
Escape From Clive is a simulated real war evacuation computer game. Successfully evacuating to safety zone is your ultimate goal. Players would go into the Clive and come back with fruitful supplies. Remember that if you are ambushed, you will lose everything.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Turkish*, Portuguese - Portugal*, Korean*, Japanese*, Simplified Chinese**languages with full audio support
Reviews
屎
Крайне не рекомендую продук к покупке.[url=https://store.steampowered.com/curator/45020087/] Куратор здесь [/url] 1.Это порт с мобилки на весь экран кнопки 2.Ужасающая стрельба целишься но попадания либо не регает либо ты просто не попадаешь 3.Графика мамонтов хотя нам показали картинки самые афигенные
很好的消磨时间游戏,如果操控更人性化(操控很蛋疼)的话就更好了。游戏完成度跟手机一样,可以在电脑版里更新一点手机没有的,因为电脑版是要钱的。如果更新个第一人称,塔科夫那个血量什么的,可以让游戏上升一个等级。加油!:)
听说这是两个人的团队做出来的游戏,很钦佩,买下来以后竟然可以让我和家人玩的津津有味,非常棒的休闲游戏。里面人物动作,枪械打击感不错,ai随着等级而提升,很有意思。地图勉强够玩,以后肯定会增加。主要说下几个问题:1.正常操作应该是绝地求生那种,可是这里面的操作实在是太逆天了,打开背包用B,尤其打开背包拾取物品或者使用或者摧毁物品时,点一下就开一枪,连续下拉背包一个弹夹就清空了。开镜只能滚轮,右键费着不用,最重要的是所有的按键还不能编辑。2.有个设置就是个摆设,只有一个画质高低的调整,啥也没了。3.游戏时无故会有空气墙,主要不知道哪里不小心就掉出地图摔死了,很多次这样失败了,还清空了背包。4.跑步的耐久显示像是随机一样,没有按键控制,有时有有时没有。5.紫装以上的爆率可以降低,商店价格应该调很高,实在太容易捡到买到了。6.队友没有血条显示,而且太智障了,不战斗,要么站桩要么乱跑,还乱捡东西,拾取物品应该有个设置。7.最后退出游戏连个关闭或退出都没有。先把操作和游戏设置正常化吧,其他慢慢整。我是觉得这些基本设置应该比做游戏简单吧,为什么搞得这么惨不忍睹,希望作者能看到并及时做出修正。很喜欢的作品,会一直支持你们,加油i!!!
you get what you pay for
乐色:(
Escape From Clive is an indie extraction shooter developed and published by Dog On God that builds its entire experience around risk, survival, and the constant pursuit of valuable loot. Set within a hostile battlefield environment, the game places players in dangerous combat zones where every expedition becomes a tense struggle to gather resources and escape before losing everything. Rather than focusing purely on fast-paced gunfights, the game emphasizes the importance of careful planning, tactical movement, and knowing when to fight and when to retreat. This creates a gameplay loop that revolves around tension and consequence, making every successful extraction feel rewarding. The central mechanic is straightforward but effective. Players enter hazardous areas, search for supplies, weapons, and valuable materials, then attempt to reach an extraction point while avoiding death. The threat of losing collected resources upon failure gives every decision meaningful weight. Whether choosing to explore deeper into a dangerous area for better rewards or leaving early with a smaller haul, players are constantly forced to balance greed against survival. This risk-versus-reward structure forms the backbone of the experience and succeeds in generating suspense throughout each run. Progression is tied closely to scavenging and resource collection. Materials gathered during successful missions can be used to improve equipment and prepare for future expeditions. This system creates a satisfying sense of advancement because every successful extraction contributes directly to long-term growth. Better gear increases survival chances, which in turn enables players to pursue more valuable rewards. The game's crafting and equipment systems help reinforce the feeling that each mission matters, even when individual runs are relatively short. The combat itself favors a cautious approach. Escape From Clive encourages players to remain alert and think tactically rather than charging into every encounter. Enemy threats, environmental dangers, and the possibility of losing hard-earned loot create a constant feeling of vulnerability. This design philosophy helps distinguish the game from more arcade-style shooters. The pressure of potentially losing progress adds an extra layer of intensity to firefights, making victories feel more meaningful than simple kill counts. Visually, the game adopts a practical approach that prioritizes functionality over flashy presentation. The battlefield setting effectively supports the survival theme, with ruined environments and contested areas reinforcing the atmosphere of danger. While the graphics may not compete with major AAA productions, they serve their purpose well enough by creating believable locations for scavenging and combat. The developer's focus on maintaining smooth performance is particularly important in a game where quick reactions and precision can determine the difference between successful extraction and complete failure. One of the game's strengths is its accessibility. The mechanics are relatively easy to understand, allowing players to grasp the core objectives quickly. At the same time, the extraction-based structure provides enough tension to keep gameplay engaging. Fans of survival shooters and loot-focused experiences will likely appreciate the game's commitment to delivering a focused interpretation of the genre without unnecessary complexity. However, the game is not without shortcomings. As a smaller independent title, it lacks some of the depth, content variety, and polish found in more established extraction shooters. Certain players may find the gameplay loop repetitive over extended sessions, especially if they are looking for extensive narrative content or large-scale multiplayer features. The simplicity that makes the game approachable can also limit its long-term appeal for those seeking a more expansive experience. Despite these limitations, Escape From Clive succeeds in delivering exactly what it promises: a tense extraction shooter where survival and successful evacuation matter more than reckless action. The combination of scavenging, progression, crafting, and high-stakes decision-making creates a consistently engaging gameplay cycle. While it may not redefine the genre, it offers enough excitement and strategic depth to satisfy players who enjoy the thrill of risking valuable loot for potentially greater rewards. Rating: 6/10
依旧老建议就是跳跃修复一下然后建筑模型做的精密一些希望武器什么的会在房间里以武器箱的形式出现 还有希望加入庇护所一键直达 希望将来有第一人称 希望游戏越来越好 最后祝开发者加油
能不能加个多选,整背包累死了
ne diggi
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