
Esenthel Engine is a Next-Gen Computer Game Engine.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This version of Esenthel is missing a number of things. The Settings option is missing from the menu (the "M" on the bottom left), and none of the sample projects are included. I don't know why they didn't include them in this version, but it does handicap the engine. I would say download non-Steam version from their website. It *should* have those things included. Though I haven't checked myself recently.
Play and fall in love!
☀️
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si dai...
On Linux -nopie is set on the clang command line, causing a build error; it should be -no-pie. The Steam launch doesn't work, but you can view the location and run it from there. Any time you chose to build, the config files are rewritten and over write a correction to -nopie. HOWEVER, you can learn where the project actually builds from. Once you understand that, you can open the location, update the configs, and run the Makefile. The Titan Editor was intended to be an a full functioning build and deployment tool, but this simple config bug (-nopie) kills it. It still good for starting a project and world editing, but not for building and packaging on Linux.
норм
免费 没成就 没中文 《伊森瑟尔引擎》 伊森瑟尔引擎是一款次世代电脑游戏引擎。 “伊森瑟尔(Esenthel)” 这个词是 “Essential(关键的;基本的)” 和 “Essence(本质;精髓)” 两个词的融合。 **开发历程**: 自2000年起开始开发。 **支持平台**: - Windows、Xbox - Mac、iOS - 安卓 - 任天堂Switch - Linux - 网页端 **使用群体**: 全球数百名开发者在使用。 **关键特性**: - 极易上手 - 先进的图形和物理效果 - 高性能 - 低内存占用 - 可创建无限大小的游戏世界 - 支持协同开发 - 自动发布 - 包含100多个教程和90多页的文档资料 - 频繁更新 - 坚如磐石 —— 零容忍软件漏洞 - 完全免费! - 包含完整的源代码 **协同编辑器**: 这款编辑器从底层设计上就考虑到了协同性,这使得团队成员能够即时看到其他成员对游戏所做的任何更改。 编辑器也可以在离线模式下使用,项目的任何更改在联网后都会自动同步。 **先进的图形和物理效果**: 该引擎支持广泛的设备,从浏览器、手机/平板电脑、笔记本电脑到台式电脑。 它可以配置为低画质/高性能模式,也可为性能更强的GPU配置为高质量模式。 由英伟达PhysX驱动,能够进行复杂的物理模拟,可在场景中实时呈现数千个动态物体。 支持大量的图形效果,例如:泛光效果、光晕效果、实时动态阴影、环境光遮蔽、运动模糊、景深效果、色调映射、阳光光线、雾、卡通渲染、法线贴图、视差贴图、浮雕贴图、曲面细分、快速近似抗锯齿(FXAA)/增强型形态抗锯齿(SMAA)/时间性抗锯齿(TAA)等更多效果! **专用的跨平台编程解决方案**: 伊森瑟尔引擎具备代码编辑器功能,允许在所有平台上以完全相同的方式编辑游戏代码。代码编辑器集成在引擎编辑器中,并自动处理所有平台的编译工作(它集成后可与Visual C++、Xcode、NetBeans和安卓工具链配合使用)。你只需编写一次代码,它就能在所有平台上运行! 伊森瑟尔的代码编辑器具有一项独特的功能,即无需创建.h头文件就可以编写C++代码。 这一独特功能极大地加快了编程过程,因为你无需浪费时间去创建头文件,也无需重新整理类或函数,因为代码编辑器会自动为你完成这些工作。 **包含100多个教程和90多页的文档资料**: 伊森瑟尔编辑器预安装了100多个教程,此外,你还可以在此处在线浏览文档资料: **大量其他特性**: 你可以在此处查看大量的特性列表 —— Windows版本可创建适用于Windows、安卓、任天堂Switch和网页端的游戏。 Mac版本可创建适用于Mac、iOS和安卓的游戏。 Linux版本可创建适用于Linux和安卓的游戏。
dobra piaskownica do tworzenia gier z początku wydaje się trudne ale potem wow
El editor es simple y viene con todo lo que necesitas, parece un motor muy capaz, rápido y fácil de usar.
Yes
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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