme avec les nombre de pays à jouer et leur mécaniques. N'hésitez pas, cassez vous un peu la tête pour le comprendre et il vous offrira bien plus que des heures de bonheur. Merci paradox et toute vos équipes.
1 year passed, and this game is a mess. Good ideas, but atrocious technical implementation: buggy, messy, unbalanced, and sluggish. Performance alone is enough t score the game 2/10,
I played for 588 hours since day one and my only suggestion to soneone looking to buy the game is: WAIT: Wait that the game is balanced and finished. Who started like me to play from Day 1 saw ups and down as patches kept coming. Frustrating, but I would still take it and be patient if the direction (and speed) would be the correct one. Unfortunately, that is not the case. While there are some improvements (mainly "forced" by the negative reviews, let's be honest here), there are 20-30-40 other things that get their balance broken at every new release. Don't get me wrong, I like the new graphic, the depth and the details compared to EU4, but the game feels to me highly unplayable as the balancing is out of the window. EU4 had challenges and you knew staring a new game that some countries were more challenging, however here feels like they took the "historical" part of the game and just ignored it. Examples (for who is a bit more used to EU games): France has 4-5x the troops of EVERY OTHER nation after a couple of years in the game and none can stop them as they snowball way too early for anyone to counter them, unless you spend your whole game focused only on that task. Pretty restrictive for a sandbox game, isn't it? And don't get me started on Mercs, where the AI just spawns Mercs armies that are 6k worth of gold being a 3 location country at year 1410. I am sure, down the road, this is going to be a great game. But now is not and clearly it has been released way too early without proper balancing. If you look at PDX forums, lot of feedback go in the same direction, but most of them are still not adressed and most of the effort is spent on Economy tweaks.
TLDR: If you don't have an external monitor, the game is UNPLAYABLE. Need glasses? Even moreso. Honestly? The game is such a convoluted mess that it is an absolute BI*CH to even WANT to learn. God does it have so much potential, but fu**ing hell is it an absolute ♥♥♥♥♥♥♥ hell to even attempt to play as someone that doesn't have 16 hours a day to learn it, and the learning curve truly isn't even my main complaint. It is the fact that to even TRY to learn this game you need to navigate 5000 different menus and submenus, as well as the wiki and youtube, while also having zero access to the main feature: THE MAP; because they are, again, trying to teach you everything through submenus and text. Genuinely, F**k ME, it took me like 2 days of playing 6 hours to at least understand EU4 when I was about 13. This ♥♥♥♥? Fu*ck*in* christ, you can't even use the 'esc' key to move back in a menu half the time. Even though I've played lots of EU4, I never expected EU5 to be easy to learn due to how complex they wanted the gameplay to become... I followed the whoooole development roadmap. But guess what? their biggest ♥♥♥♥♥♥♥ issue is teaching the player how to learn, and giving them a good USER EXPERIENCE. I absolutely abhor the 'BIG BECAUSE BIG' UI that they apparently have to use for every single game now that they changed engine. Like, can't you make the MAPS---which are literally the center of the game--- the main thing I can see on my screen? I'm on a ♥♥♥♥♥♥♥♥ 14-inch laptop and need glasses. But guess what? When you try their ♥♥♥♥-ass UI scaling to 110%, ♥♥♥♥ gets even more obscured than on their 100%. So... from being able to see like 5% of the screen while playing, now you get 4%. And guess what? There is still so many useless descriptions on-screen that you can't even make sense of it all unless you waste 20 minutes per 3 in-game months just to make sense of what the fu*k is supposedly going on. PARADOX TINTO, y'all really need to think about the current-end-user for a little bit and not just your but-what-about-in-three-years(?) vision you apparently seem to have for the game. I ain't buying a single ♥♥♥♥♥♥♥ DLC of yours again---even though I have all of them for EU4 (because IT was FUNCTIONAL GAME) until you, yourselves, make something that works FOR THE USER. And, genuinely, exaggeration aside and to truly drive it home, once your tool-tips upon tool-tips are done popping up, who in the ♥♥♥♥ ever asked for a screen that is 3/4ths letters? Aren't you people embarrassed for how unplayable this is? Your entire franchise is built upon maps for f*c*s sakes. Y'all were more than disappointing, but even seem to be actively hostile to your core community. Addendum: During ym first playthrough as Castile: Even I absolutely purged all graphics on my laptop, the game does run pretty good until about the 1600s where I just got bored of the lack of flavor---don't get me wrong. It is the unplayability of your UI and game that ♥♥♥♥♥ me up the most. I have almost no issues with the sh*t amount of time it takes for a day to pass---after all, I originally played y'all's game on my parent's Mac 2011 desktop. Please, please, pretty please with sugar on top, PLEASE, Remember the end-user and maybe stop using your ♥♥♥♥♥♥♥ 80 inch screens as you program your game... fu*ki*g hell. Make the UI usable.
Events are a major downgrade, every nation plays the same, everything is the same, its just not it. maybe $1,000 of DLC and a decade later it'll be ok