
Escape from Duckov is a PVE indie survival RPG — in a duck's world!. Scavenge for resources, build your hideout, and upgrade your gear in the world of Duckov. Start from nothing and rise to the top. Outwit hostile ducks, survive, or make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #93, worst JP #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Aug 26 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
With the Steam Workshop, you can shape Duckov in countless new ways. Add weapons, craft custom maps, design fresh quests, and more. Mods keep Duckov fresh, surprising, and full of life.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 83.4Kreviews | 86% | — | $29.1M |
| $17.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bottom line: Great from the get-go, relatively fun for 15-25 hours, turns repetitive, grind, disappointing ending. Did two loops, one in vanilla and one in 3rd person (modded) settings. Dopamine hits real hard during the initial phase(s) of the game(s). Play, new stuff, loot, happy, repeat. Relatively engaging when you start exploring, not necessary the whole game though, gets staler over time unfortunately. Understand that repetitions is inherently the core concept in extraction-esque titles but, I would say EFD turns out to be rather tedious from the halfway ~ 3/4 point. Mainly because many aspects of the game became determinable even with pseudo-dynamic loot and enemy spawn locations. Items and mobs you find are practically the same most of the time, not much variations. New items drops from time to time but, I don't think it warrants the grind especially if you are a player that played till the end. Sure, there are mobs that spawn when certain conditions (Rain, night, storm, etc) are met but, irrelevant to most extent in regards of progression; just one run and you're done for that mob. Loops are roughly identical and that's acceptable-ish, issue is: All the grind kinda results in nothing. You get materials - yay, then what? Most of them are realistically used for monetary purposes. You have limited slots, so you can't really just hoard everything, which then forces you to sell stuff. You'll have too much cash and no real purpose for it. Some would argue you'll need cash to go through mid game but, not really. Natural spawned loot suffices most needs for progression anyways. It's just there to buy those annoying items in quests and quests does gets more chore-ish as the list goes on. Personally, it felt - wasted, in several ways. My biggest critic is the ending - 2 animated cutscene and some middle text. Grinded for 40-60 hours and the ending is that? Just sad as it felt like shoot and scoot kinda scenario. Done and that's it, no essence of anything. There are several different* endings too I reckon but, all of them are practically the same format. Not sure if devs are going to keep it that way or going to change it eventually but atm, it feels abrupt. I did expect a certain quality of ending after sinking so much time into and thus, a letdown. Credit where credit's due, if you have extra time and money to spare, it's a rather decent (even good) title but, if you plan to go all the way until the end, it might get boring even in modded games. Game have a lot of good reviews because a lot of people played like 15+- hours and gave reviews. Guess it's fair since most people just wants to chill and enjoy the game from time to time but, I sorta want to share my piece too. All-in-all, not too shabby. Was it fun? Sure. Expectations met? Meh. Will I recommend? Maybe.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, Russian, Spanish - Latin America, Korean, French, Portuguese - Brazil
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MOD一直是问题,原版内容只是算合格
Constantly damaged through walls, randomly take damage walking around, and random bug causing me to lose all progress.
Addicting game. Workshop Mods make the game a lot better!
第一视角太晃了,强烈推荐第三人称mod,直接升华了整个游戏。尤其是喜欢代入感的朋友。
It's fun but a bit grindy and pretty frustrating at times. Essentially enemy bullets can seemingly hit you while behind cover, they have limitless ammo, they recover health if you loss aggro and they move silently unless you have headgear on. It's not terribly but i don't find it fun when the game feels like it cheeses you.
回不去了,突然想到没评价,当时就是因为官方的SB行为不玩了
Muy recomendable, la jugabilidad es excelente y los diseños son muy buenos. Las misiones pueden ser medio repetitivas y en algunos casos frustrantes, pero con la integración de los mods de steam workshop te permite personalizar cada aspecto de la misma. El juego tiene una increíble cantidad de contenido y mecánicas ocultas, fácilmente recuperas la inversión en horas. En la ultima actualización a le fecha agregaron un modo adicional roguelike que le mete todavía mas re jugabilidad. F1 for cuack
恶心人是吧
运营脑子有问题把能得罪的人都得罪完了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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