
FREE TO PLAY: Kidnapped from your everyday life, you find yourself in a large theme park that feels more like an escape room. Solve puzzles, explore 12 themed islands, find resources, use your wits to escape.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $325K | 957 | 87% | $19.99 | |
| approximately $64.5K | 363 | 96% | $9.99 | |
| approximately $38.2K | 110 | 86% | $19.99 | |
| approximately $27.2K | 467 | 84% | $3.99 | |
| approximately $2.6K | 17 | 59% | $8.99 | |
| approximately $2.4K | 12 | 33% | $10.99 |